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Neue Rezensionen von DarkSoulsMom420

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Ergebnisse 21–30 von 30
2 Personen fanden diese Rezension hilfreich
535.9 Std. insgesamt (32.6 Std. zum Zeitpunkt der Rezension)
Great to find a real racing sim that's still enjoyable to play with gamepad.

The physics here are SO GOOD, the sensation of speed and weight transfer and sliding through turns is really intense. DiRT Rally has been a great introduction to rally racing, and in my 30+ hours so far I feel like I've learned a lot about the sport and the cars. I highly recommend turning off the driving assists and HUD overlays and experiencing this great sim from the cockpit view.

The racing experience is near-flawfless. The Career Mode is servicable but a little thin. You're immediately dropped into short (six stage) races in the easiest (Open) league with your choice of one of three 1960s rally cars including an Alpine A110 and Mini Cooper. You hire a team of mechanics for field repairs and upgrading cars over time, but this is all pretty simplistic. There's a good amount of tuning options but the cars all seem to drive well with the default tune, unless you want to adjust to your personal driving style you don't NEED to be a tuning nerd.

The selection of courses is decent but not spectacular, but what's there is terrific, and I'm happy to take quality over quantity. Rallycross and Hillclimb modes add a bit of variety but it would be nice to see more rally courses as DLC.

The online daily/weekly/etc. challenges help keep the game fresh. Overall I'm really happy with this game. It has a satisfying amount of learning curve but is really fun and exciting to just chill out with. Highly recommended.
Verfasst am 25. November 2016.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
5 Personen fanden diese Rezension hilfreich
0.2 Std. insgesamt
Bundle fodder. I would have liked this okay as a card game as a teenager, but it's super simplistic, lacking in any strategic depth, and not well suited to a digital port.

It's a player vs deck solo card game where most of the cards are either a monster (combat), good event (heal / find an item) or bad event (take damage, lose x turns unless you have item y). Combat is a pair of 2d6 rolls + a basic combat stat. The presentation is okay but the UI is overly complicated for such a simple game.

Unless you have serious nostalgia for the original card game, there's nothing to see here.
Verfasst am 21. November 2016.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
32 Personen fanden diese Rezension hilfreich
4 Personen fanden diese Rezension lustig
15.1 Std. insgesamt (7.3 Std. zum Zeitpunkt der Rezension)
A couple questions to ask if considering TIS-100:

1) Am I deeply fascinated by 1970s/early 80s retrocomputing?
2) Am I at least a little bit attracted to the idea of poring over detailed hardware/API documentation, looking for clues and tricks?

If you can answer yes to these questions, TIS-100 is soooo going to be your jam.

This is very likely the nerdiest game I have ever played. It simulates a fictional multicore computer (loosely inspired by the Connection Machine), provides you with a list of "diagnostic tasks" (puzzles/challenges), with nothing but the friendly manual for company. The TIS is programmed through a simple assembly language, with only room for a small number of instructions in memory. It doesn't take long before the puzzles force you to optimize and get tricky, and in doing so you'll get some experience with real-world programming concepts like process synchronization and I/O blocking. The game is also a pretty good intro to assembly language in general, and how computers work at the chip level on a simple architecture.

Beyond the specific mechanics of the puzzles, TIS-100 has a lot in common with other Zachtronics games. Like Spacechem and Infinifactory, most of the puzzles are some variation of "you receive something from an input node, do some operations on it, send it to the proper output node as efficiently as possible," which is a good template with endless room for variation. Like those other games, your solutions are graded on various metrics and a lot of the fun is in optimizing your creations to compete against your friends on the in-game leaderboards.

This is the least flashy and least mainstream Zachtronics game, but if you enjoy programming and weird old computers, it's pretty amazing.
Verfasst am 26. September 2016.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
4 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
15.1 Std. insgesamt (6.1 Std. zum Zeitpunkt der Rezension)
Ten years later and I'm still scratching my head trying to figure out how such a goofy, eccentric game also manages to be The Best Zombie Game.

Technically, I rate this port 4/5. I'm a little disappointed there is a noticable momentary frame rate drop when you send a bunch of zombies flying (disappointing because it's a 10 year old game running on pretty beefy hardware, a 2GB GTX 960 + 4GHz i7 + 32GB RAM). These moments of slowdown never impact playability though. The textures look a little dated close up, but otherwise the game looks and plays fantastic on PC. Gamepad support is good without any extra trickery.

This is one of Capcom's finest, I'm glad to see it on Steam.
Verfasst am 18. September 2016.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
4 Personen fanden diese Rezension hilfreich
0.2 Std. insgesamt
The artwork, especially the animatons of the title characters, are so good and so charming. Unfortunately, it didn't take long for this game to get "nintendo hard" and not in a good way. For a puzzle-based game there's too much precise jumping required almost immediately after getting together with the blob. The physics and controls feel sluggish and floaty and collisions with the enemy blobs are a little hard to judge. I got this in a bundle and it's not terrible but I didn't really stick around long enough to get to the puzzle part. If I want a Blob fix in the future I'll probably reach for the emulated NES version instead.
Verfasst am 25. August 2016. Zuletzt bearbeitet am 25. August 2016.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
2 Personen fanden diese Rezension hilfreich
0.1 Std. insgesamt
Worth the ten minutes, this is cool and interesting.
Verfasst am 14. August 2016.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
31 Personen fanden diese Rezension hilfreich
22.8 Std. insgesamt (22.1 Std. zum Zeitpunkt der Rezension)
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
Verfasst am 12. Dezember 2013.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
4.2 Std. insgesamt
I went in a little skeptical that a US developer could make a decent bullet hell SHMUP but have been pleasantly surprised. Pretty solid, especially from a small indie team. Great soundtrack too!
Verfasst am 27. Dezember 2011.
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Niemand hat diese Rezension als hilfreich bewertet
49.5 Std. insgesamt (32.8 Std. zum Zeitpunkt der Rezension)
Such a good -- and tough -- puzzle game. I don't think a computer game has ever made me feel *smarter* than Spacechem.
Verfasst am 27. Dezember 2011.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
40.3 Std. insgesamt (36.8 Std. zum Zeitpunkt der Rezension)
this is the best platformer I have ever played, no joke
Verfasst am 24. Januar 2011.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 21–30 von 30