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Ostatnie recenzje napisane przez użytkownika Sabard

Wyświetlanie 1-10 z 10 pozycji
Według 4 osób ta recenzja jest przydatna
0.0 godz. łącznie
Very good DLC. Builds on what elden ring/from soft does best and adds even more. Don't listen to people complaining about the difficulty, I'm just ok at the game and have beaten the first 2 story bosses within 20 tries each. Unironically get good and stop relying on meta/busted builds, learn to dodge/jump/parry, and maybe memorize the boss combos. The performance isn't the best and that's my one legitimate complaint; I'm running a 3070 and Ryzen 5 5600 and can run vanilla at max settings without frame drops but for some reason the DLC causes some issues (nothing major, just a few frame drops when loading in new zones or when there is A LOT happening on screen)
Opublikowana: 21 czerwca 2024.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
17.0 godz. łącznie
It's a great combat-oriented x4, maybe one of the best ones (top 5) out there.

THE GOOD
* Combat is very well done. Imagine if total war battles were turn based, had tiles (hexes), and used spells. It adds enough depth to your usual x4 "unit X attacks unit Y, see results" without it becoming overly complicated.
* Customization of your civ/faction/leader is also well done. I was able to make multiple custom factions that I felt had different synergies and played very uniquely from each other. Some of the customization options were a tad lacking (mostly picking armor colors) but there are already mods for that.
* Because the customization and combat work so well with each other, it made it easier to role play your leader/faction and become more immersed.

THE DIFFERENT
* Buildings and unit recruitment use different production queues, which I liked, but also felt it took some interesting choices away.
* It is combat oriented, don't expect any diplomacy/culture/religion/etc victory conditions. To win each map you either A) Conquer everyone, B) Settle/absorb enough cities to cover a certain amount of the map, and then defend your territory for 15 turns, or C) build 3 "science" buildings and then defend those for 15 turns. All 3 end up with 99% of the AIs hating you no matter how good your relationship was beforehand.
* There is an underground portion of the map, but I feel it's very underutilized. It would make for interesting play if the AI used it to secretly move troops, or if the underground could affect things above ground (or vice versa). As it stands it's serviceable but you can largely ignore it.
* There are a lot of free cities/city states by default. Good because it means more AI interactions and intrigue, bad because it's very hard to expand your empire without becoming evil and conquering them, or waiting for a large potion of the game for them to like you enough to be absorbed.

THE BAD
* Naval combat is very bare bones, and most of the maps don't feature a lot of water, so a majority of your combat will be land based.
* Battle maps need more variations. I can't tell you how many times I've fought on the same "farm" battle map, and I've only completed 3 games.
* Due to the limited victory conditions a lot of your games will feel very similar despite the customization available ie what research you focus, your build order, what units go into your army, and what spells you use.
* In the 10 hours I've played the game has crashed twice, both times locking up my PC and making me hard restart it. Not cool. I've also encountered a bug where my faction leader will be contacted from the astral sea (main menu) by.... herself? I get the intention, it's neat if you have some faction leaders "sitting on the bench" and they reach out to help, but maybe make sure they're not already in the game first.
* There are a few "staple" unit roles missing from the roster. Where are the siege engines? Melee mages? Spies or diplomats? Traders? Why are calvary so limited that unless you pick a certain faction origin and also specialize in them, you don't get any at all?

Overall 9/10, will continue playing when I want a more combat oriented civ.
Opublikowana: 5 maja 2023.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
6.8 godz. łącznie (3.7 godz. w momencie publikacji recenzji)
A very good game, all around. I typically like these sorts of lovcraftian games but they're all too often overly punishing on top of being challenging. Luckily this game is challenging, but it takes a lot of the random punishing and grueling parts that could definitely fit in and throws them out instead. No constant upkeep (fuel/food), very gracious storage system (all the storage between ports are linked), and no "running out of time" mechanic. You can take in the horrors of the deep at your own pace, and you never feel like you're falling behind or making bad choices by doing X instead of Y.

Graphics are very stylized and fit the tone, music and sound design is on point, the writing is interesting, and the overall gameplay loop is satisfying. My one gripe is time feels like it goes by a bit too fast and I feel like the "madness" effects go from 0 to 100 real quick, but hey that just means more time to experience the unsettling truth of the fog.
Opublikowana: 30 marca 2023.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
52.0 godz. łącznie (13.5 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Subnautic but less scary, a little bit of jank (1 man army vs small studio will do that), and you get to see the world evolve as you play.

Pros:
Really fun sense of progression
Relatively bug free (I've only encountered 1 bug so far, and it was resolved by minimizing/maximizing the game)
Bresh of fresh air to the survival-craft genre

Cons:
Feels a little lifeless, there should be more e-mails, logs, and evidence of others being on the planet
Some of the base building limitations are weird and unpredictable (why is the foundation not a standardize size and flush with anything else? Why is 1 side of the basic room slightly off center? Why can't I remove a window/door from a room without tearing down the whole room?)
Some resources are hard to find and you're given no sense as to where they are. Some sort of rough-location radar or map hints would go a long way
Opublikowana: 27 marca 2022.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
51.3 godz. łącznie (3.6 godz. w momencie publikacji recenzji)
Fantastic art, sound, and dialogue. Don't expect to be able to rush through the game or binge though, there's only about 30 min of meaningful content available every day (maybe another hour if you gather/fish as much as you can). Also the interactable items are very hard to discern from the otherwise gorgeous backdrop
Opublikowana: 9 kwietnia 2021.
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Według 4 osób ta recenzja jest przydatna
37.0 godz. łącznie (33.0 godz. w momencie publikacji recenzji)
Half baked game that project managers pushed for no good reason
Opublikowana: 3 kwietnia 2021.
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Według 102 osób ta recenzja jest przydatna
Według 8 osób ta recenzja jest zabawna
2.1 godz. łącznie
It's a fun game that I wish was designed better.

There's a lot of forced tedium, such as only being able to hold 1 object at a time. This is especially prevalent when buying new parts for your base and you have to transport them one by one. A good way to circumvent this would to be allowing us to use both left and right hands (eg carry 2 objects) at the same time at the cost of not being able to "use" either. Or being able to stack building items such as foundations and pipes.

You're also frequently dropping things from your almost-off-screen right hand onto unforgiving targets such as buckets very often, and whether you have to aim with the center reticule or the off-screen drop indicator is a crap shoot item to item and interaction to interaction. There's no good reason every interaction can't happen via the center indicator.

That's nothing to say of the bugs, such as items shooting off or worse; I finally stopped playing when half of my tools and loot fell through the ground and I was soft-locked out of progressing any more.

I really enjoyed the aspect of prospecting as well as the slow build up of my operation, but getting there was clunky and I constantly felt like I was fighting controls, tedium, and the game itself getting there. I hope the dev is able to improve the UX and design of the game, I'd like to come back to it but can't justify playing it any more in it's current state.
Opublikowana: 9 maja 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
2.8 godz. łącznie (2.6 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
A solid amount of content for being early access and just released. If you ever played Raft and wondered what it would be like at a town builder sim, this is it. I was able to get to the "end" of the game (where it then loops back to the start) after 2 and a half hours.

Pros:
* Good art style.
* Charming music and sound effects.
* No noticeable bugs in my 2 and a half hours of playing.
* Overall a fun and smooth experience.

Cons:
* Worker task priorities don't seem to work. For example, I had 1 worker only set to haul stuff or make fresh water, but he sat idle despite the water desalinator being open and filled with firewood. It's also not clear as to what workers do prioritize when they have the option; do they do the thing that's closest? Or the thing that satisfies their needs first (food/water)? Building? Whatever was queued first?
* Needs some resource balance tweaking. I felt like I was always on the cusp of not having water or enough wood despite prioritizing both of those things over everything else. Too many things need firewood (and a lot of it) and water production is slow. This kept me from having fun with my town layout or researching into other buildings.
* Minor English translation errors (mostly small grammatical errors or sentence structure faux pas).

Wants:
* To be able to zoom in more. The art style is good but I can't get a great look at anything, plus my favorite part of these kind of games is zooming in on the "town" to see what it looks like from a citizen's perspective.
* To be able to instantly refund buildings that I placed but haven't started constructing yet. There's no grid to precisely layout your town with, and more than once I placed a building down thinking I had left enough room for a walkway or another building but I was off. Then I had to accept it because I simply didn't have the time to build it, desconstruct it, and build it in the right place due to the aforementioned water and wood shortage.
Opublikowana: 26 września 2019. Ostatnio edytowane: 26 września 2019.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
24.7 godz. łącznie (22.9 godz. w momencie publikacji recenzji)
Quick fun game. Wish you were given more direction as far as skills go, as some are NECESSARY to continue, but other than that it was fun
Opublikowana: 6 lipca 2019.
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Według 2 osób ta recenzja jest przydatna
11.0 godz. łącznie (10.2 godz. w momencie publikacji recenzji)
Never was completed, instead the devs jumped to their VR version and when that ran out of steam they made shop keepe 2. Don't fall for these guys' ponzi scheme, you'll never get a full game out of them
Opublikowana: 3 maja 2018.
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Wyświetlanie 1-10 z 10 pozycji