Shakes
Ringo   Ohio, United States
 
 
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현재 오프라인
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OS: Linux Mint 20.1 Ulyssa :signix:

CPU: AMD Ryzen 5 5600X @ 3.7 GHz
Mobo: Asus ROG Strix B550-A
RAM: 2 x 8 GiB Patriot Viper Steel @ 3600 MHz
GPU: EVGA RTX 2060 KO Ultra 6GB
Case: Corsair Obsidian 450D
Storage: Seagate FireCuda 120 2TB, WD8002FZWX 8 TB WD Black
Sound Card: Asus Xonar Essence STX
PSU: Corsair AX 760i
Monitor: AOC 24G2 144Hz IPS
Keyboard: Ducky One 2 Skyline
Mouse: BenQ Zowie EC2-B, 800 DPI @ 500 Hz
Headphones: Sennheiser HD599

Backpack: http://backpack.tf/profiles/76561198054024955
SteamRep: https://steamrep.com/profiles/76561198054024955
rep.tf: https://rep.tf/76561198054024955
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마지막으로 플레이한 날짜: 2025년 1월 10일
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exh4wk 2024년 3월 10일 오후 9시 51분 
Hello, are you going to continue ripping models from Quake Champions? Just tried and it seems still possible. pm me if you interested in details
Cicida 2024년 2월 5일 오전 2시 57분 
Thanks a lot for the link, it was what I was looking for ^^ :SavedLife:
Shakes 2023년 11월 5일 오후 6시 32분 
Cool story bro
NACC 2023년 11월 5일 오후 6시 30분 
no one cares about ur pc kid u arent special
Shakes 2023년 5월 23일 오후 7시 04분 
The most practical way to do that would be to scale one model to match the other's size as best you can, and then use the data transfer modifier in Blender to transfer weights and vertex groups. Submeshes may not align exactly so you may need to move parts around a little. After that, you would need to parent the world model's armature to the blend meshes' individual parts and clean up whatever weights didn't transfer cleanly.
RickTheErector 2023년 5월 22일 오후 5시 37분 
Hey Shakes, is there a way to connect the world model bones to the other models? I am messing around with the B.J models you provided and am wanting to connect the bones of the world model to the blends.