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Análises recentes de HooLooVoo

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The game is extremely fun for someone who is looking to scratch their ARPG itch. Different classes have distinct play styles and the skills feel very satisfying to spam. Falconer is definitely the stand-out for me.

I like how the game doesn't punish me that much for blindly experimenting random builds. I never really liked reading and watching guides at least until I feel like I've already exhausted all my options.

I'd say that the difficulty of the game is on the easier side of things up until around 300 corruption where the mob density spikes and most nukes can 1-shot my character. At this point, min-maxing defensive layers and squeezing out as much dps as you can is a must. I've reached 700 corruption as I write this and while I enjoyed the grind, I don't think that I will do it again for my next characters. There isn't anything to chase after reaching empowered monolith right now. It also felt like the characters already reached their peak around lv 70 or 80 in terms of how fun they are and going beyond that is pretty much just about getting more damage.

Biggest upside of the game for me is the forging (crafting) system. The loots here are actually worth checking in contrast to other games where you're only looking for an extremely rare drop and most items are useless. Crafting makes this interesting as I can make good gears with the right knowledge and luck. The fun part is I have access to forging while I farm so I'm just gamba'ing all the time.

The game definitely needs more polish in terms of class balancing, end game content, faction restrictions, client performance, UI designs, and multiplayer activities. But overall, I'm satisfied about the game I'm optimistic about its future updates. Will gladly recommend it to anyone who wants to try out a new ARPG.
Publicada em 7 de março de 2024.
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