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Reseñas recientes de XKLBR

Mostrando 1-10 de 10 aportaciones
Nadie ha calificado esta reseña como útil todavía
3.5 h registradas (1.5 h cuando escribió la reseña)
Combat is good, story so far is somewhat intriguing. Voice acting excellent.

Anime cutscenes have her better and the overall games graphics look like crap.

I’ll be playing this but not because it looks great.
Publicada el 1 de octubre de 2024.
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1 persona encontró divertida esta reseña
55.6 h registradas (55.0 h cuando escribió la reseña)
Makes my office real hot... my cats like it.
Publicada el 22 de mayo de 2024.
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A 1 persona le pareció útil esta reseña
18.6 h registradas (11.3 h cuando escribió la reseña)
Reseña de acceso anticipado
In the sprawling world of indie games, it's rare to find a title that captures both the essence of adventure and a finely-tuned aesthetic from its early stages. "No Rest for the Wicked," an enigmatic action RPG currently in Early Access, is proving to be an exceptional exception.

From the moment you dive into "No Rest for the Wicked," the art design immediately sets a striking tone. The developers have crafted a world teeming with gorgeous, detailed environments that feel alive and rich in lore. Whether you're exploring dark, haunting forests or sprawling cities, the game's visuals are not only beautiful but also incredibly immersive.

Combat in the game is satisfyingly weighty, providing a tangible sense of impact with every strike you deliver.
This makes for engaging battles that are as strategic as they are visceral, appealing to fans of intense, action-packed gameplay.

Exploration is another cornerstone of "No Rest for the Wicked," with a vast world full of hidden secrets and challenges. The game encourages wandering off the beaten path, rewarding curious players with unique artefacts, weapons, and lore that further enrich the experience. This sense of discovery is one of the game's most compelling aspects, inviting players to lose themselves in its depths.

Considering that "No Rest for the Wicked" is an Early Access title, the level of polish is particularly impressive. It's clear that the developers are not only passionate about their project but also committed to refining it based on user feedback.
Aside from performance issue and occasional bugs Moon Studios should be commended for releasing a game that is very playable day one.

No Rest for the Wicked is shaping up to be a standout title within the indie gaming scene. With its weighty combat, breathtaking art, and a world rich in possibilities for exploration, it promises to evolve into something truly special. The developers have set a high benchmark in Early Access, and it will be exciting to see how the game develops towards its full release. For those who love a deep, engaging RPG with plenty of secrets to uncover and challenges to overcome, this game is definitely worth keeping an eye on.


Publicada el 21 de abril de 2024.
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229.4 h registradas (91.8 h cuando escribió la reseña)
Double jump horsey. 5 Stars.
Publicada el 26 de marzo de 2022.
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A 1 persona le pareció útil esta reseña
4.5 h registradas
After a six year wait and countless rumours of a sequel to Limbo that would never come, here is INSIDE.
This is not a game, it is a journey. A journey inside the mind of some very creative artisans. Play Dead studios
has once again created a testament to art and imagination which knows no equal.

While INSIDE is a short journey; it is one filled with many genre bending mechanics. Attention to detail is an understatement when moving through the "scenes". INSIDE feels like a popup book, beautiful smooth transitions shuttle you from one puzzle to the next. The visuals, while stark, are expertly crafted with beautiful effects. The lighting is especially incredible which is used to amazing effect within the puzzles themselves.
The visual effect is on one hand painterly yet on the other very realistic and gritty. INSIDE can make the player feel cold and despit one moment, painting a bleak distopian future of corrupt power controlling the weak. Yet, within mere moments INSIDE exhibits a warm gravitas which give the player a sense of hope.
The way INSIDE sways between these movements of emotion is unlike anything ive experienced in recent memory.

The advanced character animations and realistic physics makes INSIDE feel natural while at the same time still rooted in its mind bending fiction. Watching the character leap and bound over obstacles with perfect heft and weight feels so satisfying. Making a long jump with exact precision, then immediately bounding up the side of a fence while the foundation sways and dogs nip at your heels!, this is physics and animation modelling done right.

The soundscape gives the player a real sense of space. INSIDE has no voices and very minimal music. Less is More in the case of INSIDE' sound design.
Auditory queues are paramount when attempting to create a sense of place for the player.
INSIDE uses sound in clever and unique ways. Some scenes have you knocking out rhythms, ala DDR, to avoid detection. Whilst other scenes have the player paying close attention to an enemies approach pattern. INSIDE has one of the best ambient sound scores I have had the pleasure of heaing since JOURNEY on the PS3.

If you havent noticed, I've given very few exacting details about INSIDE for a good reason. I feel even the slightest description of what INSIDE is will ruin something great...

Every single moment must be experienced first hand and is nigh impossible to convey in words.
When you have finished INSIDE. Message me and let me know how you feel about it.
Discover all the secrets and even the "secret" ending.... Truly one of the greatest endings in the medium.

PLAY THIS GAME. TELL YOUR FRIENDS.

10/10!!
Publicada el 9 de julio de 2016. Última edición: 9 de julio de 2016.
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Nadie ha calificado esta reseña como útil todavía
1.1 h registradas (0.4 h cuando escribió la reseña)
Personally DOTA is not my type of game, however Free To Play is my type of movie. Highly recommended!
Publicada el 19 de marzo de 2014.
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A 8 personas les pareció útil esta reseña
1.8 h registradas (1.0 h cuando escribió la reseña)
Super cool game... Only problem is that it is poorly optimized.
This game cannot keep a stable frame rate and slows to a crawl without any action on scream.
Probably an issue with the engine (GameMaker) regardless I can't recommend this game until
they fix these issues.
It's unfortuante because I have a blast playing it for the first 5 minutes until the FPS turns
the game to molasses... :(
Publicada el 22 de enero de 2014.
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Nadie ha calificado esta reseña como útil todavía
1.1 h registradas (0.7 h cuando escribió la reseña)
Absolutely Horrifying!
Outlast is a game that relies heavily on atmospher to instill a sense of dread in the player. Withing the first 10 minutes of play, i found myself screaming outloud on the edge of my seat. Every doorway and corridor creates a heavy tension and you only want to stand still and wish it would all go away. Outlast is without a doubt the scariest game ive ever player, and as someone who doesnt not like horror films this is a compliment. I can't wait to play it again and complete the narrative, because the story is completely twised.
Highly Highly Recommended
Publicada el 6 de septiembre de 2013.
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Nadie ha calificado esta reseña como útil todavía
14.5 h registradas (7.2 h cuando escribió la reseña)
BOOM!! HEADSHOT!!
Publicada el 7 de julio de 2013.
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Mostrando 1-10 de 10 aportaciones