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正在显示第 1 - 10 项,共 15 项条目
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总时数 41.2 小时
I love gameplay being made framerate dependent retroactively. Somehow isn't even the worst issue they just introduced either.
发布于 2024 年 8 月 30 日。
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总时数 82.8 小时 (评测时 57.8 小时)
Pros:
Great soundtrack.
Gameplay is great.

Cons:
Game runs like ass.
Microtransactions that can barely be called micro.
发布于 2023 年 11 月 28 日。
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有 3 人觉得这篇评测有价值
总时数 125.6 小时 (评测时 123.2 小时)
Can no longer launch the game from Windows after the most recent update. Linux appears to launch it fine, but it is a pain to have to reboot just to play.
Edit: Another update and it doesn't launch on Linux either. Very cool.
发布于 2023 年 10 月 22 日。 最后编辑于 2023 年 12 月 15 日。
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总时数 19.2 小时 (评测时 18.9 小时)
As of a recent update EAC pops up "Game Security Violation Detected (#00000010)" during launch, rendering the game unplayable with EAC enabled.

Update:
On any system I have that can launch it with EAC enabled it gives a "Easy Anti-Cheat Hash Catalogue not found" message and prevents multiplayer.
发布于 2023 年 8 月 25 日。 最后编辑于 2023 年 9 月 25 日。
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总时数 6.9 小时
抢先体验版本评测
Any chance of me playing this again died when Proton support did.
发布于 2022 年 8 月 17 日。
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总时数 830.7 小时 (评测时 630.8 小时)
I tend to mod games if they support it, but I rarely mod Terraria and still played it for a few hundred hours anyways.
发布于 2021 年 11 月 29 日。
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总时数 0.4 小时 (评测时 0.1 小时)
抢先体验版本评测
I got Zero Caliber in a Humble Bundle, otherwise I would have refunded it and not left a review. It was the main reason I got said bundle.

The only locomotion option is smooth, which makes me sick very quickly.
Having watched some of my friends play I can say it at least looks fun.
发布于 2021 年 3 月 7 日。 最后编辑于 2021 年 3 月 7 日。
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总时数 174.2 小时 (评测时 170.1 小时)
抢先体验版本评测
I never got into Factorio, but this has been amazing so far.
Building, exploration, and combat all feel good. I started by making two small bases, which have merged into one tangled mess of safety code violations. I now have two large bases, and several smaller ones. Most of them should be torn down and rebuilt. Enough hostile wildlife to populate several zoos has died, and I haven't even bothered with ranged weapons yet. Multiplayer has worked fine, barring a bit of de-sync.

It works fine on Linux with Proton and on Windows 7 with some tweaks.

For Windows 10 users that are crashing like one of my friends was, add `-dx11` to the launch parameters.
发布于 2020 年 6 月 29 日。 最后编辑于 2024 年 12 月 2 日。
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总时数 55.9 小时 (评测时 19.7 小时)
Pros:
The single player content is great! The weapon selection feels solid, and the story is suprisingly in-depth. There is somehow more power fantasy than DOOM 2016's story, and it ties the classic Doom storyline in.
The only mechanic I do not like is having to depend on the chainsaw to refill ammo due to being unable to stockpile it. The shotgun burst mod from Doom 2016 was replaced with autofire, but the ammo pool being so small makes it feel almost as useless. It is odd, especially after having played through DOOM 2016 recently. Crouching was also removed, but it wasn't needed.
The visuals are great, even when dropped to high.

Cons:
Battlemode is an awful PvP experience. If forced to pick between it and Warframe's conclave mode I would pick conclave. Even worse, not playing it means missing out on later event track rewards if you are not able to play singleplayer for dozens of hours to make up for the event objective points it provides.
发布于 2020 年 3 月 21 日。 最后编辑于 2022 年 3 月 5 日。
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总时数 11.9 小时 (评测时 11.9 小时)
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Survived By was a fun game, despite being aggressively monetized. Overlooking that issue it is a game I would likely play semi-regularly. The combat was generally enjoyable, although I never got far into the late game to know if it stayed that way. The grind wasn't too bad to start, but it got exponentially worse as I climbed equipment tiers. The art style was decent, but I have seen much better (and worse) from other games.
发布于 2019 年 11 月 26 日。
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正在显示第 1 - 10 项,共 15 项条目