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Aanbevolen
0.0 uur in de afgelopen twee weken / 12.1 uur in totaal (7.4 uur op moment van beoordeling)
Geplaatst: 11 jul 2022 om 13:58

This gameplay is innovative as ♥♥♥♥. If this weren't so hard, this might have gone more mainstream, but it is the difficulty which also makes it so good. I think they have a handholding type mode but idk how to activate it. This has great depth in movement, combat, everything. Decent story too, nothing sticks out as stupid. Imagine if this is what mirrors edge became instead of the doo doo they put out. Maybe in another timeline.

Seems like the next ghostrunner would kill in sales if it is creative like this one. The platforming through the levels' paths is so damn cool. It looks great and feels great. The character will mostly do what you intend him to do, running on side of walls vs up, climbing on accident etc. but there is a bit of a learning curve and sometimes some unfortunate close misses. These are few and far in bbetween though since the paths and encounters are heavily planned in this game.

The levels can be solved in many ways, but they are linear. So they are planned encounters that are fun, OH SO FUN. Not some open world bad AI crap.

It reminds me of the movement of doom eternal, but with mirrors edge type paths, but 10x more creative with your powers and weapons and the enemy powers and weapons, better movement, more fun. Violent. Less bugs and will be relevant longer. This is the best platforming game in a while. I know the grapple has been around and even in open world games it's there, but this game set this genre forward so much. Movement in general has a new benchmark and some creative ideas.

Also plays like this game called SEUM: Speedrunners from Hell. If you haven't played that one, you should check it out. It's run with the same engine? so the movement is the same, where you look is where you go, all directions included. That game was awesome, and it is a great trainer for movement and execution in general. It is a bit more basic, but really hard as well. You will learn crazier movement on that game honestly if you go for good times, but It prepared me for this game very well.

This game deserves more recognition, it shouldn't be bargain binned. It does ask a lot of the player, you do have to get good, but not in a "sink hours" kinda way, but in a "frustrating retry" kind of way.

It does feel rewarding to put in a little time, and achieve different benchmarks. The game is really fun so far, although there are some choke points that make it hard to want to continue. Laser boss and rotating platform collect 13 orb level were the worst offenders of this so far. Top of the train almost made me mad just now, but it was forgiving.

But this is a dope game. So satisfying. Visuals are always so flashy. (Swag) and the sound design is awesome. Gotta give credit to RoG for their implementation of RGB. Asus Aura will cause your keyboard, mouse, and rig lights to flash different colors and effects to increase the ambiance. It's a great game to include this in.

They leave the advanced movement/glitch type stuff in there too bc it is so hard to do, but if you want, you can solve the levels in your own way. You can launch at double speed and skip over platforms you should need to touch, but I'm just learning how to toy with this. I gotta respect a game that leaves abuseable little techniques in just bc it knows your objective will still be challenging. You can cheese up the side of a wall bc you missed the last jump before a checkpoint, and you still accomplished the goal. It's very cool.

Custom level creator would be cool, like they do snap map in doom, oh my word, if they could pull that off in a sequel, it would make it infinite shelf life.

There are many different ways to solve a level. You're stressed the first time around, but give it time, and what seemed hard will seem easy and fun soon enough.

I would joke, it's sooooo fun...until the enemies come out. LOL. Then I got 1 hour better, and the enemy variety kept expanding. This game just makes sense. It is hard, but worth it if you are a decent gamer.

Final Point: Reflecting a shot back at the shooter or another enemy entirely is baaaaadass.
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