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Reseñas recientes de Shadows Die Away

Mostrando 1-5 de 5 aportaciones
A 2 personas les pareció útil esta reseña
88.0 h registradas (43.1 h cuando escribió la reseña)
Highly enjoyable programming-type game that reinvents itself each time you unlock a new variable. Very clear constraints and goals make it easy to understand your progress and keep both entertained and motivated to complete all levels.
Publicada el 12 de mayo de 2024.
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Nadie ha calificado esta reseña como útil todavía
28.0 h registradas (4.3 h cuando escribió la reseña)
This is an amazing puzzle game that mixes the mind-bending qualities of The Witness and Manifold Garden with the level design of Baba Is You.

I highly appreciate how the game "teaches mechanics by doing them" rather giving explanations or lengthy/text-wall tutorials, and does an excellent job not feeling like someone's holding your hand through them. Many of the mechanics are very unique and the game wonderfully builds on them as it progresses. This includes when it starts combining those mechanics in ways you wouldn't have originally thought of, or adds in twists on top of what you've already learned.

There are a bunch of subtle touches that make things even more immersive and enjoyable like seeing your character sprite around the cube you're working in, and the "redo" feature is also super helpful in trying things out. There's also a healthy number of meta-type things to discover.

Visually this game is stunning especially when the gimmicks are involved, and gives me that challenging struggle-relief type of joy just like Baba did. It equally makes me want to complete the game 100%.
Publicada el 6 de abril de 2022.
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Nadie ha calificado esta reseña como útil todavía
12,540.8 h registradas (600.2 h cuando escribió la reseña)
Perfect mix of idle and manual: balanced enough to work in the background while still working well with some manual interventions, while also interesting enough and complex to stick with manual play.
Publicada el 9 de abril de 2020.
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Nadie ha calificado esta reseña como útil todavía
18.1 h registradas (17.9 h cuando escribió la reseña)
The best way to summarize this game is with 6 letters: DDR RPG. At first glance, I thought it was a gimmick to just infuse an already popular type of rhythm game with RPG elements. After all, how much could you do with a Dance Dance Revolution type of game? Sequence's answer is: a LOT.
Publicada el 27 de diciembre de 2011.
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Nadie ha calificado esta reseña como útil todavía
5.4 h registradas
It's Breakout on crack. Powerups, ball control, Geometry Wars-type of enemies, and best of all, one of the best soundtracks I've ever heard. Definitely a buy,
Publicada el 18 de diciembre de 2010.
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Mostrando 1-5 de 5 aportaciones