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投稿日: 2021年7月28日 6時29分

Regardless of what the trailer lead you to believe, this plays more like a base defense MOBA than a Diablo.

- Fresh game every time
- No persistent leveling (outside of a currently free cosmetic battle pass system, which I'm sure will be monetized)
- No random loot, only crafting supplies
- There is no "building" in the traditional sense, you just dump resources into already placed structures

Controls are WASD and click to attack, so totally not Diablo. Plays much better and seems designed around a controller.

There is also some latency and rubber banding issues, along with long animations, which makes dodge rolling away troublesome. Combat does not feel impactful at all.

This might be good in a few patches, it currently feels like an early access title and I feel like the marketing is misleading.
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