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Recente recensies door Trust Factor

1-8 van 8 items weergegeven
1 persoon vond deze recensie nuttig
428.8 uur in totaal (334.1 uur op moment van beoordeling)
Only hacker can survive in a hard time
Geplaatst 4 december 2021. Laatst gewijzigd 4 december 2021.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
93.0 uur in totaal (25.4 uur op moment van beoordeling)
Nice
Geplaatst 25 juni 2021.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
1,228.3 uur in totaal (547.5 uur op moment van beoordeling)
Playing video games with friends is usually more fun than playing alone, and the benefits of communicating and working together make Siege a more enjoyable experience when playing with people you know. Thankfully, solo-queuing isn't an entirely lost cause, as it's not uncommon to find like-minded players interested in coordinating as a team, but you will inevitably come across players more interested in taking the objective on their own. Siege incentivizes teamwork, and when a group of players executes a coordinated assault on the garage in House or top floor of Kanal, it results in some of the most exciting moments you can experience in a team-based first-person shooter.
Siege isn't all about shooting; there's also a large focus on learning and utilizing each operator's unique gadget to assist in taking or holding the objective. The attacking side's abilities range from breaching reinforced walls and creating new doors to dismantling defender gadgets and using cameras to reveal enemy locations. Choosing the right operator and creating a good team of operators whose abilities work well together can make a heavily fortified room much easier to breach. For example, using Thatcher's EMP grenades to destroy signal disruptors can give Thermite's breaching charge the opportunity to create a door into the objective. Meanwhile Fuse's barrage of explosives can force defenders into triggering Lion's motion-detection drone.
On the defending side, operator gadgets consist largely of tools that slow the attackers' pursuit of the objective or prevent it altogether. Mute's signal disruptors cut out the use of any electronic gadgets, such as the recon drones and Thermite's charges. On the other hand, there are gadgets that can incapacitate an attacker altogether. A well-placed welcome mat from Frost can trap an unsuspecting attacker, serving them up for a free kill shot after you hear that unmistakable clamp.
Siege does a great job with its gadget audio, with distinctive sounds that alert you to who you're up against--Zofia's impact grenades make a very distinct, almost hollow sound and can't be mistaken for Ash's breaching rounds or any of the other explosives. The gadgets are what make Siege's combat distinct from other shooters, and while you'll likely get into at least one firefight per round, using your gadget effectively to slow the enemy is just as rewarding as nailing that clutch headshot.
Rainbow Six Siege has always been a game about making tactical decisions and dealing with their consequences, but with every new year of operators and changes, the options have been refined and increased to make for firefights that are as engaging as they are unpredictable. Learning the various operators and how to breach or protect a room with them can be a slow crawl, but Siege makes it easy to understand what your mistakes are, thanks in part to seeing both sides of every match. It rewards patience, persistence, and teamwork, and over the past four years, Siege has not only become Ubisoft's crown jewel of multiplayer action but also one of the best first-person shooters ever made.
Geplaatst 26 november 2020. Laatst gewijzigd 29 november 2021.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
158.3 uur in totaal (151.2 uur op moment van beoordeling)
Hacker everywhere nice nice
Geplaatst 18 april 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
288.2 uur in totaal (225.9 uur op moment van beoordeling)
CS:GO-recensie
Hacker everywhere, trust factor is smart enough. Nice Nice
I love this game !!!
Geplaatst 18 april 2020. Laatst gewijzigd 18 april 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
2 mensen vonden deze recensie grappig
334.9 uur in totaal (87.9 uur op moment van beoordeling)
Trash Game Ever
Geplaatst 28 januari 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
22.1 uur in totaal (9.3 uur op moment van beoordeling)
nice nice
Geplaatst 1 juli 2019.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
2 mensen vonden deze recensie grappig
510.5 uur in totaal (498.0 uur op moment van beoordeling)
Nice
Geplaatst 24 oktober 2017. Laatst gewijzigd 18 april 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1-8 van 8 items weergegeven