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18 Personen fanden diese Rezension hilfreich
31.7 Std. insgesamt
Early-Access-Rezension
Showed proof to devs of a top player exploiting / cheating while streaming. Devs told them to knock it off instead of banning, dont know what game dev just allows cheating to go unpunished
Verfasst am 23. November 2024.
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Ein Entwickler hat am 26. Nov. 2024 um 12:20 geantwortet (Antwort anzeigen)
1 Person fand diese Rezension hilfreich
104.9 Std. insgesamt (63.8 Std. zum Zeitpunkt der Rezension)
Better than new world
Verfasst am 21. September 2024.
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4 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
3
13.3 Std. insgesamt
Fallout: New Vegas or Failout: No Wages as I like to call it, is the worst sequel to any game I have ever played and it is clearly inferior to both it's predecessor and it's successor. Bethesda made a mistake when they handed over the golden gem that is the Fallout series to this group of nobodies and here is why:

The first thing that is absolutely unequivocally awful about this game is the dialogue. What's the problem with it you may ask? Well there is clearly too much of it. It has tons and tons of dialogue with everyone as if you care about the characters or the world. If you're a tad bit curious because you're a friendless virgin with no life, you might want to know about the details of a fictional world and what goes on in it. Well this game is the game for you ♥♥♥♥♥♥♥ because these NPC's literally never seem to shut up. Any question you might have about the world or setting it's possible that somewhere somehow one of these NPC's can accommodate you with an answer. Who needs answers when I want to shoot random things in a subway? As if having a bunch of dialogue and characters to talk to wasn't a chore enough it also gives you a bunch of needless dialogue options. Fallout 4 fixed that for us. Dialogue wheels are for real men, needing 80% medical knowledge to heal a wound is for sissies who want to "roleplay." Roleplay me being a dominant top and you being my subordinate bottom. You know the hole only gets deeper for these hacks, because like older RPG's they actually make it so that verbal encounters and roleplaying are more important than combat. They even made the mistake of giving you this option more often than they give you straight action encounters. Hey losers it's not 1997 anymore take your Infinity Engine game script back and give me some corridor action sequences followed by some one liners or get the hell out of this industry already.

Also it doesn't have a villain. What kind of ♥♥♥♥♥♥ game doesn't have a preset villain to hate? I mean it does have characters and factions you can side with but you have to actually think about what they represent and what repercussions they would have on the Mojave/Vegas area. I cant hate on Obshitian entirely here because Bethesda made this same mistake with their mostly forgettable and crappiest game Morrowind, but that is beside the point. It also didn't keep the importance of Bethesda's brilliant black and white morality system instead opting for a faction based system that relied more on your relations to certain characters or groups rather than a vague idea of morality. Which sucks because how am I supposed to know whether I'm a good person or not if the game doesn't give me good or bad points? It gets even worse when the characters and factions come to represent complex themes and ideas. You know like capitalism vs socialism, corrupt-democracies vs militaristic dictatorships, Keynsian economics (Bulls and Bears), Hegelian historical determinism represented by the conflict of factions vs the freewill of the player to change things... Boring is what I have to say to all that. I mean it would be bad enough if we only had to deal with these things in the main quest and the major three factions but we have to see themes and loaded ideas even in the most minor of factions. Like the Boomers who are militaristic isolationists, The Followers doctors and scientists who are neutral to every other faction and try to help the less fortunate, and The Brotherhood of Steel who aren't the cool armor clad action stars they're in the Bethesda games in this game they're just paranoid hoarders of technology... Lameeeeeeeeeeeee, why would any person or group want to keep a technological advantage over others in an environment where resources are scarce and people are desperate and hence prone to be more dangerous? There aren't any cool factions like people who want ears and fingers for no reason or a merc company that seems to have endless funds and no reason to exist like my favorite group Talon Company. Give me a mission where a giant robot kills other robots for no reason and I get to shoot things. Bethesda knows how to make an action-sci-fi game not like these talent less hacks. The game setting is also a war in a desert over resources, between a corrupt but modern democracy and a slightly less technologically advanced foe who is more determined to win out of desperation and fanaticism and between them is an opportunistic businessman who is reaping the benefits of their mutual folly. Who has ever heard of such fictional nonsense taking place in real life? I almost have to compliment their imagination because clearly this could never take place in a world called Earth. They're all fighting not for ♥♥♥♥♥♥♥, money or to see my dad Liam Neeson like in my favorite game Fallout 3 but for a Dam... What is so important about a dam that gives you both water and electricity in a vast area? Fighting in the Mojave over resources almost makes me wish for a Bethesda Fallout game.

As a side note, in Mass Effect 3 you got these things called War Assets because you were fighting a war or at least that is what we were told. At the end of the game you didn't really see much of these war assets or their effect on the battle or even if they helped defend anything, but if my bros at Bioware said they were there I'm sure that they were. We were also told all our actions throughout the two previous games and the third installment would culminate into drastically different endings... Anyway, something truly stupid that Obsidian did was at the end of Fallout New Vegas and each of it's expansions they actually told you how your choices effected the world and what consequences your actions had. Some individual quests you did with minor factions could have broad sweeping consequences on the ending and even if you skipped the quests of certain factions or people it could mean their doom in the long run. Helping certain factions even though you also helped a seemingly unrelated faction might also effect things negatively or positively for that faction(s). It's like these tactless nerds actually cared how you effected the games world or something, what a bunch of losers. As if that wasn't enough unlike Bioware these absolute madmen actually took the time to show representatives and resources of the factions who you helped in the final battle of the game. Kind of pointless to add all that in if you ask me who would ever even notice they went through the effort to do that? I guess game journalists agreed with me, because they had my back on this one and they gave Mass Effect 3 the super high score that it deserved and gave Fallout: New Vegas a bad score to show people their disdain with such effort and attention to world building. Only entitled morons care about how their actions effect the world.

To top it all off, Those idiots at Obsidian went through the trouble of having people from the original Fallout games work on and write this one. Why not just get great minds like Todd "The Rod" Howard and Pete Hines to come up with great ideas like.... Ummmm, Super mutants that shouldn't exist on the east coast, or the Enclave which shouldn't quite exist to the extent that they do on the east coast or how about water that is radiated everywhere but an air craft carrier city which is already sensitive to rust can also endure decades of constant radiation you know with people living inside it all the while. With hardly any need for maintenance. Enough about Bethesda's brilliant decisions though, lets talk about the writers here. Tim Cain was the original creator of Fallout, he started working on Fallout 1 at Interplay as a side project that the executives at Interplay didn't have much faith in. They planned on cancelling it at least twice. In fact due to mismanagement Interplay had it's game division which would go on to make or have at least a part in the majority of games we now see as a PC RPG golden age in converted granary silos made to house
Verfasst am 3. August 2024.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
0.8 Std. insgesamt
league better
Verfasst am 21. Juli 2024.
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Niemand hat diese Rezension als hilfreich bewertet
85.7 Std. insgesamt (15.4 Std. zum Zeitpunkt der Rezension)
always a good day to die for managed democracy
Verfasst am 17. Februar 2024. Zuletzt bearbeitet am 6. Mai 2024.
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Niemand hat diese Rezension als hilfreich bewertet
7.5 Std. insgesamt (2.8 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Corporations will kill you if you dont hit quota just like in real life
Verfasst am 17. November 2023. Zuletzt bearbeitet am 17. November 2023.
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Niemand hat diese Rezension als hilfreich bewertet
428.6 Std. insgesamt (92.3 Std. zum Zeitpunkt der Rezension)
shadowheart dating simulator
Verfasst am 12. August 2023. Zuletzt bearbeitet am 21. August 2023.
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21 Personen fanden diese Rezension hilfreich
4 Personen fanden diese Rezension lustig
2.0 Std. insgesamt
HAHA FUNNY RICK AND MORTY VOICE THAT MAKES THE GAME SOOOOO GOOOD
Verfasst am 5. April 2023.
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1 Person fand diese Rezension hilfreich
456.8 Std. insgesamt (39.2 Std. zum Zeitpunkt der Rezension)
its a nice fresh mmo
Verfasst am 3. Oktober 2021.
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Niemand hat diese Rezension als hilfreich bewertet
1,333.9 Std. insgesamt (1,244.0 Std. zum Zeitpunkt der Rezension)
this game is a full time job
Verfasst am 2. Dezember 2019.
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