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正在显示第 1 - 10 项,共 11 项条目
1 人觉得这篇评测有价值
总时数 3.1 小时 (评测时 2.7 小时)
抢先体验版本评测
I am really enjoying my time in Brighter Shores. It is definitely a spiritual successor to the Gower Brothers' previous game and I can see it being just as big and successful. Controls are simple, UI is intuitive, graphics are very polished, music is delightful, the maps are robust and sprawling worlds in and of themselves. Combat is engaging, and I like that players are encouraged to use and progress all of their skills from the get go. Quests have the same Gower flare of adventure, exploration, and humour.

Despite my initial reservations to the "zoned" design of the game, it does not feel as tunnel vision and enclosed as I thought it would. The world still feels big and open, and it's an interesting solution to keeping "one world" always populated instead of having to choose between multiple servers.

I know a lot people are upset about the skill limitations in each chapter, but the maps are so sprawling and big that I don't see it as being that big of a deal. I also have faith in the Gowers that with the tremendous success of their previous endeavor, they know what they are doing and are trying out something a bit different. This game is in its early stages and I'm guessing that as more episodes and zones are developed, the reasons for this system choice will become clear.

The only strange thing I noticed was that the monthly subscription is a significantly better deal than the 3-month or yearly option... which leads me to believe that when the game leaves early access the monthly price will be raised and that early players who take advantage of the $6/mo subscription will be grandfathered in.
发布于 2024 年 11 月 14 日。
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尚未有人觉得这篇评测有价值
总时数 0.7 小时 (评测时 0.3 小时)
抢先体验版本评测
Will update this review as more features arrive. I think this Early Access game is priced right for what you get if you've been waiting a long time to just play a boxing game and especially if you've been following the development of Undisputed and eagerly awaiting the day you could play... well that day is finally here!

I think some of the negative reviews are expecting too much from a boxing game. It is after all boxing, not UFC. So what you get are a core group of tight, responsive, easy to learn but hard to master controls. I think these guys really nailed the controls and let the player feel like they are in the ring.

Like many reviewers, I'm eagerly awaiting the career mode and the chance to build my own champion.

Tl;dr Get this in early access if you want to practice the controls and be ready for full release, or if you've been eagerly waiting for this game to release and understand that it is far from complete but really want to try it. Also remember that the $30 is an early access price and this game will likely be $60 or more down the line at full release.
发布于 2023 年 1 月 31 日。
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有 4 人觉得这篇评测有价值
总时数 3.3 小时 (评测时 1.3 小时)
I want to like it but I just find it tedious and boring. While the effort put into the dialogue is appreciated, every useless NPC just drones on and on about nothing. I'm not particularly invested in the world, my character, or anything the NPCs are saying or want me do. Even the action mechanics are a slog to sit through. Just get on with it, already.
发布于 2021 年 10 月 15 日。 最后编辑于 2021 年 10 月 15 日。
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一名开发者在 2021 年 10 月 18 日 上午 6:50 作出回复 (查看回复)
尚未有人觉得这篇评测有价值
总时数 15.8 小时 (评测时 7.7 小时)
Wooh! Let me tell you. The Early Access was fun, but rough. I got a little worried. But Easy Day Studios has ♥♥♥♥♥♥' nailed it. The official 1.0 release is so. f'in. dialed! My fingers are my feet, and that was what the studio set out to do, I think. Everything I can imagine, I can do. The precision of control is the game's greatest challenge and asset.

Speaking of challenges, I started wondering how they would make 'more to do' besides roll around and try tricks, or what kind of reward system they would introduce to make this game a game. Each level has dozens and dozens of gaps and tricks to pull off, which both familiarize you with the levels and increase your prowess on the control sticks.

Speaking of levels, I believe Easy Day hired members of its mod community who demonstrated insane level design ability. Whether that is true or not, it's obvious that real skaters or programmers who get skateboarding physics played a part in making this, because the level design is so fluid. There are lines EVERYWHERE! And like I said, the challenges strewn across every inch and corner will help lead you to them. (Maps, btw, are a lot bigger than the early access selection might have led you to believe we'd get).

My brother is a graphics snob, and I know the graphics won't live up to his standards. I think Easy Day did a great job finding a balance so everyone could enjoy their game and it still looks nice and pretty without filling up hard drives or blowing up gpus. But who gives a ♥♥♥♥ because this is how I wish every SKATE game controlled, and the graphics for Skater XL easily beat the last iteration of that franchise.

Music is great--it has that OG Tony Hawk punk vibe. Actually a little shocked they got the license for some of these.

There is some character customization, but the core of this game is control, physics, and capturing that same delicious feeling of success from finally stomping that juicy landing after trying a trick hundreds of times.

TL;DR What a skate game this is!! Sorry EA. You slept on the indies and they beat you to the punch!!!
发布于 2020 年 7 月 28 日。
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有 19 人觉得这篇评测有价值
总时数 37.9 小时 (评测时 3.6 小时)
If you've never flown a drone, buy DRL Simulator and play through the practice mode.

If you like really creative tracks with crazy loops and inverts and other gravity defying insanity that pushes the envelope of what fpv racing can do, DRL Simulator probably wins there as well, but only slightly.

If you want a more 'authentic' experience and to fly drones you might actually own at home, Velocidrone.

**If you actually want to race and race multiplayer with other people, compete in daily and weekly events, and get the full effect of what it's like racing a populated track--but you don't want to go through the headache of confusing server menus and finding enough people to play with--DCL: The Game is where you'll want to be.**

Every DCL race is populated. You are always being pushed by other live players, your best time's ghost and the ghosts immediately above and below you on international leaderboards. The multiplayer race flow mode where you and other players/ghosts are given a set time to learn and perfect your best race line, then get one shot to nail it, provides such an authentic taste of what a local race might feel like. The weekly and weekend events really bring out the adrenaline of drone racing... I never thought a drone game would get my heart beating so dang fast.

Aside from that, DCL has a huuuge and really fun selection of realistically challenging tracks with incentives to keep getting better and revisit with different drones. It's nice to have some control over PID customization as well.

DCL is also definitely the best *looking* drone game graphically, imo.
发布于 2020 年 4 月 12 日。 最后编辑于 2020 年 4 月 17 日。
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1 人觉得这篇评测有价值
总时数 139.8 小时 (评测时 121.6 小时)
After wrecking my drone from a cheap beginner FPV kit, I had time to kill while I waited for motors and eventually a whole new drone to be delivered. I thought I'd spend that time crashing digital quads to possibly avoid or prolong the above from happening again. I discovered DRL Simulator for the whopping price of... $9.99.

My first few games I couldn't make it through the first checkpoint of any course I picked. I finally threw my hands up in defeat... you can't just fly drones without practice and fundamentals.

"Practice?" I thought to myself. "Like practice mode?"

DRL Sim's practice mode Is as tedious as it sounds although DRL tried their best to make it as fun as possible. There are hours and hours of practice courses specially designed to focus and train specific flight skills. It's a Miyagi-Daniel-san, Karate Kid Wax On-Wax Off type thing. The whole time you're thinking, "this sucks, it's stupid, why am I doing this? why don't I just race?" but then you finish all the practice, beginner through pro, and suddenly you fly through levels, shattering your records.

To make things better my wrecked drone was able to interface with the sim through BetaFlight using CLI (set usb_hid_cdc = ON *make sure you turn it back off*). So I was able to practice with the cheap no-name receiver that came with the drone as a controller in the sim.

TL;DR I went from wrecking my drone in beginner mode to flipping my tiny whoop in acro all around my house in a week thanks to DRL sim. The physics are on point. The training is spot on. The ability to play actual courses from the DRL series, interact and compete in live events, or customize my own course and drone is awesome. Graphics keep up with modern standards, and the game itself is plain f****in fun to play!
发布于 2020 年 2 月 22 日。
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有 39 人觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
总时数 11.6 小时 (评测时 11.6 小时)
Bought this because I can't find the actual boardgame for less than $70 (♥♥♥♥♥♥♥♥♥!). Although, after playing this I wouldn't want the boardgame because setting this up seems like a logistical nightmare meant for a computer.

Anyway, I liked it. I looked at some of the negative reviews. This just isn't a game I would want to play online. It's a game meant for good ol' fashioned couch co-op, an art that is lost to a ♥♥♥♥♥♥ generation (OMG not other people in the same room!). The video tutorials, if watched left-right top-bottom, start heavy but break down each component until by the end you're like, "ok, I didn't think I would, but I get it." Anything you think you didn't get, the computer does all of the heavy lifting for anyway.

Seriously, you don't even really need tutorials. The computer holds your little baby hand and guides you through every step.

This game is really fun with one of those ♥♥♥♥♥♥ touch screen all-in-ones if you're unfortunate enough to own one (but hey, here's something cool it can do!)

The AI in this game are little bastards.
发布于 2017 年 9 月 10 日。
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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 0.0 小时
TL;DR: If you buy a Steam controller, it will be the first controller you rage destroy without ever playing a game. Steam needs to bury these f****ing things in the Alamogordo landfill next to ET.

This controller doesn't f****g work. At all. With any games. None. Even games with *FULL CONTROLLER SUPPORT* It's most useful function is as a ♥♥♥♥♥♥, hard to use mouse trackpad.

To even attempt to use it, you need to go through Big Picture, which we all know is a POS that doesn't work and f***ks your display driver and confuses your computer.

$35 I will never get back. I can't believe this POS isn't on eternal sale. DO NOT BUY THIS FOR ANY AMOUNT OF MONEY!


发布于 2017 年 7 月 11 日。
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1 人觉得这篇评测有价值
总时数 0.0 小时
TL;DR: I would not buy this Sam I Am, I would not buy this Steam Link scam! I would not buy it for five tens, I wouldn't buy for 50% less than. I would not put this in my house, just use an HDMI cable out.

What a Steaming (pun intended) pile of dog turd. Nothing works on it. Videos don't work. AAA titles don't work. Small indie games don't work. Maybe they do but I'm not going through my 350 game library to find out which games work.

If you do get one open, there's gonna be an issue. A resolution/display issue, an audio issue, a controller issue, a latency issue.

As for latency. I don't think there's anything you can do to fix it. I think your stuff either works with it or it doesn't. For me, wireless, wired, beta-opt in or not, whatever the f**k. Doesn't seem to matter. Just works or doesn't.

Even for $15, Steam Link is a POS. Just use that money to buy whatever display adapters and cables you need to hook your PC direct to TV.
发布于 2017 年 7 月 7 日。 最后编辑于 2017 年 7 月 8 日。
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有 16 人觉得这篇评测有价值
总时数 3.4 小时 (评测时 3.3 小时)
The gamer in me wanted nothing to do with this title, but the designer and writer in me really wanted to see what a game about typography was all about. It's about typography. Every "puzzle" or so, you (really should, if you want to understand the theme of the level you are playing) read a wall of text about that period in the history of typography. But there is TOO MUCH TEXT! There isn't a lot of puzzle or platforming in this game, everything is straightforward: hop around the alphabet of whatever font theme, collect the little mini-alphabet of whatever font theme, read the walls of text about the font theme, level complete. Most of the difficulty comes from unrefined controls. I love the idea and motivation behind this game, but it is a game. I wish they had really spent time on the game and level design, creating puzzles that gradually provided the same information written in Type:Rider's walls of text in a much more interactive and gratifying manner. Also, the music was really good.
发布于 2013 年 11 月 25 日。 最后编辑于 2013 年 11 月 25 日。
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