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Recente recensies door Nerris

1-4 van 4 items weergegeven
2 mensen vonden deze recensie nuttig
8.5 uur in totaal
Epistory is a perfect example of the phrase "a pleasant surprise".

When I think "typing game", the word "fun" isn't necessarily what immediately springs to mind, and this is coming from a writer...that being said, this game is loads of fun for lots of various reasons. Like a lot of people who've commented on this page, I too played typing games as a kid, and so of course I was curious about this for that reason. But, I also was much more drawn in by the visuals, because my god, this game looks incredible. The music is beautiful, the sound design is fantastic, the game runs great, and the story, if you can make it out, is really emotional, which, again, isn't what would immediately spring to mind when you think "typing game".

But I think games like Epistory are necessary in, especially, this modern gaming age because it shows that anything, if done right, can be great. Even typing games can have emotionally engaging games that are fun to play. The sequences taking out nests and having to switch between each power is tense as all heck, as much so as any sequences in current Triple A titles on consoles, and honestly, I love the Origami look they took with this. I am so happy to see things that take different visual approaches, and this one, especially for this game, worked tremendously well. Games like Epistory are also necessary because they prove that a game with a rather dark story don't have to be all bleak and miserable. They can be bright. They can be colorful. Not everything has to be grey and sad.

I got this game for half off and I easily would've paid full price, that's how great it was. Now, I understand it just not being for some people. There's certain types of games that I don't enjoy either, but I still give credit where credit is due. I think this game is one of those rare examples where the praise lauded upon it is actually well deserved. It's interesting because this isn't a game I've really read about anywhere, and I don't see mentioned outside of Steam itself, and yet it really deserves to be. Of course, that could just my own blind spot, as I don't really pay much attention to game journalism these days, but whatever. Either way I would absolutely recommend this to anyone who asked me if there was anything I played recently that I enjoyed.

So yeah, in essence, Epistory: Typing Chronicles is a great game in every regard. It plays well, it looks great (that matters to some people, I mean, I enjoy the visuals too but graphics are not high up on my list of needs), the sound design and music is wonderful and it's interesting enough to continue playing through to the end.

I give this game an easy 5/5.
Geplaatst 24 juni 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
7 mensen vonden deze recensie nuttig
23.9 uur in totaal (14.7 uur op moment van beoordeling)
I've grown extremely unhappy with the state of mainstream gaming the last 5 years or so. Where I once only played consoles (mostly because I simply didn't have a nice enough computer to play PC games), and really enjoyed most of what I played, everything has gone so downhill that it made me finally switch over to playing Steam for 97% of my gaming, and Night In The Woods is a great example of why it's a decision I will never regret. Where as I returned a copy of Borderlands The Pre-Sequel the other night and instead beat this after almost 14 hours of gameplay since purchasing it back in December.

First of all, think of NITW as either a book or a movie that you get to sort of take part in. It has gameplay elements, like platforming or guitar hero-esque musical interludes, but by no means is it really a "game" by proper definition, and even if it were, at best it'd be considered a visual novel, which I also enjoy. So, get the idea that you're buying a game out of your head right from the get go. NITW follows the ever popular "kid returns home, home is different, and also something spooky is going on" trope we all know and love, but in its own original fashion. I've always said that you can use any trope or cliche or plot, no matter how overused or overdone, so long as you make it your own, and that's exactly what NITW does.

Okay, so your "gameplay", as I'm sure you've heard everyone moan about, basically consists of day and night cycles where you talk to NPCs around town, do some platforming and doing some musical stuff now and then, along with some dream sequences. The game is 90% dialogue, and plot driven, because holy crap, something actually has a story for once, and that's what this game does that I wish other games these days would do. Tell a story. Each character is distinctive in their voice and personality, and so relateable, that if I had friends, they would be like this.

I won't go too deep in the plot, mostly because it's actually quite muddled at times and very open for interpretation, as many of the characters themselves say at the end, and that's what really irks me. Peoples need for closure, something mankind invented in the first place, the concept of closure. NITW is very much like life; you don't get answers for everything and a lot of it makes no sense and you wonder the purpose, but that doesn't mean the experience itself was downright bad or not worth it. Guess what, not everything is tied up with a bow, and sometimes that's a great thing, because it means everyone can have their own ideas of what it all meant.

The visual aesthetic is so pleasing, the music is pheeeeenomenal, the writing is top notch hilarious and rather insightful at times, and overall the whole package is a truly unique, original experience that I am so happy I got to experience. I would gladly play through this a second, even third time (only reason I wouldn't play it more is because of how friggin long it is), just to see what little I missed on the first time around. Anyway, NITW is unlike anything else available right now, so if you want to be told a story, and sometimes interact with said story, give this one a chance.

I still have my consoles, I still play them fairly regularly, I just wish they were delivering original content (that doesn't include simply porting it) like this on such a consistant basis as Steam does. Maybe if the gaming industry was taking risks like this, things would be in better shape than they are. But at least we have this. At least we'll always have that night in the woods.
Geplaatst 4 februari 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
630 mensen vonden deze recensie nuttig
11 mensen vonden deze recensie grappig
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5.0 uur in totaal (4.7 uur op moment van beoordeling)
When I was a little girl, The Neverhood was, and still is, one of my all time favorite games, to the point where I even found a way to play it still on Windows 10 this past year. With that in mind, I was ecstatic when hearing about the news of a "spiritual successor" to the game. However, the game came out, and when I finally got around to being able to buy it, I was disheartened to say the least at seeing the reviews. I mean, 90% negative? Surely something had to be wrong. I thought to myself, "Clearly something is just not right here, clearly these people missed something or were looking too hard". However, I can say now without a doubt, sadly, that they were right.

It's downright depressing how upset I am. I waited 20 years for something to do justice to the memory of The Neverhood, and was instead handed this game. Now, to be fair, and give credit where credit is due, it's one of the most gorgeous looking games I've ever played. It is so seriously well produced that it's insane, and makes me upset it isn't just a short film, because my god, the visuals are amazing and you can tell some seriously talented artists worked on creating this world, but that's the thing, it's not a "world" as much as it is just a bunch of small, random buildings with some of the single most unintuative, infuriating "puzzles" to ever grace a puzzle adventure game. I am not even being facetious about this, believe me. Like I said, seeing the reviews, I thought "No, this can't be right" but no, they were totally right. Everything about this is, aside from the visuals, is so sub par it broke my heart.

The music isn't anywhere as memorable, the "plot" is nearly nonexistent, and told to you in really cool looking story scenes in a dialogue you can't understand so you're sort of just grasping at straws to make a coherent story out of it, the characters are pretty plain and uninspired with no real personality behind them and the gameplay, oh god, it's just sad. The game works (at least when I finally played it across this last summer after it's been properly patched and updated, and also thankfully dropped down to a 10 dollar price ticket) totally fine, but it's so poorly conceived puzzle wise that it just makes you mad more than anything else that somebody thought these were acceptable puzzles.

I usually don't harp on things like this, but man, I was so excited for this, I'd waited so long for a Neverhood successor, and then to get this game, it just....it really did break my heart in two. I can't even begin to explain how depressed I am about how this game let me down in so many ways. I wanted to like it. I even thought some of the stuff in the game was cool and interesting at points, but on the whole, I just cannot recommend this title because it frankly is just boring and felt put together for the sake of putting something together to cash in on the memory of what was a great PC adventure title back in the day. All that being said, I would like to say that I'd be very curious to see if the people behind it were to make something else, even in the same style, how that might fare with this as a learning curve, because I think they have potential, it just wasn't with this title.

Armikrog is labeled an puzzle game, sure, but the only thing I found puzzling was how this managed to get published in the state that it's in.

4/10
Geplaatst 8 november 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
5 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
5.5 uur in totaal
Who says lighting things on fire can't brings us all closer together?

Little Inferno was positively heartwarming, pun included but not the point, in ways I never would've expected a fireplace simulator to be. Essentially, you're given a brand new "Little Inferno Fireplace" and a catalogue which features items you can buy to burn in your fireplace, which in turn give you coins to buy more items. It's oddly a sort of commentary on the entire idea of microtransactions, which I wasn't expecting but found amusing. As you go deeper and deeper through the catalogues, you also go deeper and deeper into the meaning behind Little Inferno. It's also got a lot of combinations for you to discover by combining different items from the catalogues and seeing which ones are actually combinations, which give you more money and stamps. All in all, a surprisingly deep game for something so simple in its premise. Had a blast playing it, and would absolutely recommend it to everyone, especially if you like dark humor.

PROS
- Solid game length, just the right amount of time
- Entertaining, if not slightly grating after a while, soundtrack
- Wonderful wonderful art style
- Lots of good humor
- Surprisingly intriguing story

CONS
- It ends
- Kinda wish I could play it windowed, but other than that no cons I can really think of

10/10 would recommend.
Geplaatst 27 juni 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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