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Padol 最近的评测

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总时数 41.8 小时 (评测时 30.7 小时)
Edited : I previously gave this game a negative, but since the dev gave an update to improve some features, I'll revise some of my review:
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I'll start with my negative experience :

- NPCs are often interrupts you with a dialogue like a salesman. So if you're happened to be in a chasing quest, some NPC can forcefully interrupt you and you have to exhaust their dialogue while the person you're chasing is running away.
- Revive EVERY NPCs. Cool... a game where an NPC can die. However, you can revive them with a wakestone, which is also your source of revival. But, why is it bad? In my case, I revived an NPC thinking he was essential to the story. Turns out he was just a humble simple guard. Then he somehow walks over a cliff and die the second time. And the game auto save when you use the stone. So.. one wakestone wasted. But don't worry, you can buy them on the DLC page!
- Gondola. This feature pissed me so much. If you're tired of walking, they put this gondola to traverse through a mountain. Only problem is it's very slow. But then they gave you an option to speed-up by rotating the thumb stick. However, if you do this, a flying enemy will one-hit your gondola and you will fall to your death.....
- Some quests are required you to wait for in-game days or travel back and forth which is very tedious if you're not planning your quest carefully.
- Lastly, there's a locked gate that divides two area/continent. I've had a quest location that it would be much faster if I past this gate, in other games when you access the other side of the gate you'd expect to unlock this gate and rewarded a shortcut, but not here. You have to turn back all the way on a very long journey you've already been through. Yes they put a ferrystone/portal stone at the door out of pity, but this stone also cost you 10.000, which is very expensive at my current point of the game sometimes you want to save them for longer journey later. This one finally made me rage-quit and and decided to write my previous negative review.

Notes : upon progressing further, ferrystone are abundant if you're careful. Compared to some people, my quest progression are very random. So some quests are bugged or becoming "weird" on my playthrough.

As for the positives, yes... the combats are good, graphics and environments are gorgeous, everything else is really enjoyable. But those things I mentioned above are so frustrating to me I felt like being trolled and sometimes felt like I'm being intentionally pushed into buying items from their micro-transaction pages, but if you can ignore little flaws like I mentioned above, you'll enjoy the journey. I can't say it's a 10/10 for the price though.
发布于 2024 年 3 月 25 日。 最后编辑于 2024 年 4 月 3 日。
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总时数 1.3 小时
Atmospheric & relaxing short game about exploration and discovery.
The most satisfying ending of any horror game ever!
发布于 2022 年 7 月 4 日。
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总时数 62.9 小时 (评测时 30.6 小时)
Puzzle solving at it best!

Felt very satisfied & accomplished by completing a mission without using any external hints (forum,etc)
Especially the open world mission, which requires you to alt-Tab and open external resources provided by the dev's.
Investigation doesn't feel biased/ abstract, You'll know when you have the right answer/code.

I'm not a computer expert but I love this game.
Just finish all the tutorials & all will be fine.

发布于 2019 年 5 月 10 日。
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1 人觉得这篇评测有价值
总时数 20.1 小时 (评测时 18.3 小时)
finally win one ranked fight
10/10
发布于 2018 年 10 月 20 日。
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有 2 人觉得这篇评测很欢乐
总时数 37.9 小时 (评测时 23.1 小时)
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safe option pls
发布于 2016 年 3 月 30 日。
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总时数 28.2 小时 (评测时 24.8 小时)
what am I doing with my lfe?, ...3..2..1 Oh! I'm in!
发布于 2015 年 12 月 14 日。
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总时数 111.2 小时 (评测时 37.2 小时)
ignored the doctor's instruction to look up,
I look down instead...
then the camera get inverted

... kojima
发布于 2015 年 9 月 3 日。
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总时数 79.6 小时 (评测时 55.3 小时)
抢先体验版本评测
If you want to take this game seriously : pay to win.
if not, just build a flying penis and have fun, its free.

suggestion : more game mode, maybe a racing mode or mayhem arena where people just shoot aimlessly like an idiot :)
发布于 2014 年 8 月 7 日。
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