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Recent reviews by Scut

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Showing 1-10 of 16 entries
1 person found this review helpful
188.2 hrs on record (183.0 hrs at review time)
Helldivers 2 is the best co op shooter since deep rock galactic. Each mission is a veritable playground of destruction, with a huge variety of weapons and support strikes you can call in, and now three different enemy factions which each provide a completely different gameplay experience, and an ever changing Frontline due to the galactic war system, diving never gets old.

The game has received constant content drops since launch, good bugfixes which have alleviated all my complaints, and community-requested qol features. Things may get rocky with some larger updates but devs have been shown to be responsive.

If you want to fight waves of bugs ala starship troopers, go commando vs an army of bots from the Terminator, take down a diet covenant from halo, or simply exercise your right to vote, this is the game for you!
Posted 13 December, 2024.
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2 people found this review helpful
3 people found this review funny
0.2 hrs on record
From the lustful minds of those who brought you titillating tales such as "Sex Teacher" and "Sexy Blonde" and "Sex on the beach", comes a new hot, wet, and wild adventure that is Out Of This World. It's "Alien"!

Meet Jacob (that's you). As a boy he dreamed of being an astronaut. As a man he dreamed of banging a hot alien babe in her tight holes. Can you make his dream come true? Spoiler alert! You do!

"Alien" features state of the art 3D graphics (graphics card required) that will make your rocket blast off when you see the amazing textures on Jacob's bedroom.

It also sports a soothing musical score that puts your body at ease and readies you to take on what God is about to give you.

These things combined with the uncanny relatability of the protagonist and the rich writing provide an immersive alien ♥♥♥♥♥♥♥ experience like no other. I've never played a game that made me feel like I did when I was 13 years old and thrusted into a peanut butter sandwich for the first time.

I see some people deriding the game for its short duration. This is true, the game can be finished quickly. However I did not last long enough to get to the end, so it doesn't matter how long the game is. I have replayed it a few times and still have yet to "beat it" because I've been too busy beating it before the end credits!

It's about having a good time, not a long time. And if a good time sounds good to you, I highly recommend "Alien"! I'll see you in spaaaace!
Posted 29 July, 2024.
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4 people found this review helpful
4.9 hrs on record
warning: This game is quite buggy. We played for 5 hours and had to reboot the game 3 or 4 times because it had softlocked us due to enemies being invincible, our info desyncing so we didn't have the correct codes to give each other, one of our screens went completely black, and another time one of the in-game buttons got glitched out and we could not progress at any of these scenarios. That is quite a bad rate of softlocks, but mostly these were minor inconveniences because the checkpoint system is quite generous and it did not take but a minute to get back where we were. If you are OK with anticipating these issues, I'd still recommend the game, as we had a lot of fun. We agreed that we would even recommend it to grandma.

You can probably beat the main story (6 missions) in 3 to 5 hours. There is some element of randomization, so you could enjoy it just as much a second time through switching characters, as each one has an entirely different perspective. An extra game mode is unlocked after the main story which might tide you over for a couple more hours.

Unique co-op game that has good style and good fun, and while you have a good variety in what you are doing, it is pretty limited. Would love to see more. But more importantly, would love to see more polish.

Posted 8 January, 2023.
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9 people found this review helpful
0.0 hrs on record
Echoes of the Eye is almost like a mini-sequel in terms of content and gameplay. It makes me very excited to see where Mobius goes next, because this DLC already proves their ability to innovate and think outside of the box and deliver a unique, jaw-dropping experience a SECOND time in a row. The base game is not just lightning in a bottle, these people know what they are doing.

The DLC took me about 17 hours, half as long as the base game, but for most people, they will finish both the main content and the expansion content probably much faster, since I play pretty slowly and try to see all there is to see. Though, most people should be playing Outer Wilds that way, no?

EOTE will inspire the same sense of awe and wonder that the original experience did, as you relearn everything from scratch, and engage in new mechanics, and be deceived by some very clever tricks. There are more environmental puzzles in this expansion than on the other planets, which is something that I was hoping to see more of. The beats of discovery come in at a much quicker pace, so it kept me really engaged and kept surprising me.

Not to mention the absolutely gorgeous brand new soundtrack that is just as good as the original, if not better.

If you have love for Outer Wilds in your hearts, and yearn for a little more, please play Echoes of the Eye!

For me, my journey with Outer Wilds is now over. I am sad that this was the last time I will ever play this game. But I am so happy that it happened.
Posted 9 July, 2022.
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34 people found this review helpful
1 person found this review funny
53.7 hrs on record (36.2 hrs at review time)
If you enjoy narrative-based games with some puzzle elements, want to feel like a space explorer or an archaeologist, or just enjoy interesting sci-fi, you don't want to miss out on this game.

Just finished the main story after 35.5 hours. This is the hardest a game has made me cry in a very long time. The ending was one of the coolest I have seen in a very long time. I think the only other two games in recent memory to elicit such an emotional reaction are the original Life is Strange, and Undertale.

I knew the moment that I started the game, remembering all of the hushed whispers about it from fans, that I was in for something special, and it delivered. It's not for everyone, some might find it a little aimless, some might just find these narrative-based games a little boring. But it blows away a lot of these narrative-based games that I have tried in terms of design and execution, and also just having actual interesting gameplay that a lot of them eschew. The dynamics and effects of the core mechanic are really clever, all the systems tie together, the discoveries are rewarding, and the cunning of the player is taken into account when it comes to experimentation and getting results. It constantly generates goosebumps and a sense of wonder. These folks made a tremendous work.

I am not sure if I will hop into the Echoes of the Eye expansion right away, or give it some time to breathe. But I am very glad that I bought in to the hype. Outer Wilds is a very special game indeed. I hope you think so too.
Posted 26 June, 2022.
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2 people found this review helpful
743.2 hrs on record (498.5 hrs at review time)
tl;dr 9/10. DRG is one of the best co-op horde shooters on the market currently, with a surprisingly positive community, a great gameplay loop, thoughtful class synergy, an encouraging reward system, and continuous free content updates, but some players may find they reach the "endgame" too quickly and burn themselves out on it, as the developers lean towards refining their basic core systems rather than piling more and more progression content on top of it to keep veteran players busy.

Deep Rock Galactic is a 4-player co-op horde shooter (and half-jokingly a job simulator) set in the planet Hoxxes, a bug-infested subterranean world rich in valuable minerals. You play as a badass, beer-drinking, barrel-kicking, greasy, greedy, grumbly space dwarf, a miner of the self-titular interplanetary mining corporation, Deep Rock Galactic.

Your basic gameplay loop is to team up with 3 other miners of varying classes and work together to get drunk in the bar on your space station, launch down into a fully destructible, procedurally generated cave, and collect valuable resources while mowing down waves of giant bugs. Many players compare the setting to that of Starship Troopers.

There are 7 different mission types and 10 different biomes to change things up, and along with the spectacular random cave generation, missions can still feel fresh even after hundreds of hours. Missions include things like basic A to B cave exploration, boss hunting mode, rollercoaster tycoon, tank escort, and more. Different missions have different types of cave generation, and while some missions encourage the team to stay together, other missions lend each dwarf a little bit more autonomy in exploring different parts of the map simultaneously. Random events may happen during these missions too, like miniboss encounters, special objective Machine Events, finding keys to unlock a chest, or hunting down lost gear. These can reward you in more resources, or a special tier of cosmetics or weapon upgrades.

I will mostly be judging this game in comparison to its competitors, Killing Floor 2 and Vermintide 2, of which I have about 170 and 200 hours in respectively. I feel very let down with how these games have grown over time, and there's a reason I have more time in DRG than those franchises combined. Here are a few things that elevate Deep Rock Galactic from its competition, and I hope that upcoming games, such as Darktide, Overwatch 2, and Back 4 Blood, learn from DRG and Ghost Ship Games.

Class synergy: There are 4 unique classes to choose from, Scout, Engineer, Gunner, and Driller. Each has a unique kit to fill a role in their team, not only in fighting bugs, but also fighting the terrain. It's that last point that makes Deep Rock Galactic truly unique. Each cave is dark, each biome has its own environmental hazards, bugs can come from so many angles of attack, often the cave is fighting you just as much as the wildlife. To fight back, the Scout can illuminate large areas of the map with his flare gun, and help guide the team in the right direction by flying around like Spiderman with his grappling hook. The Engineer can use his platform gun to create bridges, staircases, soft landing pads, and plug up holes. The Gunner can shoot a long zipline for his team to ride on to cross long gaps, and the Driller can use his drills and explosives to manipulate the terrain freely, clearing obstacles, creating shortcuts through the empty parts of the map, making bunkers and trenches for defensive areas, and much more. Each dwarf brings their own craft to the table, and you will feel pride in your hard work once you function like a well-oiled machine.

Reward system and cosmetics: in Killing Floor 2, you can grind all day for a chance at getting a seasonal cosmetic, but most likely it will be trash you don't want, so you scrap it and repeat the process until you can craft a new cosmetic, which will also be random and something you don't want. Want to give money to the developers for cosmetics? Those are random too. Players are practically forced to rely on each other and use real-world currency to trade cosmetic items on the Steam Marketplace.

In Vermintide 2, cosmetic items used to be so rare that many datamined ones had never been seen. Players play on modded servers to give themselves hats. New weapons are also RNG lootbox trash, where there is a complex and laborious crafting system that you have to waste time on just to eventually get a min-max weapon you want. since I've played, they have added a shop somewhat similar to DRG's, but it's way late in the game's lifecycle.

Deep Rock Galactic doesn't feel abusive to the player in this regard. The resources you collect during your missions act as currency which you can use to spend in the hub world. Every time you play you can get yourself a new weapon upgrade, hat, or beard, and if you can't afford a certain piece in the catalog, you know what you have to do to work towards it. This loop of going on a couple missions, coming back, and buying something new is very effective. It is addicting and rewarding. This system, combined with special armor and weapon recolors you can find in random events during a mission, allow you to make a unique, expressive dwarf that really stands out.

Later in the game you can earn Cores, the "endgame" currency that introduces an RNG element to unlock special tiers of more fancy cosmetic items, and also Overclocks, unique weapon upgrades that can totally transform the function of your guns, which leads to a high variety of weapon builds to experiment with. It is this system that higher level players may feel burned out on if they keep unlocking beards or hats they aren't interested in (trash). The difference here is that the pool of core unlocks is finite and doesn't involve a loop of scrapping and crafting.

Content updates: Ever since Day 1, there has been a steady stream of free content updates and weapon balances. At the time of this review, we just recently got 2 great new mission types and a wealth of new cosmetic items to buy in the in-game shop. Soon we will be getting brand new weapons and modding support. This type of content is something all players can enjoy, whether you've been playing for hundreds of hours or just started playing last night. This is a double-edged sword, because some longtime players feel like there is not enough new high-level progression content to freshen the experience up for them. This is a very repetitive game, just like KF2 and VT2. Other kinds of games like Warframe or Destiny or World of Warcraft will keep adding new stuff on top constantly, which can make the game seem daunting to new players. So it's a tricky balance and not everyone knows the right answers. So far, Deep Rock Galactic is committed to making its core gameplay as polished and rich as possible, without straying far from its vision. That's great news to some people, and a deal breaker for others. Up to you to decide.

A final thing I should touch on is the question of microtransactions/DLC. KF2 has introduced new weapon packs you can buy on top of its cancerous microtransaction shop, while VT2 has introduced new classes and $3-$5 hats to spend money on instead. So far, the only DLC that this game has are themed cosmetic packs which coincide with new major updates. These give you a full set of unique armor sets for each class, with matching weapon skins. Because of the work put into each of these DLCs, I think they are pretty fair considering the wealth of free support the game is getting and only represent a small fraction of the customization items in the game. But again, DLC packs of any kind may be a deal breaker to you.
Posted 29 May, 2021.
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No one has rated this review as helpful yet
8.1 hrs on record
tl;dr As it is now, I would probably give it a 6 out of 10, decent game for fans of weird mysteries, but you won't miss out on much.

Kathy Rain is a point-and-click adventure mystery game that takes place in small town Americana in the 90's. Its story takes place over the course of five days, during which you uncover the mystery of an incident involving your grandfather and the people he knew. This game draws quite heavily from the famous 90's TV show "Twin Peaks", by David Lynch & Mark Frost, and features many parallels and direct references to it. By the end of the game, I'd argue maybe it draws too much.

I think I got this game for free from some other website a year or two back. I was interested in it exactly because of the above connection to Twin Peaks, which I am a big fan of. Just when I decided to play the game I saw news that there would be a new edition of this game coming out, so I was unsure if I should have waited or not. But I figure that the game has been out for 5 years now and that's fair enough to just enjoy it for what it is.

The game took me about 6 hours to complete and I missed just one achievement. To gripe about that real quick, the very first achievement in the game rewards you by saying "You missed the funeral". Most people playing will probably get this one as soon as they start playing it, and it concerned me because it led me to believe you can miss events in this game, or that there was some sort of day-night cycle I would have to play around. I looked into it briefly and the achievement lies to you really, it's just triggered by inspecting a set number of items in the first room in the game. Don't worry about getting into this and feeling like you will miss out if you play it your way.

Point-and-click adventures aren't usually my genre, but I've always been interested in them. I haven't played enough personally to hold this up to others. It seems like pretty standard fare, however. 99% of the objects you inspect or interact with are meaningless. Click on a lamp? "It's a lamp," You have a lot of options to interact with things, only for Kathy to say "No, I don't want to". There were many instances of inspecting photos and paintings, but there were no close-up models of these made. I would have liked to see the things my character is actually inspecting for clues, so that maybe I would have been able to see them myself. No such case in this title.

On the subject of minor gripes, there is no way to review past dialogue trees (you have a journal which would have been perfect for this), nor any way to pause during dialogue. I also noticed no in-game resolution options which would have been handy since I had to relaunch the game a few times to get it to look how I wanted, but perhaps that's a limitation of the engine the developers used. I noticed no bugs aside from the music cutting out randomly and restarting 10 seconds later rather than smoothly looping. On 2 or 3 occasions, the end of a dialogue tree forced me to leave a location before I was finished exploring it. Normally this would be a big no-no, but as mentioned in the previous paragraph, there was nothing for me to explore anyway.

Graphically the game looks nice, but some of the sprites do a really bad job of representing their character portraits, namely the sheriff, who looks nothing like his sprite suggested to me. The music is decent, a small assortment of indie rock and dark synth music, maybe another influence of the 90's drama the game loves so much. Not any one track stands out as particularly memorable, but the soundscapes were best when it was most quiet and synths most jarring.

I did like the voice acting of the game, and appreciate any game where you play as an angsty young woman. There are plenty of moments where you can curse people out and threaten them which is always great. I enjoyed a couple of the characters in the game, but really there's more people to talk to than there are characters, and there's not that many to talk to in this game. Many of them and their stories are abandoned entirely after their usefulness to you is done, which is not all that surprising considering how selfish your character is. I don't even recall being able to check on Goober after his "accident" which is just cold.

There are a few different kinds of puzzles in this game, and the one at the hospital was my favorite just for how evocative it was of its goofy 80s-90s gaming roots. That said, the game thankfully lacks many of the illogical puzzles those games used as well, with all of the few puzzles being fairly quick to solve, though they do not trick you into feeling very clever. One stands out as pretty bad, and this is where you lie about your identity on the phone. You get called out for this right off the bat because of your caller ID. So sounds like you have to figure out a new way to get this info, right? No. You just call again from the right phone, with the exact same voice and exact same question, to the exact same person, and he falls for it. Also Day 2 was a pointless slog which could have been cut entirely.

The elephant in the room is this games obsession with Twin Peaks. spoiler warning for the genre this game shifts towards. In the first hour of the game it hits you over the head pretty hard with a pretty bold name drop, and the more you learn about the mystery the more parallels you find. Some are just innocent references and that's totally cool. The setting, the owl, the bikers, cryptic speech, the connections to the local air force base and ufology, the.... dreams, ...the man in the red suit?? the mending?! The hole! Literally the entire ending sequence.

The red plants are even another strange connection, this one to the game Deadly Premonition, which is an even bolder rip-off of Twin Peaks than Kathy Rain is. The difference with Deadly Premonition is that the game is set up as a loving and goofy satire of the show and of video games in general, which it uses as a base to create its own mysteries and crazy train of a story that ends up nowhere near where it started. Another good example of a successful Twin Peaks inspired game would be Life is Strange 1. It wears its wide range influences on its sleeves but uses their better parts to intuit its own story, own set of rules and imagery, and gives its main characters time to grow for a somewhat similar ending to really pay off.

Kathy Rain on the other hand seems so obsessed with its influences that it practically turns into an unabashed fanfic rather than using that inspiration for its own stories. It is essentially a remix of the Twin Peaks mythology with a tiny sprinkle of Cthulu mythos thrown in (which it does nothing with), just in case you thought they were running out of ideas. I was sure as soon as we got to the final day that the game would really start to pick up, and while some character points finally paid off, it did not shine when it needed to the most, and overall I do not feel like it earned its ending where Twin Peaks or Life is Strange did.

This makes me question why I criticize this game when normally I enjoy tropey things. Perhaps it is the specificity of what this game borrows that really bothers me, while genre-broad strokes I just take for granted in most games.

I don't wish to be misconstrued. I enjoyed my time with Kathy Rain the more time I spent in it, it has a good atmosphere, good voice acting, good protagonist, isn't frustrating to play, and the mystery is engaging. But gripes about the originality aside, it is ultimately is filled to the brim with backtracking, missing characters, ideas not followed up on, and a lukewarm payoff. There is a lot holding this title back from being Great, it seems more like a proof of concept or resume piece for future projects. I also mentioned before that this review is written before the Director's Cut edition of Kathy Rain comes out, its changes seem significant. Perhaps that will address some of the more general complaints.
Posted 18 May, 2021.
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3 people found this review helpful
5.7 hrs on record
Jazzpunk is a comedy adventure game set in an alt history scifi cold war era world that parodies spy fiction, noir, retro-futurism, and cyberpunk. The game took me about 5-6 hours to 100% and explore at a leisurely pace. The game spans about 4 levels which act as small sandboxes filled with gags and minigames. The humor is one-third lame computer puns, one-third pop culture references/spoofs, and one-third nonsequiters. It's kind of like if the 60's Mel Brooks tv show "Get Smart" crossed over with "The Jetsons" and "Blade Runner" (that one mostly being level 2). That sounds right up my alley, but I was pretty let down, because the farther you get into this, the further it strays from that style.

For a comedy game, it isn't REALLY funny, but I did nod my head reluctantly as I appreciated some cheesy puns and gags punctuated by compressed musical stings. One of my favorites is from the first level, a newspaper I found. Something along the lines of "Headline: Slow news day grips nation." Below in smaller text "MOON EXPLODES. More info on page 63". But it kind of got progressively less funny as it went.

The introduction and first level make a great first impression. Its style is immediately unique, with distinct visual design, and an eclectic soundtrack that blends electronica, jazz, and compressed vintage lounge music. Most of the tracks loop briefly and are broadcasted from random points in the level, sometimes moving around if you try to chase exactly where it comes from, so each corner of a map would have its own sounds. As you explore you can find yourself in the middle of two, or even three different pieces of music that fight over each other from opposite directions, making the soundscapes just as discordant and confusing as the game is.

This first level is probably the best the game ever gets, it is the most clever and most funny sandbox with plenty to do. I genuinely enjoyed this little park and urban area with its simple design, variety of characters to talk to, and bursts of shenanigans. The second level is the most unique, a Blade Runner inspired chinatown filled with alleys and rooftops to explore, with a variety of side quests and mingames like hunting down realplicants, beating Macho Man Randy Savage to a bloody pulp, robbing a bank in a dystopian virtual reality MMO, and destroying a china shop. I thought the design of this one was great, but it was exactly where the game lost me on its sense of humor. It feels like a noir detective game at this point, but you don't do much of anything to reflect that theme in retrospect, more on that in the next paragraph.

Level 3 takes place in a resort and I started having more fun with it as I explored and goofed around in the swimming pool and jumping through alternate dimensions. It also for some reason has the most pop culture references, with jabs at Street Fighter, TMNT, Warcraft, Star Wars, and Jaws. This is also where I realized that for a spoof of the spy genre, this game has a distinct lack of goofy spy gadgets or objectives up to this point and beyond. It doesn't have much gameplay at all. It's at the tropical resort that I realize I haven't really been playing a game so much as I am exploring surreal mini worlds and enduring an onslaught of bad jokes. There are some elements of a little sandbox game, but the gadgets you find really don't do a whole lot and the settings don't have as much interactivity as they appear to.

I don't have much else to say about the final level because the game doesn't have much left to show me either. There might have been a second ending, but I obviously chose the alligator. I assume most do. I don't think I'll go back and try the other one. There were also some dream sequences set in a zen garden that come up at least two times, and I thought that this would have some more significance, but it just seems to be a little calming refresher between the wack ass shenanigans that go on.

It's not a terribly funny game, and the game is self-aware of that. No, it doesn't hold up to setting-adjacent comedy games of yesteryear like Destroy All Humans, Stubbs the Zombie, or its more direct predecessors, Tex Murphy and other funny point-and-click adventures. And it doesn't really feel like you are in a funny spy movie because you're not doing very many spy things. The very first level and the resort level have these moments in very tiny bits, but for the most part you aren't going to be using funny gimmicky gadgets that get you into trouble, you're not snooping around, there's not even a casino level. There's no Hitman-esque hijinks you can experiment with. You're beating up cars, fighting off pizza zombies, bumping into The Predator, swatting people who turn into flies, saving people who have already drowned, exploring cyberspace, just nonsense that does not follow the premise at all.

For a game that has such obvious influences on its aesthetic, most of its content does not reflect those roots, which is a real disappointment for me because the initial setting was so interesting. The potential for for a goofy spy action game in the vein of Get Smart or Austin Powers is great. This game is not that, despite its appearances. I find it difficult to recommend, because I think the audience that would enjoy Jazzpunk is a very narrow one, people who just enjoy exploring little surreal worlds. I like some games like that too. This one not so much. Watch the first level on youtube and enjoy Jazzpunk at its finest. It just falls apart the more time you spend in it. I'd say it's a 2/5. Worth checking out as a novelty, but it's not very good.
Posted 1 May, 2021. Last edited 1 May, 2021.
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No one has rated this review as helpful yet
3.4 hrs on record
Tick Tock is a short point-and-click co-op puzzle game with a spooky atmosphere, the hook of the game is that each player holds the other half of each puzzle. Players will communicate with each other to help piece together messages which hold both clues and the backstory, as well as solve mechanical puzzles with the information the other can provide.

There are three levels of increasing difficulty, my friend and I are longtime gamers but do not play puzzle games often. I'd say it was pretty easy overall, good for playing with family that aren't big on games, but there were a couple of points that had us stumped and experimenting, and finally cheering when we figured it out. Never felt frustrating or unfair. The ending was clever and a little funny/cheeky too. Nice game for Halloween?

There is no online play, just two different "versions" of the game that you choose when you select Player 1 or Player 2. This works, but it does does handicap some of the creativity such a format could have had, especially considering how important the concept of time was. One player's actions could have affected the other player's world, which is what I thought was happening on one of the promotional videos. Not so. But it does help to have a discord chat up to screenshare, or write ideas on a hankie if you really want to get in the mood.

I was the one who found and recommended this game, and I played as Player 2. I feel like Player 2 doesn't get as much stuff to do as Player 1 does, so if you are playing with your kid, your parent, or someone who isn't much of a gamer, let them go as Player 1 to get a little more out of it, while Player 2 can focus on brainstorming possible solutions.

I suppose all that boils down to, we just want more of the game. I see the devs are working on 3 different projects, and if this is just a preview of what is to come, we are excited for more, but I hope that they don't play it as safe next time. Something with more character and personality, more puzzles, more story, more interactivity, and maybe some secrets would be a great step up. As it is, this is a very basic game.

This is probably too easy and too short for avid puzzle gamers, but on sale for a combined price of around $6, it is a good idea for a little game night with your gaming partner. You may also like the series We Were Here.
Posted 7 March, 2021. Last edited 7 March, 2021.
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1 person found this review helpful
10.7 hrs on record
PHOGS! is a very wholesome and goofy 2-player puzzle-platformer that makes up for some of its online jank with funny creatures, beautiful locales, and simple-yet-rewarding problem solving with the help of your butt-buddy.

You may find some sections vaguely reminiscent of games long past, such as Sonic Adventures, Sly Cooper, Super Mario Sunshine/Mario Party, to name a few. There are three worlds to explore that evolve the further you go. To not spoil anything, we all were surprised and loved when we realized what our final goals actually were at the end of these worlds. Each world has some very clever ideas and sound game design that come together to put your barking skills to the test in the final fourth world!

I'm not sure if there is any intended path, but we felt that the Fruit Kingdom -> Beach -> Dream World path was a perfect build up to the end, with each world getting better and more complex.

There are a couple of different kind of collectibles to encourage you to explore and think outside the box to obtain, and interact with other characters and items that don't distract you from your main quest. Getting these lets you unlock new hats which is always great. Why wouldn't you want to put a cool new hat on your good doggie?

My friend and I played through it together in its entirety, and it took us about 10 hrs to complete it. I myself only got around half the achievements and didn't find all the collectibles yet. We did encounter some issues like the hat shop not showing any items for player 2, some interactable objects not entirely synced up between us, and some general physics goofiness. The movement in this game is a little floaty as well (no, it's nothing like Human: Fall Flat), but I wonder how many of these issues were just because we had a large amount of ping between us specifically (maybe 250-300 ms ping) or are just common problems for everyone. I can count on one hand the amount of times we had to force-respawn ourselves or restart the game to fix an issue. That might be a big nope for some, but it didn't sour our experience, because everything else about the game was so sweet.

If you and your bestie are looking for an easy puzzle-platformer to goof around in for a couple game nights, I highly recommend. You may also like Knights & Bikes, another best-friend co-op game about exploring a quirky island that's being invaded by your childhood imagination, that one is a little more like an arcadey action game.
Posted 28 February, 2021.
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Showing 1-10 of 16 entries