109
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428
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Recent reviews by CaliberPlex

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Showing 1-10 of 109 entries
No one has rated this review as helpful yet
11.4 hrs on record (11.3 hrs at review time)
A very charming horror game with fun challenging gameplay to master. Love the designs and aesthetics of the whole game (especially Crail, he is TERRIFYING and I love him like my own son). Love the small behaviors of the monsters like Rodland sneaking up on you while you're doing a test or Crail suddenly appearing behind your map or probe device. The secret puzzles are very fun and clever to solve. And the secret ending gave me a big smile and felt incredibly rewarding to see lmao. Just overall a great experience!

My only three complaints are the sudoku puzzle, the actual horror, and the roster of gameplay mechanics. I couldn't even start to wrap my head around the Classified Pipe 1 puzzle, completely gave up even trying to decipher it, and just looked up a walkthrough. At the time, it straight up felt like one of the worst puzzles I've ever had the displeasure of dealing with in a video game. But in reality its rather simple, just not very well explained. The level map hints at the solution by including "4=2+2, 4=1+3, etc" because the solution is you treat the map like a sudoku puzzle where the coordinates are the sum of the valve combinations (eg 8=6+2 for the top two valves). The only reason I ever even discovered the puzzle's solution was because I had a friend do it blind and gave them one of the numbers to work with which allowed them to figure it out. It should either be either MUCH clearer on the solution, maybe have some broken valves that are stuck in positions that fill in the blanks for some of the sudoku puzzle, or removed entirely because the eureka moment felt so pathetic.

The horror in this game feels much more akin to FNAF type horror so I wasn't really scared much during the game, more just frustrated by the challenges. Intimidating would be a better word to describe this game's core gameplay loop. Monsters pose as obstacles, not things to dread. The single best horror aspect of this game was Crail who's design is horrific and always managed to make my heart skip a beat when he appeared around a corner or behind my probe device. The jumpscares were pretty good too as the game being limited to a small window surrounded by an interface made the jumpscares much more intense as they popped out of the window entirely. Regardless the game needs more intensely dreadful monsters like Crail or more suspenseful gameplay to make it a good horror game. But with that said that's not a bad thing! I honestly enjoyed the more arcade-y feel of the game the same way I enjoyed the first few FNAF titles where the true enjoyment was the gameplay first and the horror second.

And the roster of gameplay mechanics aren't bad at all, but I WANT MORE! There's only three enemies, two environmental hazards (hypothermia and the warp tunnels), and three core gameplay mechanics (navigation, audio mechanics, and fetch quests). (The snowflake monster isn't an enemy they're a timer and sharp debris isn't a big enough threat to really call it a true environmental hazard imo.) There could've easily been more monsters, more unique environmental hazards, more puzzles, more objectives, etc etc. But with the small handful of things that were included, they were incredibly well designed and fine-tuned. This game desperately needs either an update adding more bonus content, dlc to add new monsters, maps, and mechanics, or just an entire sequel. I NEED MORE!!
Posted 7 January. Last edited 11 January.
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No one has rated this review as helpful yet
4.6 hrs on record (2.3 hrs at review time)
Duck Season is a really well polished title. The shotgun is very fun to use, the reloading is smooth, you can even look down the crosshair for more accurate shots. Nearly everything in the living room is interactable. The magazines in particular are oddly impressive as you can hold one with both hands and bend it as if you were actually holding a magazine instead of a solid rectangle. I haven't gotten too far into the endings and secrets, but the main gameplay is super fun! They should've just made an entire hunting game!

Only complaints are that when I first started, and still now, the reload mechanic is finnicky. You have to press the trigger to summon a shotgun shell, hold it up to the loading mechanism, and then grab the forearm to reload the chamber. But the game is kinda iffy on whether you're trying to grab the barrel of the gun or wanting to force grab a shell to reload, leading to situations where there are tons of ducks flying by and I'm helpless to shoot any of them because I'm busy fighting the reload mechanic to let me load the shotgun to fire again. Could've easily been fixed by setting a hitbox around the barrel or the magazine loading port so you could tell the game to specifically force grab a shell when within or not within the hitbox.

Additionally, though this is probably just something people deal with in hunting in general, but I constantly find my non-dominant arm incredibly strained and aching from holding the gun in the aiming position for even a few minutes. It becomes a workout just to fire the gun and feels like a chore to play the game after awhile. But the engaging gameplay keeps me fighting my arm to keep going.

Otherwise incredibly title! Rivals even that of Half-life Alyx imo in terms of interactability and fun gun mechanics. Highly recommend!
Posted 25 December, 2024. Last edited 25 December, 2024.
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2 people found this review helpful
6.2 hrs on record (4.0 hrs at review time)
For the time it came out it's not terrible, was really cool compared to the previous games, and the overall atmosphere holds up somewhat well. But from both a gameplay and horror perspective it's awful. The entire game is one mild threat after the other with ample time to react to a single threat. It is incredibly linear and has little to no replay value. Once it finally does give you a challenge it's insanely difficult and isn't fun at all (Night 4 was terrible).

The secret ending is a fun addition by itself, very similar to FNAF 3's secret ending, but the effort you have to go through to get it is absurd. You have to kill yourself over and over again FOR A CHANCE to get the death minigame to unlock the office room. This requires you to do one of two things:
1. Walk all the way to the maintenance room, wait for both the help unit's and Baby's dialogue to finish, and then spam the wrong code to die at the earliest convenience to Ennard.
2. Return to Night 3 so you can grind Funtime Foxy's section and die to him which is the fastest way to grind deaths. This in turn requires you either to grind through Nights 1 and 2 with all the long lengthy dialogue that comes with it or cheat and manually set the night to Night 3 (like I did).
If you screw up the minigame, have fun grinding deaths again for 5-10 minutes until you get it again. After all that ♥♥♥♥, then you have to speedrun the entirety of Night 5 to get to the office. The office is quite difficult and the kind of challenge I expect from a FNAF title, so you're not likely to beat it first try. Which means you have to speedrun the entire night from the last checkpoint. Which is the hub area. Both of these are not fun in the slightest to deal with. The minigame should be unlocked on the extras menu (not hidden behind a secret code you can enter to activate it, mind you) and the office should restart you at the beginning of the level instead of back in the hub.

The unlockable custom night mode is a welcome addition, expanding upon the single best part of this game and making it even more fun. But it isn't even worth unlocking with how much slop you have to sift through to find actual good gameplay and doesn't even have a good sense of progression to keep you playing since they're completely optional and unlock nothing besides some cutscenes that you can only watch once.


This is singlehandedly the worst FNAF entry out of the main line games. The story is unnecessarily slow and monontonous when the first four games either didn't force you to participate with the story or were engaging to participate with. The gameplay isn't even remotely fun and is just a glorified game of red-light-green-light every step of the way. And I didn't feel on the edge of my seat intensely fighting for my life like every other game made me feel, so you can't even really call this a horror game. I'd take FNAF 3 over this.
Posted 18 December, 2024.
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2 people found this review helpful
0.7 hrs on record (0.4 hrs at review time)
It's quite refreshing to get a game from The Behemoth that doesn't have an entire campaign wrapped in it and is just a simple arcade game. Flappy Bird on drugs and hungry for breakfast is what I would call this game. The controls and premise are insanely simple and easy to understand. There's a slew of unique obstacles that will fly by for you to avoid. Getting hit by an obstacle nearly halves your chick count and becomes this mad dash to try and recover as many as you can before getting out of dodge. It's incredibly fun! Unfortunately not much else to the game from what I can tell. There's unlockable cosmetics and a leaderboard, but other than that it's pretty cut and dry. With that said though it's less than $5, so you're getting exactly what you paid for; just a simple goofy game.
Posted 3 November, 2024.
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No one has rated this review as helpful yet
19.0 hrs on record (5.8 hrs at review time)
Very addictive strategy game. Knowing your odds against the Dealer and utilizing your items while gambling whether both your memory and your luck are on your side is exhilarating and it feels incredibly rewarding when everything plays out in your favor. Highly recommend for anyone who's a fan of luck-based strategy where you have enough control to make informed decisions but are still playing off of a dice roll.

With that said, the game doesn't come without a few flaws here and there. One of my biggest gripes is how the Dealer, regardless of stakes, will ALWAYS go for the most immediately successful outcome, wasting all of their items just to spite you. On one hand, it's really annoying that you're forced to do the same and waste all of your items because he will always use his own and steal your's. So there's no point in building up resources for later in the round since you might not get the opportunity to use them later. And if you get a ♥♥♥♥ hand and/or the Dealer gets a good hand, then you're just helplessly screwed. On the other hand, it makes it even more intense and exhilarating as it becomes a race to play every move you have or even eliminate potential options for the Dealer before the Dealer can do the same.

Additionally, the main meat of the game "Double or Nothing" has to be re-enabled every run and you have to put in a name every time you restart. It would be much smoother and less monotonous if it simply restarted you at the table on round 1 every time you died. The game also loses a bit of replay value after you've beaten the 3-4 main achievements (beat double once, beat double twice, earn 1000k, lose 1000k) as there are only 9 items available and no additional gamemodes. The game could easily have a bountiful amount of unique things to keep things engaging such as special unlockable challenging gamerules the player could enable to spice things up, more Dealers and arenas with different rules and behaviors, more items, maybe even locking some items until you've won/lost a certain amount of runs to create a sense of progression, etc to increase replayability. The upcoming multiplayer gamemode may alleviate this problem for awhile however.
Posted 30 October, 2024.
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1 person found this review helpful
0.8 hrs on record
Idk if I missed something, but this was a pretty poor VR experience. The ui is very unconventional and primitive, the gameplay was very lackluster, and playing to the beat never felt very impactful. Even the music was meh. Nothing really to write home about. The shield gameplay would've been great if used in a different game and refined a bit. The core gameplay of the shield feels pretty good, but not enough to redeem the entire game. Overall just feels like a discount Beat Saber and even then it's not worth the $20 price tag. Good thing I got this on sale -.-
Posted 26 August, 2024.
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1 person found this review helpful
0.8 hrs on record (0.5 hrs at review time)
It's a great place to start when getting into VR. Gives you a basic rundown of VR and it's capabilities. Not much replay value, but all the activities are great. The Portal-themed levels are obviously the best ones lmao.
Posted 26 August, 2024.
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1 person found this review helpful
18.5 hrs on record (15.3 hrs at review time)
Definitely the most fun I've had with Five Nights At Freddy's. Arguably the best way to play the first three original games with the mechanics being more finely tuned than the originals. All the activities are super fun, lots of good callbacks and reimaginings of the original games, and an overall great experience. Not exactly a "horror" game however as the jumpscares get old fast, are way too flashy and less scary, and the entire game feels more like an arcade experience rather than a horror game. I don't think I was once on the edge of my seat genuinely terrified. Don't get this game for a good horror experience as the actual scares are pathetic. But the gameplay is amazing and I HIGHLY recommend it for that!
Posted 26 August, 2024.
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No one has rated this review as helpful yet
50.0 hrs on record (15.4 hrs at review time)
It's as awesome as everyone says. Extraordinary VR experience like no other. Incredible first time game to get into VR cuz this will give you the best impression imaginable. Everything is interactable in some form, there are tons of accessibility options for mobility or motion sickness, all the enemies are well designed, levels are incredibly fun, there are some really unique sections that have to be experienced in VR, etc etc praise all around. Without a shadow of a doubt worth every penny!
Posted 26 August, 2024.
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2 people found this review helpful
1 person found this review funny
7.0 hrs on record (1.7 hrs at review time)
It's certainly not in the same league as the original, but ♥♥♥♥♥♥♥♥♥ did it try it's damnedest to match it's predecessor's legacy. The gameplay is super punishing and challenging to beat, especially on the higher difficulties. The music is 10x better than the original game (I religiously listen to the game's ost driving to and from work every day) and they've fit the music into the DDR/Guitar Hero-esk gameplay very well.

There are some really clever uses of off-beat monsters, multi-hit monsters, patterns of monsters approaching, etc that slip you up immediately. Literally nothing you can do to prepare for it and that's the charm. Once you learn to overcome those tricks, you suddenly are a madman beating these twists and turns to the beat and it feels ♥♥♥♥♥♥♥ awesome. And there's an incredible practice mode built in that lets to not only practice the whole level but select certain key points in the level to loop if there's a particularly hard part of the level that always slips you up.

And there's a very welcoming calibration system to perfect your audio and video desync if any to make sure you're always hitting perfect beats every level. AND MIND YOU THIS IS ALL JUST THE ♥♥♥♥♥♥♥ DEMO. LIKE, WTF IS THE FULL GAME GONNA BE LIKE IF I'D ALREADY PAY $20 FOR THE DEMO ALONE GIVEN THE CHANCE???????? Cannot ♥♥♥♥♥♥♥ wait for the full version!
Posted 23 August, 2024.
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Showing 1-10 of 109 entries