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Publicada: 25/set./2024 às 12:39
Atualizada: 25/set./2024 às 12:43

Análise de acesso antecipado
My Honest and as Unbiased as Possible Early Impressions///7 Hours Logged, 6 Hours of Gameplay at Time of Review

I want to preface this by saying that, while I am personally hopeful of the game's success, I am genuinely trying to give as unbiased of a view as possible:

The game is unfinished. It is actually, totally, completely unfinished. It is a true Early Access game, and not what normally passes as an """Early Access""" game on Steam. What you are getting is a test build. The animations, AI, some models, some textures, are all placeholders, as in, genuinely default placeholders.

The movement feels extremely sluggish at first, as in, it was the first thing I noticed when I started the tutorial, however, while I still think the movement isn't perfect, after playing about a half dozen raids (all of which I survived), the movement speed, in my opinion, more or less suits the theme, although I would prefer it to be more fluid and responsive.

There are actually AI battles going on, and I actually did the thing that was promised, by waiting for one squad to wipe another, and moving in to loot the corpses. This was a big deal for me because that was what's promised on the tin, and it feels really cool.

Certain UI elements are extremely buggy, such as prompts being stuck on screen and being able to interact with things far away from where you are. I haven't been able to reliably replicate this, but it's only happened during one raid.

The gun names are stupid. The Glock 19 is the G-L 19. The Spas 12 is the S12. It bothers me but about half the games in existence do this so whatever.

Some of the ADS models look like absolute ♥♥♥♥♥♥♥, specifically the Remington 870.

The sound design is probably an 8/10 or 9/10. The guns sound good, the OST is good, when I fire the guns, they feel powerful and punchy. I don't feel like I'm throwing softballs.

The inventory system is probably my idealized version of a looter game. Items have both a volume and a weight, and you can only max out 1. I.e, you cannot carry 100 pillows even though you are strong enough to carry them, and you similarly cannot carry 20 bricks of solid tungsten, even though they would physically fit in your backpack.

The characters add flavor without it becoming a hero shooter.

Ammo types exist and are easy to swap between.

Weapon customization exists.

The water system, which has been addressed at length, is not good. I believe it should be reworked.

It is extremely difficult to try to interact with a specific object if two objects are on top of one another, which is a problem because enemies will drop a bag with their loot and, separately, their gun. I frequently find myself picking up all of the loot from the bag to make it despawn, then dumping the gear a few meters away, just so I can get the gun, or vice versa, picking up the gun and dumping it a few meters away to get the bag,

Spawns are completely jacked, as has been stated many times. It isn't quite as bad as some make it out to be, but I will give them a pass because this is a placeholder, as has been explicitly stated by the devs,

The UI in the Innards is extremely clean and functional. It is excellent compared to, say, Tarkov. All of the quests are on the same screen, without needing to cycle between different vendors. The stash is very easy to use and navigate. Guns are very easy to customize and modify.

The atmosphere they absolutely nailed. That is what first drew me to the project, and man, I was absolutely blown away. I love it.

The particle effects are excellent, although some effects are rough. Specifically, the muzzle flash on the AK is a little too big, and makes immediate follow up shots difficult to land.

The developers have been extremely transparent with what this release is. I have followed the game since its announcement, and the developers have been extremely forthcoming with information, and have been very clear that the game is not nearly finished. It is for this reason that I believe accusations of this being a scam or cashgrab are, at best, ignorant, and at worst, intentionally misleading. That being said, I do not think the vast majority of people leaving poor reviews are bad actors. I firmly believe a large number of the people that are upset have not read or listened to any of the material put out by the developers leading up to this release, and in their frustration, have given the devs both barrels, and, again due to their frustration, do not want to believe it is their own misunderstanding that led to their frustration, but that they were somehow duped.

Let me be clear:

THIS IS LITERALLY A DEV BUILD YOU ARE BUYING ACCESS TO, DO NOT EXPECT IT TO BE ANYTHING MORE THAN THAT. ONLY BUY THIS IF YOU WANT TO SUPPORT THE DEVELOPER AND/OR TAKE PART IN THE DEVELOPMENT PROCESS BY GIVING FEEDBACK.

That being said, I have found it worth the $27, and I fully intend to keep playing, and am excited for what the future of the game holds.
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1 comentário(s)
Isla Harris 6/out./2024 às 11:07 
Just wanna say, your review rocks! It's so full of insights and cool stuff. You really nailed it