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Análises recentes de Reese

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A apresentar 1-10 de 22 entradas
1 pessoa achou esta análise útil
50.8 hrs em registo (45.1 horas no momento da análise)
Imagine this:

You drop $20 for +1000 Caliber so you can obtain an 800 Caliber Panda Bundle (unisex).
You go to spend those 800 Caliber under the assumption that a unisex outfit could be used on all Descendants.
The purchase goes through, just to find out that the Descendant Lepic is chosen by default, NOT the one you're currently using.
So you've purchased an item you cannot use until you grind for the parts for unlocking Lepic.
You COULD unlock him immediately for 300 Caliber, but I only had 260 left over.
You could ALSO purchase another Panda Bundle at a discount for another Descendant, like the one you are using right now.
But those last 2 options require an additional $5 just to get the necessary funds to unlock the bundle OR a character.
Been playing for a few weeks. At the time of this post, I have yet to unlock Lepic so I could make him look like a panda.
But I use Ajax, and having a beefy defensive panda sounds awesome. But that dream will never come true.

To Nexon: No, you will not get any more of my money. The LEAST you could've done was display a warning like "You are about to purchase a bundle for a Descendant you have not unlocked yet. Are you sure?". OR have items only available for any Descendants already unlocked. OR make unisex outfits made available for ALL Descendants and make it a one-time purchase.
If I was in charge, I would've implemented these choices. But from what I've heard from other folks and the track record of the company, I doubt these changes will ever take effect. I have little to no faith that the game and/or the business will improve for the greater good. But hey, one can only wish for these things, right?
Publicado a 27 de Julho de 2024. Última alteração: 27 de Julho de 2024.
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1 pessoa achou esta análise útil
41.0 hrs em registo (3.6 horas no momento da análise)
Finished the game, replaying it again for the higher rank(s); it's too good of a game and worth EVERY penny.

90s nostalgic feel, saucy soundtrack, a proper Wario-Land-esque feel, well animated, and super tight controls.
Publicado a 25 de Fevereiro de 2023. Última alteração: 20 de Março de 2023.
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Ainda ninguém achou esta análise útil
5.6 hrs em registo (4.8 horas no momento da análise)
Pretty linear (which is an exception for the game that this is), the showdowns are neat, the environments truly immerse you in the old western days, and I do enjoy the stories.

The only gripe I have is when using any shotgun, as it freezes the screen for about a quarter of a second on EVERY shot. No other gun does that, and this doesn't happen when enemies use one.
Publicado a 12 de Dezembro de 2021.
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Ainda ninguém achou esta análise útil
44.6 hrs em registo (31.8 horas no momento da análise)
It's what you expect: All the HALO FPS campaigns and multiplayer.

Looks great, plays super smooth, and pick/choose which HALO you want installed.
Publicado a 22 de Agosto de 2021.
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4 pessoas acharam esta análise útil
0.0 hrs em registo
Out of all the DLC maps/campaigns, this is THE one you must have. You'll get a few/several hours of gameplay (and a RAID boss of course), "magic missiles" as grenades that are the best in the game (IMO), and a definite soon-to-be favorite DLC. I have the other campaigns but none are as good as Tiny Tina's Assault.

The only downfall is right towards the end as you're ascending the tower, there's a glitch where your loot will literally clip through the floors and down into the abyss, never to be seen again. And yet, this does not take away from the experience for me. It is THAT good.
Publicado a 5 de Julho de 2019.
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Ainda ninguém achou esta análise útil
13.0 hrs em registo (11.5 horas no momento da análise)
To all the Gamers:
At the time of this review (less than 36 hours since release), I haven't finished the game yet (I know, shame on me).

But I will say that DMC 5 is a spectacular continuation of the Devil May Cry series. It takes me back to the days of DMC4 with old school combat, as well as introducing additional fighting techniques that makes the combat system even more satisfying.

Is this like DMC Devil May Cry (previous installment)? Not really. And I like it that way. They've kept it traditional but transformed it oh so well. The graphics and detail are total eye-candy (a lot of 'depth of field' in use, but it looks real good and used when needed). Music is great and fits in well (also includes battle music from previous DMC installments that you can switch to while slaying away).

Recall fighting as either Nero or Dante? Now you have V to battle with. He hangs back while on the offense with summoned beasts who do the fighting for you. Once the enemies are weakened enough, V can close in on them and deal the final blow. Not the typical combat system I'm used to (think like a puppet master of sorts), but I love it.

{Free copy redeemed from AMD Rewards for purchasing an RX580 GPU within the promotional period}



To the developers:
I've caught a couple minor items that aren't game breaking but could use some attention. Granted this is a fresh release, they're not total serious issues.

1. [Visuals] I've got the game running at a solid 60fps. I see minor breaks in the smoothness once every few seconds, and Steam's FPS overlay stays at 60 consistently (it'll change in between screens and cutscenes which is normal). V-Sync is on and capped at 60, running at 1366x768 (I can run 1080p but my monitor supports 1366x768 at native resolution). *Running an "AMD Ryzen 5 2600" and "MSI RADEON RX580 ARMOR OC 8GB"; both components are NOT overclocked*

2. [Items/Elements] A couple of elements twitch from showing to not showing, whether that'd be in the field near breakers or when collecting orbs and artifacts (where the game pauses to show what you've picked up). Could be an easy fix?

3. [Online] There needs to be a tweak on seeing other players slaying demons, like a camera pan when not in combat. We could learn a thing or two as well as upvote other players and their battles (that we can see). I only saw one player out in the distance and were unsure if it was someone else or my run from an earlier point. I was also too far to really watch the fight so I didn't care too much to stay and attempt to analyze it further.

4. [Menus] Navigating through menus feel somewhat sluggish, but that's the animation and transition to different screens/options. A very small tweak could make this feeling go away almost instantly.



To all, this is a beautifully crafted game. A little bit of traditional gameplay mixed with modern graphics and a touch of new elements makes DMC5 a welcoming return in the series. Capcom has outdone themselves in making a high quality product. Also, to the devs, great job on the initial build of the game! No serious bugs of any sort that I've come across, which is rare for any fresh release.
Publicado a 9 de Março de 2019.
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Ainda ninguém achou esta análise útil
56.2 hrs em registo (55.3 horas no momento da análise)
Just Cause 3 is visually pleasing, mechanics are decent, and quite improvement from JC2.

My only gripe is how JC3 is funny with handling resolution and fullscreen settings. And running off an AMD card may cause the game to lock depending on the scene (probably something like collision boxes, such as boats skipping over the water for example).

I don't recall these issues running off an NVIDIA GPU. But still, a pretty good game when it's not locking up.
Publicado a 25 de Dezembro de 2018.
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15 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
28.2 hrs em registo (27.5 horas no momento da análise)
As of this post, I've completed the game 100%, including Steam achievements.
Now that I've had the full experience, I can provide an honest review on the game.

=====The Nostalgia=====
It's great. It's nostalgic. It's a visually pleasing game. And it's definitely one to play.
Granted it may not be THE perfect platformer or one that may hit all the notes right, it's still, in my opinion, a worthy game in its entirety.

I grew up playing the original Banjo-Kazooie and Banjo-Tooie during the days of Rare and Nintendo 64 (I emulated Conker's Bad Fur Day via Dolphin too). There was a fine mix of obsessive collecting, open fields with simple and multiple pathways to proceed, characters that breathed life into the games, and unforgettable tunes we hum to ourselves.

Playtonic and Team 17 did their best to revive the glory days into a more modern design with vivid colors, high resolution textures, yet retain the same charm and inspiration from the good ol' days.

=====The Game=====
+ I rate it anywhere from 85%-100% and definitely recommend this game.
+ Feel of 90s nostalgia
+ The mechanics (including movement and controls), characters (fun and lively), sounds (BG music and effects), levels (size and complexity), visuals (lighting, depth of field, hi-res textures) and progress throughout the game (from start to finish) are substantial
+ Overall gameplay can feel very reminiscent of the past.
+ Wide and vivid worlds

- Bits of Yooka-Laylee will feel original yet unoriginal.
- Despite bringing back memories of the past, Yooka-Laylee may not be a game you'll look back to years from now.

=====The "Ugly"=====
- Collectibles (especially the quills) are scattered and have almost no pattern or are grouped well (example: In Banjo-Kazooie, music notes would be in a row, clustered, or spaced out depending on the environment. If you collect as you go, missing notes would generally mean that a particular area was not discovered or triggered. In Yooka-Laylee, quills are easily missed and are sometimes placed in bizarre places. Don't you just hate it when your progress is something like 99/100 (or 199/200)? There's a tonic for that, but it doesn't resolve the problem in the first place.)

- Expanded Worlds is an awesome concept, giving you a sample of the world and what to expect of it, and then expanding and opening up to more adventure. [For instance, have some pagies to open a world. And for a few more pagies, you can expand it to collect even more.] Sounds great. This works perfectly for the first world. But the concept falls apart instantly when you open the second world and so on ("I have enough pagies to expand now; of course I'll do it!"). What happens from there is that you experience a world beyond from what you were suppose to initially experience; went past the before and straight into the after. How do we know what the world looked like before? I'm not going to start another game to see the worlds post-expansion. Why? I've finished it.

- *AT THE TIME OF THIS POST* There's a special tonic that no one can use, even after achieving 100%. "64-BIT", says to be "coming soon" and "Go Retro!". It is locked and may be considered DLC. There's a Nintendo Switch version in the works, so the DLC may come out then. One part of it makes sense (once the game is out on desired platforms, release the DLC), but another part of this makes the game feel incomplete (making a game with a feature we can't use while working on something else).

=====The Price=====
I purchased Yooka-Laylee when it was on sale. It's up to you if you want to pay the full $40 price tag, but still worthy of your wallet for sure.

=====Overall=====
You can nit-pick the tiny things and make it seem like a big deal, but you can't deny that Yooka-Laylee is a worthy game in it of itself and is a reminder of what things were like before. It's fun, beautiful, well rendered, and plays rather smooth. This is one I appreciate, and I'm sure it's a game that others can appreciate as well. It's a blast from the past, brought into modern daylight. It may not be the best, but it's what we have that brings us close to our happy past.
Publicado a 31 de Março de 2018.
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6 pessoas acharam esta análise útil
6.7 hrs em registo (1.2 horas no momento da análise)
As you may know, The Jackbox Party Packs are only good if you have a big enough group to join along.

In regards to the games within the fourth pack, it's mostly tailored for Twitch streamers and the need for a decent sized audience. It has less to do with trivia and relies on the players to give original content. Jackbox Games can only bring so much to the table, so it's up to the players to bring the entertainment.

There are no single player games, and you'll need a minimum of 3 players for all but Fibbage 3, which allows for two to start a game.

Here are a few things to know about the games:

- Fibbage 3: Still just as fun, fresh look, and the only game that supports a minimum of two players.
- Monster Seeking Monster: Play this around your friends if you dare, but not with family. That would be awkward. Popular game in streams. Catchy music and very unpredictable. Also, the 8th player is the audience.
- Survive The Internet: Confusing at first, but a good game to play. May not be as popular as the others in the pack.
- Bracketeering: Geared towards online streams and a large audience. Good luck trying to find 16 players in the same room...
- Civic Doodle: If people are willing to draw, this game is extremely fun. Music is fun and fits the game perfectly.

JBPP4 may not have another edition of Quiplash, but it does what it can to stir up some fun. If you are the type to want to start a party when others won't, this is for you.

Bonus note: you can buy the soundtracks for JBPP3 and JBPP4, or stream it in Spotify.
Publicado a 9 de Dezembro de 2017.
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Ainda ninguém achou esta análise útil
11.9 hrs em registo (9.9 horas no momento da análise)
It's a short game, but it is stupid funny and extremely entertaining with two players via split screen.
Publicado a 9 de Dezembro de 2017.
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A apresentar 1-10 de 22 entradas