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Shredder 最近的评测

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正在显示第 1 - 10 项,共 39 项条目
1 人觉得这篇评测有价值
总时数 17.4 小时 (评测时 3.4 小时)
(review after ~380 hours on the game pass version, bought again here on sale to play on the deck)

Hey, this game is actually good now!

You can pretty much just play this as a single player Fallout experience now, there's probably 40+ hours of questing and whatnot to do. However, if you decide to tackle quests with your friends, only the person who starts the quest will get credit, which is completely dumb.

The map is huge and there's tons to explore and loot, logs to read, terminals to hack, side quests, etc. If you like wandering off the path, you'll dig it.

Combat is fast paced and there are plenty of viable build options, you can do stealth, VATS, power armor, heavy guns, melee, all that.

Plenty of events to do where you show up and kill stuff with other people and collect your loots. Even a few boss fights, but the mechanics are non-existent besides "dump 1000 rounds into this slightly bigger creature" so don't go expecting WoW level raids or anything.

Base building is fun, if a bit janky in true Bethesda style. Setting up a vendor and playing the buy/sell game is pretty addicting in and of itself.

If you plan on playing for the long haul, I'd suggest getting the subscription, otherwise loot/weight management is a nightmare.
发布于 2024 年 7 月 31 日。
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1 人觉得这篇评测有价值
总时数 11.3 小时
Some good ideas here, the potion puzzle mechanic is actually really fun. However most of the systems are fairly shallow, and it turns into a monotonous grind after a few hours. Hope you like hitting trees and rocks, because unfortunately that's most of the game.
发布于 2022 年 10 月 11 日。
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有 2 人觉得这篇评测有价值
总时数 82.0 小时 (评测时 30.2 小时)
Pretty much just Mario 64 if you took a bunch of really bad acid
发布于 2022 年 3 月 4 日。
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1 人觉得这篇评测有价值
总时数 2.7 小时
Regardless of what the trailer lead you to believe, this plays more like a base defense MOBA than a Diablo.

- Fresh game every time
- No persistent leveling (outside of a currently free cosmetic battle pass system, which I'm sure will be monetized)
- No random loot, only crafting supplies
- There is no "building" in the traditional sense, you just dump resources into already placed structures

Controls are WASD and click to attack, so totally not Diablo. Plays much better and seems designed around a controller.

There is also some latency and rubber banding issues, along with long animations, which makes dodge rolling away troublesome. Combat does not feel impactful at all.

This might be good in a few patches, it currently feels like an early access title and I feel like the marketing is misleading.
发布于 2021 年 7 月 28 日。
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尚未有人觉得这篇评测有价值
总时数 130.9 小时 (评测时 27.4 小时)
抢先体验版本评测
FOR ODIN
发布于 2021 年 2 月 5 日。
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有 3 人觉得这篇评测有价值
总时数 5.1 小时
Still needs a lot of work.
发布于 2020 年 12 月 5 日。
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尚未有人觉得这篇评测有价值
总时数 7.0 小时 (评测时 3.4 小时)
X-Wing vs Tie Fighter with VR and HOTAS support, what's not to love?
发布于 2020 年 10 月 2 日。
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1 人觉得这篇评测有价值
总时数 2.3 小时 (评测时 1.3 小时)
This game goes places.
发布于 2020 年 9 月 13 日。
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有 1 人觉得这篇评测很欢乐
总时数 43.9 小时 (评测时 3.1 小时)
抢先体验版本评测
Do you like taking things apart, and not having to put them back together?
Do you like sorting things into bins?
Do you like floating around in space?
Do you like lasers?

If so then you'd probably like this!
发布于 2020 年 6 月 18 日。
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总时数 16.2 小时 (评测时 11.7 小时)
RIP AND TEAR
发布于 2020 年 3 月 13 日。
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正在显示第 1 - 10 项,共 39 项条目