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Veritas tarafından yazılan son incelemeler

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11 sonuçtan 1 ile 10 arası gösteriliyor
3 kişi bu incelemeyi yararlı buldu
kayıtlarda 8.4 saat (İnceleme gönderildiğinde: 0.6 saat)
why is this free
Yayınlanma 18 Mayıs 2023.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
1 kişi bu incelemeyi yararlı buldu
kayıtlarda 33.5 saat
If you're into ARPGs at all, buy this game.
Yayınlanma 4 Haziran 2019.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 43.5 saat (İnceleme gönderildiğinde: 16.8 saat)
Tons of actual rewarding exploration. The combat is atrocious but everything else about the game is great. I'm at 100% after 16 hours of playtime, so it's pretty long for the $15 I paid for it.
Yayınlanma 18 Nisan 2019.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 12.7 saat
Great platformer/metroidvania. Longer than the first. Constant stream of upgrades - A bit linear without too much sidetracking, but still fun.
Yayınlanma 25 Ağustos 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 21.1 saat
Great Metroidvania-lite brawler with a decent sized map to explore. It definitely has some pacing issues and a few frustrating moments, but I had a lot of fun progressing to become more powerful and finding all kinds of little secrets. Art is fantastic.
Yayınlanma 4 Ağustos 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 0.9 saat
It's a solid game but I finished it in less than an hour. I got it on sale for 2.99 and at that price I'd say it's just barely worth it.
Yayınlanma 24 Temmuz 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 14.3 saat
Fantastic game. 87% at 14.3 hours, well worth the $10 I spent on it. Metroidvania meets adventure game meets Wind Waker.
Yayınlanma 24 Temmuz 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
98 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 8.4 saat
Super fun but lacks content. FInished first run in about 7 hours. Not much motivation to keep going as there's not enough variety in future runs. Still, insanely well polished game.
Yayınlanma 22 Temmuz 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
18 kişi bu incelemeyi yararlı buldu
kayıtlarda 3.7 saat
I hate leaving negative reviews, especially to small indie games like this.

Another review mentions this game doesn't respect your time. That is 100% accurate. It takes AGES to walk anywhere in this game and if you've taken a wrong turn or are going down the wrong branch, you'll need to walk all the way back up. There's nothing to do or see along the way either - Most enemies die in a single hit. None of them are interesting. The first 1.5 hours the enemies just walk back and forth or walk very slowly towards you. There's zero depth. Exploration is almost non existent - Every path ends with a chest containing some coins, which you can use to upgrade either your health or damage. You can kill everything in one hit so I'm assuming you need the damage upgrades for later in the game.

Both the bosses I've fought were jokes. The first was a giant slime that crawled back and forth extremely slowly and shot a single projectile every 5ish seconds. It involved me standing there and smacking it for about 30 seconds after which it died and gave me a grappling hook. The hook can only be used at "loops" scattered throughout the world, which did nothing to change the actual gameplay.

The next boss was the most tedious mess I've ever seen. It takes place in a pitch black room which only lights up when the boss is there. Hitting the boss makes him disappear and teleport to the next section. The only danger is falling into spikes (which one shot you) or his projectile that he launches every 5 seconds or so (it's easy to dodge). The fight basically goes like this:
1. Hit the boss
2. Room goes pitch black
3. Stand still for 5 seconds to wait for the light to turn back on
4. Walk forward 10 steps and repeat

Eventually I unlocked a sail which got my hopes up. I started sailing around an overworld to new locations with zero direction as to where to go. I acquired a world map which had some points of interest but at one of the points was a medusa enemy which killed me in a single hit (and took a bunch of hits to kill). I explored a bit more, but the next hour or so of tedious walking was enough for me. I never encountered any interesting enemies, never got any interesting upgrades, never fought interesting bosses, etc.

The worst part of this is I discovered that this is version 2 of the game. They actually "fixed" a bunch of problems people had with the game (like hitboxes and a lack of a map). This still feels like a beta/alpha - There are no graphical options, no sound options, there's some collision issues with walls, there's next to no music (which I don't necessarily hate), no balance , etc.

I think this would be a passable game given a fast travel system between save points, but it should be built in. Maybe you unlock something later on - I'm not sure, and I'm not willing to spend more than the two hours I've already wasted.
Yayınlanma 21 Temmuz 2018.
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1 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 12.5 saat
This game is SO close to being a recommend from me. Some people may like it.

It's basically a "demake" of Symphony of the Night. Explore the world, collect new weapons, get upgrades, unlock new areas. Each new weapon behaves slightly different, just like SotN. You can find stat upgrades and level up after killing enough enemies.

The problem with this game is that it's too hard for all the wrong reasons. Getting hit by an enemy will knock you back 10 feet into spikes that instakill you. Combat is insanely one dimensional and most enemies have too much health. Early game, taking a whopping 2-3 hits will kill you. By mid game I was running past every enemy I saw because I didn't want to stand there wacking enemies 6-7 times each waiting for them to die.

Often damage is totally unavoidable. There's an enemy that shoots out a wave of green bullets. Unless you're standing right next to it and jump over it right before they shoot, you literally can't get past the wave of shots without taking hits. Late game the game throws tons of enemies at you that can barely get knocked back and you have pretty much no chance of avoiding damage. It really feels like you were intended to either grind or skip 90% of the enemies in the game.

I ended up finishing and getting the best ending but I was really pushing myself in the last ~4 hours or so.
Yayınlanma 19 Temmuz 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
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11 sonuçtan 1 ile 10 arası gösteriliyor