144
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Vash(88) 님이 최근에 작성한 평가

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41-50/144개 항목을 표시 중
10명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 2.5시간
95% positive? I feel like I'm playing a different game than the rest of the community. I was expecting a lot more with a score like that.

Shadow Tactics has a few good elements going for it that include the art design, along with a few interesting game play mechanics. Apart from that it is a mediocre stealth game at best largely due to the horrific controls and lack of pause function.

Handling your characters in this game is an exercise in redundant frustration. This is magnified by the lack of a pause function. This game massively penalizes you for the slightest mistake, yet it is remarkably easy to click the ground right next to an enemy's feet.

The devs implemented a quick save option and actually put a timer on screen that is constantly reminding you to save the game. There is even a part in the tutorial that suggests you quick save because you're about to take down an enemy. So pause function bad but quick save crawl is good?

The devs have made it abundantly clear that there will never be a pause function, yet this game is in such deperate need for it that i found myself mashing the space bar out of "instinct".

Then there is the camera... Omg the camera is dreadful. It is kept at a terrible angle and the way it orbits makes it so you can never tell what the hell is actually going on


This game could be amazing, but it is brought down hard by some of the most clumsy controls i have ever seen in a top down game of any kind

Give it a shot at 75% off or better, but don't be fooled by the 95% positive rating like i was
2020년 7월 18일에 게시되었습니다. 2020년 7월 18일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
12명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
2
기록상 8.4시간 (평가 당시 7.0시간)
This is a tough one. This game has fun combat at times, and the looting is very satisfying. Unfortunately a mixture of clunky controls, painfully bad human AI, and immersion breaking gameplay elements bring the experience down hard.

The two handed weapon against zeds is a blast. I found myself craving a little play time just to go bash a few skulls. The ability too interact with the zeds with your off hand while using small puncture weapons is another cool feature that made sneaking around a lot of fun. Once it came to human enemies, things change a bit for the worse. Any agro'd enemy seemed to be happy to charge around the corner and get blasted in the face with my shotgun like the 10 before them, and they more or less ran around like maniacs when not taking turns to get shot in the face, but more on the AI later.

Its a visually pleasing game. Kinda reminds me of the style Telltalegames used for The Walking Dead series. There were some dark and creepy moments that provided some of the best vr atmosphere to date. It's too bad those moments didn't last for too long.

https://steamoss.com/sharedfiles/filedetails/?id=2166607316

I'm only 10 days in, and I can tell that there are ups and downs to the looting system. Every time you go back to an area previously looted, the loot has respawned. Each day that passes results in less loot spawning in, but it didn't make a lot of sense for it to be constantly shifting around at night. The act of searching through cabinets and closets is a lot of fun and reminds me of HL:A. One personal gripe is that there is never anything to be found on dead zeds, and enemies like to smash their weapons on the ground when killed.

Once things started to get more hectic, I felt the clunky controls taking a tole. There is a weight to everything in the game. This works well with melee combat, but it often led to me tossing my single handed weapon on the ground instead of my holster. I lost multiple high quality shivs because of this and that is extremely frustrating when it happens. Unless you take a solid second and exaggerate your every hand gesture, your gear is likely to go flying around the environment.

Then there is the (lack of) human AI. I found myself held at gunpoint for medical supplies by a woman while a group of walkers walked up and started attacking her. She just stood there pointing her gun at me until being bitten. Kinda takes you out of the experience. I found myself just killing anything and anyone with 2 legs and felt nothing because the humans were just as brain dead as the zeds

And then there is the daylight mechanic. When you are out looting, you have a limited amount of time before the bell rings and all the angry zeds comes out. You are meant to loot and leave before the bell goes off. I got caught out in the open once so I figured I would wait out the night under a house while the horde roamed the streets. 15 minutes later I was searching the forums to see how long night lasts only to find out it lasts forever. The planet just stops rotating when the sun goes down? This feels lazy and left unfinished. Why not have the option to wait out the night but take a stamina drain for it? It is just another thing that pulls you out of the experience.

The health, food, and stamina system also leaves something to be desired. I'll keep this part short, but let's just say the devs believe that eating a few granola bars and drinking a few sodas will literally KILL a healthy adult... This is what i call artificial difficulty. They couldn't figure out how to balance the game, so they make a poptart deal more damage than a zombie biting you on the neck

It is a fun vr experience at times, and I had a few great scares from the Zeds while looting. Would be nice if the zeds didn't EXPLODE THE DAMN DOORS! Seriously though, if you so much as touch a door nob with a zed on the other side, the door will loudly explode in your face as the hulk zombie walks through it. Sadly a few cool ideas doesn't make up for the number of immersion breaking gameplay elements and clumsy controls.

Worth it at %50 off
2020년 7월 14일에 게시되었습니다. 2020년 7월 15일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
기록상 0.0시간
Some of the notes on this song (including the very first 2) are bugged and will bring your score way down.

Avoid if you are buying the songs individually
2020년 7월 14일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
11명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 1.2시간
앞서 해보기 평가
6 months after release and there is no match making in a game where a full team that communicates is imperative to your success

Avoid

11/20 edit: they've added match making... But it's in an alpha state? Ummmm what?
2020년 6월 6일에 게시되었습니다. 2020년 11월 13일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
25명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 0.0시간
These devs deserve every penny we can throw at them!

Rock and Stone!
2020년 5월 14일에 게시되었습니다. 2020년 5월 14일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
12명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 0.0시간
These devs deserve every penny we can throw at them!

Rock and Stone!
2020년 5월 14일에 게시되었습니다. 2020년 5월 14일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 26.3시간 (평가 당시 9.2시간)
Half Life in VR = win
2020년 3월 23일에 게시되었습니다. 2020년 12월 16일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
14명이 이 평가가 유용하다고 함
기록상 53.4시간
Woke garbage. Bl1 and 2 did an amazing job blending mature content with childish fart joke style humor.

Bl3 just screams woke pandering at every angle

Also, any well established publisher/developer that takes an Epic exclusive deal has the moral backbone of a turkey sandwich
2020년 3월 16일에 게시되었습니다. 2021년 9월 12일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
8명이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
기록상 10.1시간
This review is based on the fact that i found the game boring. So giving it a thumbs down is a "no brainer"
2019년 9월 13일에 게시되었습니다. 2019년 9월 13일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.0시간
Good on the devs giving this to the early access owners!
2019년 8월 8일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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41-50/144개 항목을 표시 중