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3.0 часа през последните две седмици / 362.4 изиграни часа (318.4 часа по време на рецензията)
Публикувани: 15 ноем. 2022 в 14:51
Обновени: 27 ноем. 2024 в 21:41

As someone who has played Rogue and NetHack, I can say that Spelunky captures the spirit of these games in a graphical platformer. In fact, Spelunky has a number of similar elements, including:

✅ Procedural levels with special landmarks, like shops, altars, and snake pits.
✅ Random level modifiers, including darkness, the undead, and... bees!
✅ Plenty of ways to get hurt, and several ways to heal.
✅ Ways to die instantly no matter how much health you have.
✅ Most ways of dying are obviously the player's fault. The rest are just bad luck.
✅ Angry shopkeepers.
✅ Ball and chain.
✅ Hidden passages, secret levels, and unlockable shortcuts.
✅ Hazards and items that you have to figure out as you find them.
✅ Non-obvious ways to use things that make sense in retrospect.
✅ Surviving becomes a lot easier with experience.
✅ The game is never so easy that it's boring. Even experts will have accidents and die.

Death doesn't break momentum thanks to start and restart being a single keypress. With the amount of dying involved, this little detail is a huge quality of life booster.

Daily challenges are fun, but I'm not sure about the death matches.

I look forward to Spelunky 2, but I'm not done enjoying this one yet.
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