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As my hours show I really do love this game. While it'll never surpass the giants like Baldur's Gate or Planescape Torment, that's akin to trying to have been born before your parents... it just makes no sense. In a lot of ways Pillars learns from those games and modernizes the genre, but it is also a fresh start at it.

Unfortunately it's exactly because it's pioneering a new direction for the genre that the game is not without its (many) flaws. Even so, they are mostly minor for fans of the genre with the rest being highly subjective (I don't mind lack of full voice acting or the amount of texts in the slightest, for example). Overall this is a fantastically and beautifully realized world with a really deep and intriguing lore that the story weaves through.

It is without doubt one of my favorite recent games of all time and definitely within the RPG genre. Now Deadfire is releasing and aims to fix pretty much all the problems with the first game as well as improve what was already great about it, and I expect this trend to continue especially since a lot of other studios are using their engine. We saw this with games like Tyranny, and in fact it's thanks to Tyranny that we now have its context system (hover over a word/name for its lore or meaning) in Deadfire.

THIS is what excites me the most. With each iteration I imagine Pillars will get better and better, as will the raw engine others hopefully use to create fantastic modern CRPGs. And now that Obsidian is finally back on their two feet, I expect to see a bunch of great stuff from them beyond Pillars.

That being said, if you're a fan of old school CRPGs or want to get into them but are turned off by outdated engines and mechanics, this is a great jumping point. If you're just a fan of RPGs, it's a fantastic game overall. And if you're neither... well, you're probably best sticking with games that only lightly tread in the RPG ocean like Elder Scrolls (and there's nothing wrong with that).
Publicada em 4 de setembro de 2016. Última edição em 1 de maio de 2018.
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Do yourself a favor and play one of the other many polished 4x games out there. Yes, there aren't any truly phenomenal ones especially if you want a fantasy themed game (there are sadly better sci-fi ones out there currently), but they're a good deal better than Planar Conquest in terms of graphics, game play, strategy, AI, and content. I thought the remake would bring significant changes but that's my own fault for not researching what was planned (because I really didn't care).

If you like tactical battles the most go get Age of Wonders 3. Its recent expansions have made it a very rounded game though its strength still remains solely in its tactical battles. If you want an overall balanced experience Fallen Enchantress' line of games is where you want to go, but it's arguably an ugly game and the AI is kind of terrible (aren't they all?).

For the best overall pick though, Endless Legends is probably the best fantasy 4x game right now. I don't really play any of them much since I'm still searching for what I specifically want, but it's been very well reviewed and is more or less the best fantasy 4x game right now with the exception of its very basic and, in my opinion, boring tactical combat. Still, you can do worse than spend your cash on it.

Whatever your choice there's really no reason to pick up Planar Conquest and they kind of know it which is why it's priced so low.
Publicada em 1 de junho de 2016. Última edição em 1 de junho de 2016.
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