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Análises recentes de osmo

Exibindo entradas 1–6 de 6
1 pessoa achou esta análise útil
4.1 horas registradas (3.2 horas no momento da análise)
better than it was from launch, but thats not hard.
Publicada em 11 de junho de 2023.
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20.0 horas registradas (17.5 horas no momento da análise)
Despite being shorter than expected and definitely felt like a dlc rather than another game, was still a good playthrough from start to finish.
Publicada em 14 de setembro de 2022.
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49.4 horas registradas (40.8 horas no momento da análise)
mobs in active lava zone swim but you dont, disappointed.
Publicada em 24 de agosto de 2022.
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80.0 horas registradas (45.6 horas no momento da análise)
Slightly too little main story gameplay, but the open world format is refreshing and allows for endless entertainment. Performance on droid factory and ewok village levels is extremely poor.
Publicada em 14 de julho de 2022.
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41 pessoas acharam esta análise útil
9.6 horas registradas (8.4 horas no momento da análise)
Just for some context, I have played many hours of all 3 of Milestone's MXGP games, Mx vs Atv Games since Unleashed on the PS2, and played MX Simulator since 2014.
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Pros
- Good Graphics
- Track Editor is very good, but somewhat limited in unique sections you can place
- Replica tracks, riders, bikes gear etc is very well done
- Full Race Formats, (Heats, Semis, LCQs, Main Events)

Cons
- Tuffblock Collisions are stupid and game breaking almost
- Ai Riders are almost impossible to knock off of their line, Will force you into the ground if you cut in front of them in corners etc
- Ai Riders close behind you in 3rd person camera heavily obstruct your view
- Most tracks arent much fun to play until you have at least a fully upgraded 250
- Milestone's Riding physics aren't suited to the supercross type of riding, more suited to outdoor tracks (eg MXGP tracks the physics were used on originally)
- The 'Please Wait' Prompt at the end of each race, and various other time consuming bugs (Will most likely be fixed fairly soon)

This game overall does not live up to the hype that surrounds it and delivers very little satisfaction when playing, sure the realism factor of the replica tracks, licensed bikes etc is nice, but I constantly find myself frustrated with the game's physics engine that Milestone seems to recycle every game as if they actually believe it is a good experience.

Ai Riders seem impossible to race, youll often find yourself punted off track, or crash as the ai riders do not slow down if you cut in front of them or bump them in a corner, it makes for a racing experience similar to that of a dodgem car ride at a theme park. The only way youll get past them is if you gently bump them and ride off, through some miracle.

The track editor is fairly well executed considering this is a somewhat new concept in modern mx games, it is simple to use, has many options for stadium shapes and sizes, and makes for a pleasant track building experience. The choice of track pieces seems somewhat limited however, and once you complete your loop, going back and editing sections after intial testing can be rather tedious, and confusing to make work.

Overall, for the common consumer, this game ticks all the boxes, however for motocross racing game veterans, this is very much a case of a game that had so much potential, but misses the mark enough to be unforgiving.

Publicada em 14 de fevereiro de 2018.
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2,180.3 horas registradas (441.9 horas no momento da análise)
Análise do CS:GO
nice gazzzzzzzzzzzzzzz 101.10
Publicada em 25 de maio de 2017. Última edição em 24 de novembro de 2017.
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Exibindo entradas 1–6 de 6