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Verfasst: 5. März 2023 um 8:57
Aktualisiert: 27. Sep. 2024 um 19:27

Review edit:

At higher levels the monetary gap becomes more prevalent. It gets harder to play the game without better gear, which is hard to get without playing the game for a long, long time. So definitely rewards a slow burn style and it rewards you for being willing to run your character ragged in a pinch. No keeping healed and repaired type stuff. With the strongest weapons you can waste a fortune in a matter of hours simply due to ammunition prices. But melee that runs without ammo is not as viable for looting. And your inventory is not large enough to stockpile the ammunition. So even with spectacular gear, you have to be careful how you use it. Very 2d-DF style in that respect. Scrape by no matter what level you are until you find that lucky break that most players never get.


Old review:

Having played DF1 since 2009 I would naturally take to the re-imagined world in DF2. It has a lot of sounds and tropes that DF1 2D was great at. So this review will be from my standpoint.

This is a nostalgia game built in modern times to remember the ones we enjyed so much. L4D, Doom, Nether, Fallen Earth, Dead Frontier, etc... obscure games and popular alike, they were all part of what people who played DF enjoyed. We all had a lot of fun for many years, and some folks are still going today.

What to expect from DF2:
A fallen earth/nether type experience in settings and feels.
A Creaky Corpse "never give up" attitude. This game will be in development longer than you want to play it, because as long as they can afford it, they won't stop working on it or a similar iteration of it.
A L4d/Doom sense of creativity in enemies. We all enjoyed the 90s and 00s horror games, and that enjoyment shows through in DF in new and fun creatures being constantly imagined.

Downside:
Creaky Corpse has monetary options like Gold Membership. The devices will always exist in their games. You are never forced to buy a GM, but it helps make the game faster. There are players in all of Neil's games who never spent a penny and still came out on top. And that is who they are geared to. Folks who want a grind.

My personal outtake on DF games is that they are a chill out grind, and a horror night fun. Making friends or bringing friends is essential, as the best part of these games are hanging out with your people grinding away shooting the ♥♥♥♥. Like old folks at a diner, out generation is the old folks chilling in the MMO+Voice Chat.

PS: Not AAA. Until recently Neil Yates didn't have many folks working on his games at all, and the number has increased but not drastically. He hired a lot of people he met through the game and they are doing an amazing job on the team, especially Clayton, who helped turn DF1 around and bring me back to the franchise as a player. As such, you can expect the staff to be individualistic folks who put their time into the work and are immersed in it. But support wise they are just doing their best and you will have to have patience with them to enjoy this game. The reality of releasing new updates often is that glitches occur and individualized support can slow down when a glitch is being patched. Be patient, be kind. They are doing their best.
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