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Останні рецензії користувача Akhlys

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Показані результати 301–307 із 307
Людей вважають цю рецензію корисною: 10
83.6 год. загалом (35.3 год на момент рецензування)
I don't understand why so many people disliked the game. I went in expecting it to suck and had a really good time. Maybe it had issues that were patched meanwhile. I only had a single crash, after the shooting range, but you don't even have to go into it
Додано 23 липня 2017 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
10.3 год. загалом
I would give this 5/10
It would have been a fine game. The jumping from shadow to shadow was nice, as were some other abilities. It does have quite a few problems that make it look unpolished at least.
For example, for a game where sneaking is your main way of moving, as all enemies kill you in one hit with quite a distance, you can't hug walls or look around corners better than with just the third person camera.
The twist in the story is painfully obvious and can be guessed just 20 minutes in. Skip this paragraph if you don't want this spoiler but believe me, it will be no surprise. Least the game could have done was "your" side being the light clan and the ones you fight against being the shadow one, so that the twist would have been a bit more of a surprise, though it would still have been obvious.
The level design is nice enough, but there's never any hidden path for you to follow to emerge behind enemies. In fact, there's no "behind" as at least 80% of he enemies constantly walk around.
The speakers seem to be japanese, which I don't understand, or a made up language for all I know, but there's no way the subtitles in any way fits what was said. Some times the subtitles are paragraphes and what was said are 3 words. It would have been better without any voice, really.
You can distract enemies, but only with bells you carry, since aparently, you can't even throw stones. You gotta be pretty near for them to hear the bells, so the best way to distract enemies is to just stand out in the open until they got suspicious and the teleport to a shadow, that works with larger distances.
The graphics are stylisch and look nice, but objectively, they're quite dated. A tree without leaves, for example, has as many polygons as it would have had in an AAA game 10 years or more ago. The graphics never distracted me, so that is good, but I thought I should mention it.

But all of that could have been forgiven, it wasn't a story dense game anyway and mainly fun to play, which is after all the main point of any game. A game can look the greatest ever and still be crap if it isn't fun to play, and a game can look like undertale and still be fun.. save for 4 mayor points that really transform the game from "fun but not great" to "frack this game". In order of severity:

1. No quick way to kill. You get two ways to kill enemies, a normal attack and a shadow attack which you have to unlock. both of these take about 2 seconds (with initiation of the shadow one being an additional second). There's no way at all to swoop in, kill an enemy, flee. In a game where the paths and vision cones of the enemies often interlock and you have to go in in the short time an enemy is free, that is a real flaw. In fact, killing takes so long, in case you alerted the enemies and they go searching you, and one wanders off from the rest.. The search party will probably have come in range again and spotted you by the time you finally killed him, meaning whenever they search you, you can do nothing but hide. The only quicker way is the aerial attack but that one's pretty bugged, see 2.

2. No other ways to kill and no way to dispose nonviolently. One enemy at a time, always the same way, two different animations every time. There's no way to kill two that stand right next to each other, there's no way to use the environment to do it. You can, in fact, drop on an enemy to kill him, but that function is so bugged that I often had to run around a ledge several times until I finally found a spot to do it. There's an unlockable ability to kill enemies on a ledge from below, but I had not yet had any chance to use this, as enemies below climbable ledges are really rare. I don't think I saw even one since I bought that ability.
Not a single way to dispose of an enemy without killing him. Even stealthy games that gave you the option to run and gun instead, like Deus Ex, had options to take an enemy out of the game without killing him. That means on a no-kill run, you have to run away all the time, making it really not much fun to play.

3. The bosses are absolutely unfair. The whole game you've trained yourself to hide in the shadow and sneak and plot your path. Both bosses before the end one have a sixth sense to know exactly where you are. Disappointing but still kinda fine with the first one, as he rather slowly just walks in your direction and does not attack until he actually saw you, so you can stay far away from him until you dispatched the other enemies in the area.
The second boss though is a sniper sitting in a tall tower that sees you as soon as you are in line of sight, no matter if in the shadows or not, and teleports to a different tower as soon as you get too near. This was OK at first, as you leaped from cover to cover up to the tower, but later, normal enemies were introduced. Because there's no way of quickly dispatching of an enemy (see 1), killing someone that is in line of sight of the sniper results in your death, and since you usually teleport to a shadow near the enemy, you often only know it was when it's already too late. A shadow patch looks ideal to kill the enemy so you teleport there? too bad the sniper can see you. If that wasn't enough, there is a thunderstorm going on, so even if you are in shadow and out of line of sight of the sniper, a lightning will reveal your position to every nearby normal enemy, and one happens every few seconds. This is means pretty much no place can be used to recharge your shadow ability without getting spottet.
The end boss is laughably easy in comparison, managed it the second time and only failed the first because I had no idea what to do, while ol' sniperboss needed something in the ballpark of 15 tries.

4. The saving system. All of the other points could have been really reduced in severity if this one wasn't there. The game has no quicksave. In fact, it has no manual save at all. All you have is an autosave, and the save points are really few and far between. Exit the game and start it later again? Back to the start of the level even if there were save points in between. Made your way through undetected, killed tens of enemies, and one of the last one sees and kills you? Though luck, you start again at the start of the level because there never was a save point, which may have been 20 mins or more ago.
This is particularly rage inducing in the case of an enemy like the second boss above. Sure, that one saves after you stormed the hill, before other enemies were introduced.. but then you go to the next tower, really slowly, killing everything in your wake, reach it, go towards the next tower, teleport behind an enemy that you're sure is still out of line of sight (you can't be sure as you can't see sniper yourself).. well tough luck, he wasn't, you are kill and you can start again at the place other enemies were introduced, before the first tower. And if you somehow managed to survive that, there's a third area full of normal enemies (as many as a normal level) in addition to a superbly positioned sniper boss.
This was so infuriating that I pretty much gave up any 'good' way to play this game and just pretty much ran past enemies, giving no sht if they spotted me or not.
Let me save whenever I want, if the game gets too easy then, well that's on me, isn't it? Or at least distribute the save points a bit more than uncle scrooge distributes free money.
Додано 14 липня 2017 р.. Востаннє відредаговано 14 липня 2017 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
0.1 год. загалом
It just.. wasn't fun. It had the quality of a flash game, but some of those are even fun. I would be so pissed if I paid $10 for that, I'm still a bit miffled I paid $1 for the bundle (not a single game worth anything in it yet)
Додано 5 квітня 2017 р.. Востаннє відредаговано 5 квітня 2017 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
7.9 год. загалом
Deadpool ist ein lustiges Spiel und alles in allem recht cool gemacht.
Schade nur haben sie es mal wieder so vollkommen verbraten was Konsolenumsetzung angeht, die Steuerung ist richtig mies. Standardbelegung für blocken war soweit ich mich erinnere auf B oder etwas ähnlich abwegigen, während "Fokus" (nur sicht ausrichten auf wichtige Sachen, nie im Spiel wirklich wichtig) auf F ist. Und das nur als Beispiel. Am schlimmsten war, dass man es nicht frei neu belegen kann, man hat nur eine Hand voll Tasten, auf die man Aktionen legen kann. Granaten werfen auf Maustaste 4, weil man eine Maus mit mehr als drei Tasten hat? Keine Chance.
Додано 29 грудня 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
0.7 год. загалом
maybe it's because I'm not usually a racing fan, but it was damn stupid. firstly, the UI. we all know console ports suck, but this was a whole other level. F1 to change between different parts of the menu, seriously?
then the game itself. the driving was nice enough, I give you that, and the idea of one race etc on each signal was too.
but if you give no actual marker of the way, at least make sure that the shortcuts that seem to lead in your direction actually do so. I quickly learned to avoid them because some I used turned me to a whole different way and street. also, either zoom out the minimap or don't give us many potential streets to use where some go elsewhere after the short distance the minimap shows.
seriously, the whole game seems to be less about driving skill and more about memorizing the map.

cue "rablerablerable you said yourself you're not a racing fan you don't get to judge a game you paid money for!"
Додано 27 листопада 2016 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 9
10.8 год. загалом
Ich mochte Motherload als Flashspiel sehr, aber die Pro-Variante ist einfach zu nervig.
Beginnen wir mit dem Positiven:
- Es hat mehr Bombentypen, zum Teil interessante (die man aber höchstens für die Puzzles mal braucht)
- Auf diversesten Tiefen hat es Basen, wo man Treibstoff kaufen, reparieren, Mineralien abliefern und Items kaufen kann, man muss also nicht mehr jedes mal ganz nach oben.
- Es wurde versucht, etwas wie eine Story reinzubringen
- Es ist nicht mehr so verbuggt wie die Flash-Variante
- Für alles ausser Items kaufen muss man nicht mehr in einen Shop; Treibstoff wird beispielsweise automatisch aufgefüllt, wenn man am entspr. Gebäude vorbeifährt
- Man kann mit Erz kombos machen, Platin und eisen geben z.B. einen sehr wertvollen Magneten.

Nun das Negative:
- Es gibt nun Metallplatten, die man nur durchbrechen kann, wenn man eine (viel zu teure) Elektrobombe kauft, wodurch die Platten nicht verschwinden, sich aber in Lava verwandeln
- Es gibt nichts mehr, das die Lava weniger Gefährlich macht, selbst mit maximaler Panzerung verursacht sie ca. einen viertel schaden, und man muss besonders weiter unten oft durch sie hindurch.
- Es gibt Metallplatten, durch die man nicht hindurch kann, ganz egal mit was - will man einen senkrechten Schaft zum abbauen machen und eine solche ist im Weg, Pech gehabt.
- Questitems sind von Anfang an im Boden, aber solange man die Quest nicht bekam, als unzerstörbare Pyramiden, wieder nervig beim Schachtbauen.
- Es gibt mindestens ein Kombo, das weniger Wert ist als das, was man reinsteckt.
- Viele items gibt es nicht in allen Shops. Beispielsweise das stinknormale TNT gibt es fast nur im allerobersten, unten kann man nur C4 kaufen, was einen grösseren Sprengradius hat. Meist wäre TNT viel praktischer, auch weiter unten, aber andauernd zur obersten Basis geht auch nicht. Warum sie nicht einfach allen Shops alle Items gegeben haben, weiss ich auch nicht.

Es gibt noch einen Negativpunkt, den grössten und den Grund, warum ich aufgehört habe, es zu spielen:
- Zwischen der letzten Basis und dem Ende liegt extrem viel Raum (letzte Basis auf 7000 Fuss, Ende auch nach 13000 (geschätzt, nach 12000 streikt der Zähler) nicht erreicht). Das wäre schon für den Treibstoff hart, aber da man durch massenweise Lava muss, muss man eh andauernd wieder zur Basis hoch, um sich zu reparieren. Mehr oder weniger läuft es so ab: Runter, ~8 Blöcke zerstören, wieder rauf, immer und immer wieder. Als es mir zu Bunt wurde, habe ich die Stoppuhr gezückt. Jeder Weg, sowohl runter (senkrechter Schacht, Freifall) als auch rauf brauchten, an der Stelle, an der ich war (nicht zuunterst) sage und schreibe 58 Sekunden. Für alle 8 Blöcke braucht man also 2 Minuten mindestens.
Als mir dann das TNT und auch C4 ausging und die unterste Basis es nicht hatte und die zweitunterste (nochmal ne halbe Minute oder so weiter oben) auch nicht, hab' ich aufgehört. Irgendwann ist das Mass voll.
Warum haben sie nicht einfach ein Teleporterupgrade eingebaut, mit dem man einen stationären Teleporter ablegen kann und zur basis 'porten und nachher wieder zu ihm zurück und ihn wieder aufnehmen kann, ist mir schleierhaft. Sie hätten ihn ja $80'000 machen können oder so.

Ich weiss nicht, wie das Ende aussieht, aber ich werde es wohl auch nie erfahren. Ich bin doch kein Affe, der für 10 Blocks Tiefe 2 extrem Teure Bomben und 2 Minuten Wartezeit auf sich nimmt.

EDIT:
Ich fand die echte Fortsetzung von Motherload. Sucht mal nach "Mining Mechs". Es ist, was dieses Spiel hätte sein sollen, zu einem fünftel des Preises. Sachen wie Shops in der tiefe, was ich hier als positiv angemerkt habe, fehlen zwar, aber es hat einen grossen Vorteil: Im Gegenteil zu diesem Spiel hier macht es Spass. Wohl grösste Abweichung vom klassischen Motherload its: Man hat keinen Treibstoff mehr, dafür aber ladet man sich an "Ressourceleeren" Erd-Feldern beim Abbau Dreck auf den man entsorgen muss. IMHO gute Änderung. Durch die schon abgebauten Kanäle kann man sich frei bewegen, man kann nur nicht mehr abbauen, wenn der Tank voll ist.
Das backtrackingproblem von diesem Spiel hat es aber auch. Weit unten hat's massenhaft steine im Weg und man kann nur 5 bomben tragen, und der einzige Ort, der bomben verkauft, ist auf der Oberfläche. Der Weg ist aber ~10 Sekunden, nicht eine Minute wie hier.
Додано 30 серпня 2014 р.. Востаннє відредаговано 27 листопада 2023 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
14.7 год. загалом (0.4 год на момент рецензування)
Do not get that game. I saw a few awful ports in my time, with bugs that just shouldn't be there (like Saints Row 2 running too fast or slow if your processor has a different rate than the Xbox one) but it was never just as unplayable as this piece of crap. The mouse feels like you were really drunk, it's nearly impossible to accurately target something. I even went through the menus with the keyboard because it was that awful. Then you turn off vsync and it works as it should, but only in the menu and ingame you hardly turn at all.
I have no idea if that game is supposed to be great on console or not, but don't get it for PC, it's a mess. Probably the first time I stopped playing at the first save point.
If I bought that thing in a store, it would be the first game ever I'd be bringing back.
So not spend money on this. Seriously. I have no idea how much I paid for it as I had it in my library for quite some time, but even if it was 50 cent it would have been too much.
Додано 28 грудня 2013 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
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Показані результати 301–307 із 307