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Скорошни рецензии на MGTX[ETH]

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Показване на 11 — 20 от 40 постъпления
Все още никой не е оценил тази рецензия като полезна
157.5 изиграни часа
Good game. Overall I would say the gameplay could use a few tweaks but it really holds up well. You might want a guide to explain a few things since the game itself has a bit of difficulty explaining which is not at all uncommon for the time it was made and the console for which it was originally on.

I do recommend checking out some mods to clean up the backgrounds a bit.
Публикувана 27 януари 2024.
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202 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
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41.9 изиграни часа
Like many others, I *want* to like the game.

I actually do like the token-based combat system, though it does not ever get more complicated than the first few runs. It feels tactical, but then again I don't quite have the control to plan as much as I would like for tactical combat and the tactical challenge does not scale up beyond a certain point.. eventually it feels like the 'hard' bosses are simply annoying in that the solution is to repeat the same attack pattern for 20 turns with no deviations.

The trinkets are key to successful compositions, which is why its so strange that they are randomly acquirable (on top of needing to be unlocked in the first place). I would think that the hoarder (already a random element) would simply have all trinkets unlocked available if you have the cash for them, but he doesn't, he just maybe has some of what you want... on top of not even being a reliable element to steer towards.

The stagecoach is kinda cool but unintuitive; I dodged the trash piles at first, thinking it was like a skill-lite minigame.. no you are SUPPOSE to hit the trash with the coach and the damages comes from predetermined random damage points.. huh? Shouldn't that be the other way around? Just an odd decision in my eyes.

The grind is ultimately.. unforgivable. It is not that you don't get content, but the the content is stretched so thinly. The 10th run is very similar to the 30th run which is very similar to the 100th run.
In some ways this *could* be fine, many games have reliable gameplay loops so to speak, but since so much of the run is still unreliable, it is hard to create your own challenges or experiment. The small bit of progression is tied to NOT failing a run (memories). In a game that is designed to 'feel' brutal even if it isn't when you play smartly.. this simply dissuades experimenting even more. It just feels like too many elements are fine on their own, but subtly ripping at eachother when together.

The character backstories also felt.. bad. I like it more when they were simply archetypes, not specific characters.

Some games .. lets take the ever-present Dark Souls with its 'infamous' difficulty.. are really an illusion of difficulty. The game is overall designed in such a way that ultimately anyone can play them, you just might have to grind soul levels or find a cheese strat or a different weapon/armor/buff combo that works for you.
Here you have no reliable tools, you can technically grind candles for unlocks with tiny permanent boosts or unlock randomly available tools. Thats it.

Overall, I'd give the game a 6, which mind you is not a terrible score in my eyes.. many a 6 is still enjoyable and even recommendable with the right audience but here.. I just can't recommend it to most people.
If you want to play a few runs and enjoy the ambiance sure but I don't think most people will be willing to actually 'beat' the game like I did.

The final boss fight is definitely cool but I don't feel like it justified the rest of the game.

Still wanting to try the next DD game but I can't help but feel a bit disappointed.
Публикувана 27 януари 2024.
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6 души намериха тази рецензия за полезна
3.5 изиграни часа
The mechanic is incredibly impressive for a few minutes, but it feels like it never hits a stride. Only two puzzles felt 'good' to me though your mileage may vary. Not every puzzle needs to be 'hard', in fact breezing through can feel quite good too.. This feels more like under-explored mechanic than well balanced.

The story comes across as clichéd, and it becomes even more confusing when you attempt to connect the mystical elements in the ending. I can't help but think that the experience would have been more enjoyable if they had focused solely on the puzzle aspect, removing the unnecessary voiceovers and attempts at profundity. I suspect that in another 10 years, this topic will feel outdated compared to other outstanding titles in the same genre. However, I believe that maintaining the same theme but transitioning to a "show-don't tell" approach without audio could have significantly enhanced the overall experience.
Публикувана 13 август 2023.
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Все още никой не е оценил тази рецензия като полезна
57.0 изиграни часа (20.0 часа по време на рецензията)
The hobo economy is real.
Публикувана 4 ноември 2022.
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3 души намериха тази рецензия за полезна
8.0 изиграни часа
Brilliant start and had a great time searching the environment for the side tasks. Unfortunately, and I do mean unfortunately as I really wanted to enjoy it, the game ruins itself with the second half with a tonal shift, unnecessary themes that are surface deep and go unexplored, tedious mechanics, etc.. Its not ‘bad’ but it fails to land and ends without resolving the one thing I am sure most went into the game to resolve.
Публикувана 27 юли 2022.
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Все още никой не е оценил тази рецензия като полезна
34.9 изиграни часа (25.3 часа по време на рецензията)
Solid base building game, another gem from Klei
Публикувана 9 декември 2019.
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Все още никой не е оценил тази рецензия като полезна
212.2 изиграни часа (109.7 часа по време на рецензията)
Klei has done a fantastic job with ongoing support, features and content. Fun to Play, keep coming back for the holiday events.
Публикувана 8 ноември 2019.
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Все още никой не е оценил тази рецензия като полезна
6,061.5 изиграни часа (5,230.0 часа по време на рецензията)
e s i b r o o d g a m e
Публикувана 1 ноември 2019. Последно редактирана 27 януари 2024.
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Все още никой не е оценил тази рецензия като полезна
9.2 изиграни часа
Recently played though and really enjoyed the witty dialogue and (most) of the character development. There are a few odd choices regarding the multiple endings, but overall worth playing and enjoying.
Публикувана 24 август 2019.
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Все още никой не е оценил тази рецензия като полезна
18.0 изиграни часа
I only played the singleplayer and enjoyed it greatly.
Публикувана 24 август 2019.
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Показване на 11 — 20 от 40 постъпления