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Neue Rezensionen von Major Brighton

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Ergebnisse 1–10 von 69
1 Person fand diese Rezension hilfreich
1.1 Std. insgesamt
Maybe not a game one would play more than ounce. It has a spoonfull of charm and a "nice" color pallet used.
Yet looks like someone has played with stickers for a friends letter and forgotten that less is more.,
So try the demo first.
I would not go as far as mensioning this to a friend this time and I´m not too clear what the goal is, save the world?
Verfasst am 3. Dezember 2024.
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5 Personen fanden diese Rezension hilfreich
6.8 Std. insgesamt (2.1 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
My review will be on hold, until their is more information or guidance at the start. The instructions are simply missing.
Click on Warehouse and assign a worker? How, when there is no list or button named "Assign" or "Choose Worker"?
Will have to wait with the game until it´s improved the UI too; like why have two tabs called "Work" and "Jobs"?

But looks fun and I hope it improves soon.
Verfasst am 30. Juni 2024.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
2.9 Std. insgesamt
I do wish the best for this game, despite my "thumb´s up", There is the fact that they were smart enough to ask for feedback at this point in development, I recpect that and also the "Feedback" form I hope you all filled out too.

However, as the game stands today, I would "NOT" recomend it even to myself. Why the positive thumb then? Because this is a early access and miles away from being complete.
I made the same point´s as many of you; that it was like playing Subnautica in space, with no feeling of love in it´s design.
I´m a realist, so putting me in space is not an easy task, I hate the clean, slick apperance of the pod´s. Not a speck of dirt anywhere, a terrible UI that had no work in it at all, Like looking at a Microsoft presentation of last year´s mistakes!
The sounds and even music could have been used better too. I love to hear distant sounds that distract and ask yet more questions.
Although opening the door and being sucked out was unexpected, the scene of the scrash sight had way too many obviouse distant buildings and ruines to explore. I did not have to lift a finger to see that, what a huge disapointment...
It told me that this game was not conserned with exploration, they simply put it all in clear sight.
I know it´s space, yet who is to say that you can´t have enough atmousphere?
I wanted to see grime and see the inside of my visa steam up a little when floating out there.
There was far too many things wrong with the way it was designed and like I said, way too sterile.

Yet let´s hope they can take all these insights and re-work it. UI, Inventory etc. backstory. Not just the start in a pod thing.
Where is your imagination guys?
The spece suiet looked cool, yet you do not have the feel of it at the start. Maybe more grinding? I do not thing players enjoy too much grinding, it´s after all, why we play games to escape it.

Verfasst am 23. Juni 2024.
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Niemand hat diese Rezension als hilfreich bewertet
25.0 Std. insgesamt (13.8 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
A touch of Stalkler, Satifactory and a pinch of EverQuest. If you were attracted to the idea of a calmer exploration game, yet dripping in atmousphere, paced only by your terms and actions, then you were right.
Any negativity, would come down to the need to polish some of the sounds. I would like to here some distant yet unexplained sounds with the correct reverb used. I have noticed that the reverb could be looked at again.
I do like some though. Details are important in this game, you see many structures that are repeated, yet due to the great dust effects and floating elements, it balances out. The trouble is that when you go for the "Less is More" simplistic views, players will strain even harder for those details that might be missing altogether.
If like me, you enjoyed watching Ghiblis "LAPUTA - Castle in The Sky", you will remember that wonderful flying baloon craft. If you haven´t seen it, then you should. I have enjoyed the start of this game very much, yet remember a struggle with the Demo at the end. Yet to be honest, with the lack of atmousphere in so many other games, I was pulled in with a hope of another Stalker moment.
Yes, I would warmly recommend this experience, as I think it´s opened a few unexpected doors.
There are times when the game gives a clinical feel or do I mean a little too polished. It´s hard knowing when to stop working on a game or scene and maybe that is felt in this too, repeating tower shapes and roots that look borrowed from another game, not quite fitting into the clumbsy structures that look so similar and plain.
I think there was room for a lot more art and balance in the design.
Also more so, when it´s a single player experience. It feels a bit like walking through a Funfair when all have gone home.
Finally, I admit I am a slow player and often have the habbit of not completing a game, just so that I can play it again with an unknown ending. 13 hours in, and I am still learning the basics, yet isen´t the journey what matters in life?
Verfasst am 4. Juli 2023. Zuletzt bearbeitet am 14. Juli 2023.
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18 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
11.5 Std. insgesamt (11.2 Std. zum Zeitpunkt der Rezension)
I´m a player who started with the demo and hanged around hoping for just my simple issues to be fixed first,
Yet they wern´t too helpful, so the game being already rather... dry, was tough enough. I think it would be wrong to hold too much against the devs, as it was clear what you were going in for.
Nice to see that they have finally updated the shots about the game too.
In summary, I soon left the game as I did not have the patience to wait for a mirical, it was very frustrating, you learned how to use the Crain/traverse only to watch a film of the game moving your bridge into place?!
The people that you are to bond with have no script and therefor no charicter at all.
I could go on, yet I am shore that their is the right player for every game out there.
Verfasst am 29. März 2023.
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4 Personen fanden diese Rezension hilfreich
2.1 Std. insgesamt
Would not want to push this onto anyone to try and play.

I was attracted to the cute scenes seen in the shop, yet be warned, it really is designed for 4 year olds.
A tiny area to start in with no dialog, no camera control, no contrast, so quite falt and very repetative,
The only features to see ouside the 2 shop sized village are stones grass and the same flowers all yellow for some reason.

No I´m not going to waist more time here....
Money back
Verfasst am 7. März 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
 
Ein Entwickler hat am 8. März 2023 um 2:18 geantwortet (Antwort anzeigen)
Niemand hat diese Rezension als hilfreich bewertet
260.4 Std. insgesamt (204.3 Std. zum Zeitpunkt der Rezension)
One of the few programs that will continue to suprise you, as you realise both how easy it is to find great quality screenshots and create your own.
You can take a shot from a popular game and simply drag it into the editor to add layers of sound and effects. Yet remember "Less is More" Search first to find what has already been done.
Verfasst am 16. Februar 2023.
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Niemand hat diese Rezension als hilfreich bewertet
125.4 Std. insgesamt (88.3 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Finaly, a game that is all about the journey and not the end game. It is also one of the best games to be played together. Infact I do not think it would be wise to try on your own!
The depth, variety, story and atmousphere are wonderful to find in a game of this type that is always suprising you with new secrets.
I will admit that on starting the graphics seem a little rough and yet you soon realise why that is so. The devs have done a great job balancing the quality with the intense amount events and items, The stlye also allows you to use your imagination and so let´s you into the realm. Finaly, the game is dripping of atmousphere, something also lacking in many other games; rolling clouds kiss the landscape, early morning mists and sudden storms with very high waves want to test your skills. The sunsets are magical, with so many wonderful sounds deep from the many kinds of forests.
You will find it tough, yet every step you take, will feel like a pat on your back.

My thx to the devs, for creating a milestone in my gaming life, I will always look back on this game with a smile and often play together with my two sons every week.

Thank you
Verfasst am 30. Januar 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
2 Personen fanden diese Rezension hilfreich
678.2 Std. insgesamt (39.8 Std. zum Zeitpunkt der Rezension)
What a milestone in gaming history this turned out to be.

It might captivate us, watching the ironage florish to meet our lust for consumption, yet this game does a good of describing just how lame we have been and yet here we are, relaxing to the kayos now in game form.
You have to wonder at our past and tactical approuch to always needing more.

Yet I can not recomend the game enough, it´s very educating and makes you, your children think in alternative ways, adaptation, growth, economics and advanced productivity is not a bad thing to pass onto your children. I´m happy my two got to learn from it at an early age. The game was the first to put me onto industrial building and it has sinse inspired many games sinse it´s launch.
Please enjoy it mod free the forst time round.

The only (-) would be a warning, for the many hours thrown it´s way, yet hey, what would you otherwise do with those dark hours anyway?!
Verfasst am 27. Januar 2023.
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Niemand hat diese Rezension als hilfreich bewertet
130.6 Std. insgesamt (33.3 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
WELL, WELL, WELL

Just like any Factorio, Satisfactory lover of factory builders out there, I aprechiate quality builds, imaginative solutions and the smell of something cooking that´s good.
On first impression via their trailers, I thought, damm thats way too bright ( my eyes my eyes), yet I was drawn to the promise of a well thought out recipe that allows for interplanetory resource gathering and exploration. This game might even look and feel like Factoiro, well it should, because it uses the best from that game and even some music choices. It has all those features that might have been missing from that game and yet feels like a very fresh look at the game type.

I can not recomend it more, you do not have to wait long for your science to work it´s magic and you are soon flying. The lights and bright colours make some sense later on when you start to enjoy the effects from far far away in the darkness of space. It´s probably deeper into science than Factorio, so do not feel intimidated by the tech tree for both your bot and your factory.

Tip ...
Finally, I would try to make your factory near the equator due to the grid being harder at the poles.
Verfasst am 25. Januar 2023.
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Ergebnisse 1–10 von 69