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🌸🌸🌸🌸🌸🌸🌸🌸______🌸🌸🌸🌸🌸🌸🌸
🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
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🌸🌸 𝓕𝓻𝓲𝓮𝓷𝓭𝓵𝔂 𝓰𝓾𝔂=)🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
_ 🌸𝓦𝓮 𝓬𝓪𝓷 𝓫𝓮 𝓯𝓻𝓲𝓮𝓷𝓭𝓼 𝓯𝓸𝓻 𝓯𝓾𝓽𝓾𝓻𝓮 𝓰𝓪𝓶𝓮𝓼^_^🌸
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🌸🌸🌸🌸🌸🌸🌸🌸______🌸🌸🌸🌸🌸🌸🌸
🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
🌸🌸 𝓕𝓻𝓲𝓮𝓷𝓭𝓵𝔂 𝓰𝓾𝔂=)🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
_ 🌸𝓦𝓮 𝓬𝓪𝓷 𝓫𝓮 𝓯𝓻𝓲𝓮𝓷𝓭𝓼 𝓯𝓸𝓻 𝓯𝓾𝓽𝓾𝓻𝓮 𝓰𝓪𝓶𝓮𝓼^_^🌸
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____🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
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cl_interp "0"
cl_cmdrate 128
cl_updaterate "128"
net_graphproportionalfont 1
net_graphpos 3
net_graphheight 70
alias “clutchs” “clutchoff”
alias “clutchoff” “playvol buttons\blip1 0.5; voice_enable 1; clutchsoundoff; gameinstructor_enable 0; alias clutch clutchon”
alias “clutchon” “playvol buttons\blip2 0.5; voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; alias clutch clutchoff”
alias “clutchsoundon” “volume 0.5; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0”
alias “clutchsoundoff” “volume 0.3; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0”
bind “KP_MINUS” “clutchs”
bind “KP_PLUS” “clutch”
alias displaydamage "displaydamage_on"
alias displaydamages "displaydamage_off"
alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1;"
alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage displaydamage_on"
bind "o" "displaydamage"
bind "s" "displaydamages"
bind "KP_DOWNARROW" "buy vest"
bind "KP_pgdn" "buy vesthelm"
bind "KP_INS" "buy defuser"
bind "KP_LEFTARROW" "buy flashbang"
bind "KP_5" "buy smokegrenade"
bind "KP_RIGHTARROW" "buy hegrenade"
bind "KP_UPARROW" "buy molotov;buy incgrenade"
bind "KP_HOME" "buy famas;buy galil"
bind "KP_DEL" "buy deagle"
bind "KP_ENTER" "buy awp"
bind "j" "use weapon_knife; use weapon_flashbang; r_cleardecals"
bind "h" "use weapon_knife; use weapon_smokegrenade; r_cleardecals"
bind "n" "use weapon_knife; use weapon_hegrenade; r_cleardecals"
bind "m" "use weapon_knife; use weapon_molotov;use weapon_incgrenade; r_cleardecals"
bind "v" "r_cleardecals"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "54"
viewmodel_offset_x "2.5"
viewmodel_offset_y "-2.0"
viewmodel_offset_z "-2.0"
viewmodel_presetpos "0"
viewmodel_recoil "1.0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1.312834"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "255.000000"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0.000000"
cl_crosshaircolor_g "0.000000"
cl_crosshaircolor_r "255.000000"
cl_crosshairdot "1"
cl_crosshairgap "-0.5"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
cl_showfps 1
r_drawparticles 0
muzzleflash_light 0
cl_hud_radar_scale "0.9"
cl_radar_scale "0.4"
cl_radar_always_centered "0"
volume "0.2"
voice_enable "1"
voice_scale "1"
windows_speaker_config "1"
snd_musicvolume "0.04"
snd_tensecondwarning_volume "1"
snd_menumusic_volume "0"
snd_roundend_volume "0"
snd_roundstart_volume "0"
snd_deathcamera_volume "0"
snd_mapobjective_volume "0"