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Ulasan terkini oleh monsterhart

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Menampilkan1-10 dari 22 kiriman
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Tercatat 43.1 jam (Telah dimainkan 7.4 jam saat ulasan ditulis)
Great classic RPG, but with more advanced features than the old days. While it still has point and click mouse movement, being able to play by directly controlling the characters movement with a game controller is awesome. Controller support is built in, but one can only change controls via Steam. I tried making a couple changes to the controls for logic and convenience, but the button prompts wont change that way. It wasn't a problem in character creation, but since buttons have different effects in game consciously remembering the control difference as I was learning what buttons do became inconvenient, and I ultimately changed them back.

Between that, adjustable (menu and in game) settings, difficulty settings (on new game), and character creation I'd already spent 5 hours before starting the game. There are tons of difficulty settings one can adjust, several playable races, tons of classes and subclasses, stat customization, selection of skills, feats, and abilities, name, birthday within the worlds calendar system, et cetera. Although there are templates available for both the difficulty settings and characters, so one could always go with some of those if wanting to jump right in. One could also just create their character based on the names of things without reading the detailed descriptions and mechanic effects and probably get through custom character creation in as little as 10 minutes.

If you nerd out like I do on customization options it's awesome, but even I was getting tired of it after about 3 hours in. One way they could have improved this is by displaying feats in collapsable list trees rather than a single list of all feats that all types of characters could get in alphabetical order. Alphabetical order is useful for finding something specific that one's looking for, and horrible for something like their feat selection system. Since it mixes all different kinds of feats together, and would require memorization of every individual feat for every character and class build in order to be useful in alphabetical order. Where as collapsable list trees organized by requirements and prerequisites would work perfectly, making it easy to ignore feats unrelated to ones character build.

The only other way I think they might have done it better is by perhaps making some of the content unlockable through gameplay, with the name showing with a lock and information on it hidden. Like with the rarer or less popular races, as well as subclasses. This would speed up the character creation process significantly, add an extra goal in gameplay, and increase interest in replaying the game with the unlocked options.
Diposting pada 17 Oktober 2023.
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Tercatat 23.3 jam (Telah dimainkan 5.0 jam saat ulasan ditulis)
Despite the artwork suggesting a Survival Game, and the gameplay aesthetic being reminiscent of a strategy game, I discovered through playing that it's a city builder/management simulation game instead. The gameplay is quite fun, being one of those games you can binge a couple times whenever you're in the mood for it. It did take me a couple hours to set up the keyboard and controller controls in a more convenient layout though.

It has some pretty neat additions to the typical city builder, incorporating features reminiscent of strategy games like Civilization. For example employing scouts to explore and gain loot from nearby locations on the map, and a tech tree. The theme is rebuilding civilization in some kind of new ice age, so rediscovering/building technologies to unlock higher tiers of buildings rather than just population milestones is a logical implementation for this game.

The law book has that Civ feel to it too, but it works basically the same as the ordinance/law system in a typical city builder. It has all of the other features of a city builder as well. While some city builders implement a grid for laying out the buildings, this game employs a circular grid around the main heat source. Which would serve as another cool immersive feature if the balance wasn't broken.


After completing the main campaign I've experienced enough that I can say for sure that the game has some serious balancing issues. The heating lamps one can build along the streets between buildings are OP, and to balance that it seems the devs amped up the weather difficulty to ridiculous extremes. To be specific: 1 heating lamp has the same power with about as large of range as the massive heat generator that the game is entirely designed around the concept of building your town around, and the power automatically scales up in the heating lamps to match the main generator power upon it being upgraded.

Additionally the range upgrades on the main generator are separate, and multiplicative of the fuel consumption rather than incremental like the power upgrades. Making it dramatically devastating to city development (guaranteed game ending) if you attempt to build the city in the way the tutorial prompts you to. Meaning there is only one way the game can be played for city development without being instantly wiped out by weather, which is to completely ignore the main premise of building around the central heat generator, avoid its range upgrades, and focus solely on heat upgrades, placing heat lamps, and for the -80°C to -150°C you'll also need all of the building insulation and heater upgrades.

The heat lamps are very cheap to build, cost significantly less fuel to run than the increase in cost for generator range upgrades, and they sit on the roads between buildings. So they do not take up any space, and they don't even block movement or anything when people pass through them. It will always be several times more useful and cost effective to simply build heat lamps around the place (building around the heat lamps), and detrimental to try to support range upgrades on the main heat generator. Making the circular grid centered at the main heat generator just annoying, with needing to destroy and rebuild sections of the town when connecting them with heat lamps between them.

The first time I continued my starting game I got a couple massive drops in temperature (from -40°C to -100°C) while still in the early game that made it impossible to do anything. Workers won't work if their workplace is too cold, or they get sick because their homes are too cold. Because I'd been following the tutorial suggestions and building around it with range upgrades everyone instantly became sick and stopped working. Ultimately forcing me to start the game over from the beginning, save file seemingly inaccessible after Game Over.

On my second play through of the main campaign I used what I'd learned of how the mechanics work from the first, and I was in the mid-game by the time I made it to where I lost last time. I got to the unlimited resource deposits before I'd grown the town any, so I needed the heat lamps for the mines and realized how OP they were. This time I realized it didn't even matter what state your town is in, because I had 0 on my discontent meter and 100% on my hope meter with every building still comfortably heated after the massive drop in temperature, no one hungry or sick, and my hope was still set to 0 and discontent to 50%+ by the triggered story event. Therefore the only way to not lose instantly from scenario design is to have done everything perfectly so that your progress can slowly recover from there. Which is a terribly weak scenario design in my opinion.

There are several other scenarios as well as an "endless" game mode though. So perhaps some of the other scenarios will be better, and the Endless Mode is probably more like what I expect in this kind of game. I have the complete edition though, and much of that is bonus content that may not be in the base game. Still I'd say it's a decently fun game, and I'd recommend it at maybe $10 for the complete edition. If it isn't on sale, there are probably other games your money would be better spent on.
Diposting pada 14 Oktober 2023. Terakhir diedit pada 15 Oktober 2023.
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Tercatat 392.3 jam
Fantastic indie simulation game with tons of custom/mod content available from the community for free. I believe the concept is related to Europeans banishing folk to Australia in centuries past. Looks good, doesn't take much space, runs well, and has endless playability with seed generated random maps. Lots of customization on starting conditions, and even more with mods.
Diposting pada 2 September 2022.
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Tercatat 136.2 jam (Telah dimainkan 136.0 jam saat ulasan ditulis)
It's a good strategy game.
Diposting pada 2 September 2022.
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Tercatat 247.1 jam
This is a must play game for anyone who likes Survival games. The core system is significantly better than Minecraft, the campaign is fantastic, and there's randomly generated worlds including random towns and quests too. It's just a shame the game wasn't completed, because I can only imagine how much greater it could have become. It also unfortunately lacks the fanbase to put out the same level of mod content that Minecraft has. There is a mod which adds back multiplayer support though; which was dropped when the company abandoned the project.
Diposting pada 27 Oktober 2021.
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Tercatat 8.8 jam (Telah dimainkan 1.2 jam saat ulasan ditulis)
Sleeping Dogs has a very compelling story and a GTA feel, but it fails to come close to the level of intricacy that a real game like GTA has. Sleeping Dogs feels more like an interactive story with button mashing fight scenes spread throughout, and those are never fun for anyone. Not only that there's a huge delay in response time and occasional crashing.

I would say this was a good first attempt by United Front, but this wasn't their first game. It's no surprise to me that they went out of business in 2016 considering their lack of attention to detail. What I can say positively about them is that they had good sense partnering with Square Enix and their fabulous marketing team, but all the false hype in the world couldn't save them from mediocrity.
Diposting pada 4 Maret 2020. Terakhir diedit pada 7 Maret 2020.
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Tercatat 3.1 jam
The game uses a secondary updater from a server which has an upload rate of 300KB/s making the download a crawl, and it constantly loses signal from the server requiring a manual quit and restart of the update making the game unplayable. On Mac OS at least.
Diposting pada 4 Maret 2020.
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Tercatat 0.3 jam
Controls don't work, unplayable.
Diposting pada 4 September 2019.
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Tercatat 5.4 jam
Nice little game! It's a fun lowscale rpg dungeon crawler with crafting, a shop to spend your looted treasures on, and a dungeon maker you can use to build your own dungeons and upload them to the workshop and dl and play others creations, and more. It also has built in gamepad support, just connected my PS4 controller via bluetooth in the middle of play and it immediately started working. I got it on sale in a Fanatical bundle so the cost for the game was only $0.698 USD which was totally worth it, I'm glad I got it.

Disclaimer: If I had PS4 Controller Support enabled in Steam it probably would not have worked immediately like that. I leave it disabled so it wont grab my controller forcing me to program a glitchy not-made-for-Mac control set for the games I'm playing that barely works and causes interferece in games that already have built in support and doesnt even work when I connect via bluetooth. So if you are experiencing problems with your PS4 controller in this game, try disabling PS4 Controller Support in Steam. I use Enjoyable for games that don't have built in controller support, it's made for Mac so it works perfectly.
Diposting pada 24 Januari 2019. Terakhir diedit pada 24 Januari 2019.
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Tercatat 135.1 jam (Telah dimainkan 25.1 jam saat ulasan ditulis)
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Excellent Survival Game. Progress is limited by resource location, no level system, which I prefer because that means you progress by exploring and building rather than grinding for exp. Resource gathering is well balanced, not tedious or grindy. No crashing on the Mac version, minor bugs (other than progress lost when game is not shut down correctly), mostly a finished product but missing some convenience features that many games have. Only cost me $0.698 on Fanatical (2018 sale) which is a huge plus.
Diposting pada 8 Januari 2019. Terakhir diedit pada 8 Januari 2019.
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Pengembang telah menanggapi pada 13 Jan 2019 @ 8:48pm (lihat tanggapan)
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Menampilkan1-10 dari 22 kiriman