Jrramon
Tears of the Constant   United States
 
 
Click view more for some awesome commands


 Mouse

ThePlayer.components.skinner:SetSkinName("character_skinname")

SendRPCToServer(RPC.CloseWardrobe, "wes_none", "none", "none", "none", "none")

I started Adcap on 4/25/2019 I finished it on:
온라인 상태
These are currently all of the DST commands I have come across
https://docs.google.com/document/d/16WUuf54u5cBQXmVH6R2QHMmb-uvjqEsx_aKtN2tDMiE/edit

TheNet:GenerateClusterToken()

ThePlayer.components.playervision:ForceNightVision(true);ThePlayer.components.playervision:SetCustomCCTable("")

ThePlayer.AnimState:SetMultColour(1,1,1,1)
c_select().AnimState:SetMultColour(1,1,1,1)

ThePlayer.Transform:SetScale (1,1,1)
c_select().Transform:SetScale(1,1,1)

local snurtle = c_spawn("amulet"); snurtle:AddComponent("aura");
snurtle:AddComponent("combat");
snurtle.components.aura.radius = 1;
snurtle.components.aura.tickperiod = 0;
snurtle.components.aura:Enable(true);
snurtle.components.combat.defaultdamage = 1

ThePlayer:AddTag("mime")
ThePlayer:AddTag("monster")
ThePlayer:AddTag("woodcutter")
ThePlayer:AddTag("fastbuilder")
ThePlayer:AddTag("expertchef") ThePlayer:AddTag("reader") ;ThePlayer:AddComponent("reader")
c_select():RemoveTag("Player")

ThePlayer.components.eater.ignoresspoilage = true ThePlayer.components.eater.strongstomach = true

local x = c_spawn("willow") x:DoPeriodicTask(0.1,function() x.components.eater:Eat(SpawnPrefab("mandrake"),x) end)

local curse = c_spawn("ghost"); curse.components.aura.tickperiod = 0.2; curse.components.aura.radius = 0; curse.components.combat.defaultdamage = 0.5; curse:AddComponent("inventoryitem");

ThePlayer.components.combat.damagemultiplier = value
ThePlayer.components.builder:GiveAllRecipes()
ThePlayer.components.health:SetMaxHealth(value)
GetPlayer().components.combat:SetRange(value)
ThePlayer.components.sanity:SetMax(value)
ThePlayer.components.hunger:SetMax(value)

for i,e in pairs(Ents) do if e:HasTag("player") then e:PushEvent("emote",{ item_type = "emote_carol",requires_validation = false,anim = { "emote_pre_carol", "emote_loop_carol", },fx = false,loop = true,mounted = true,mountsound = "sleep",mountsound2 = "grunt",mountsound2delay = 1.8,mountsound2period = 2.4,mountsounddelay = 0.65,mountsoundperiod = 2.4,sounddelay = 0.8,soundlooped = true,soundoverride = "carol" }) end end

ThePlayer.AnimState:OverrideSymbol("headbase", "charter", "headbase")
c_select().AnimState:OverrideSymbol("headbase", "charter", "headbase")
ThePlayer.AnimState:OverrideSymbol("face", "wes", "face")
c_select().AnimState:OverrideSymbol("face", "wes", "face")
arm_lower
arm_upper
arm_upper_skin
cheeks
face
foot
hairpigtails
hand
headbase
headbase_hat
leg
skirt
torso
torso_pelvis

local song = c_spawn("berrybush"); song.components.pickable.picksound = "dontstarve/music/gramaphone_main"; song.components.pickable:SetUp("book_sleep",0);

ThePlayer.DynamicShadow:SetSize(0, 0)

ThePlayer:Hide()
Use ThePlayer:Show()

c_select() local x,y,z = c_sel().Transform:GetWorldPosition() c_sel().Transform:SetPosition(x,y+5,z)

ThePlayer.talksoundoverride = "dontstarve/maxwell/talk_LP_world5"
c_select().talksoundoverride = "dontstarve/maxwell/talk_LP_world5"


local agony = c_spawn("tophat") ; agony.foleysound = "dontstarve/characters/wendy/hurt" ; c_find("tophat"):RemoveComponent("fueled")

Change what you sound like when you get hit/speak/yawn/do an emote/pose/eyerub
ThePlayer.eye_rub_vosoundoverride = "dontstarve/characters/character/eye_rub_vo"
ThePlayer.posesoundoverride = "dontstarve/characters/character/pose"
ThePlayer.emotesoundoverride = "dontstarve/characters/character/emote"
ThePlayer.talksoundoverride = "dontstarve/characters/character/talk_LP"
ThePlayer.hurtsoundoverride = "dontstarve/characters/character/hurt"
ThePlayer.yawnsoundoverride = "dontstarve/characters/character/yawn"

c_select():AddComponent("tool") ; c_select().components.tool:SetAction(ACTIONS.CHOP, 20) ; c_select().components.tool:SetAction(ACTIONS.DIG, 20) ; c_select().components.tool:SetAction(ACTIONS.MINE, 20) ;
c_select().components.tool:SetAction(ACTIONS.HAMMER, 20); c_select():AddComponent("blinkstaff") ; c_select():AddComponent("weapon") ; c_select().components.weapon:SetDamage(TUNING.NIGHTSWORD_DAMAGE * 1000) ; c_select():RemoveComponent("finiteuses")
c_select():RemoveComponent("fueled")
c_select().components.equippable.walkspeedmult = TUNING.CANE_SPEED_MULT * x

c_select().Light:Enable(true)

c_select().Light:SetColour(0,1,1,1)

local elemental = c_select(); elemental:AddComponent("shadowmeteor");
elemental.components.periodicspawner:SetPrefab("shadowmeteor");
elemental.components.periodicspawner:SetRandomTimes(2, 1);
elemental.components.periodicspawner:SetDensityInRange(10, 2);
elemental.components.periodicspawner:SetMinimumSpacing(0);
elemental.components.periodicspawner:Start();

local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } }
c_select():PushEvent("emote", data)

local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } }
c_spawn("wilson"):PushEvent("emote", data)
최근 활동
기록상 4,293시간
마지막으로 플레이한 날짜: 2025년 2월 8일
기록상 562시간
마지막으로 플레이한 날짜: 2025년 2월 6일
기록상 1,883시간
마지막으로 플레이한 날짜: 2025년 2월 6일
JerryG 2024년 11월 16일 오후 8시 08분 
═══════════ 🔱🔱🔱🔱🔱🔱🔱═════════════
🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡

🌟🌟 Have a wonderful year🌟🌟
💫💫 Stay safe & take care💫💫

🔥🔥🔥+REP The profile is fire 🔥🔥🔥


════════════🔱🔱🔱🔱🔱🔱═════════════
76561199123738819 거래 차단됨 2023년 9월 3일 오후 9시 04분 
═══════════ ⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️══════════════════
❤️ Friendly Guy ❤️ 
🔥🔥 We can be friends  for future games 🔥🔥

⚡️⚡️ Have a wonderful day⚡️⚡️
✨✨ Stay safe & take care✨✨

✅✅✅+REP Nice profile ✅✅✅

 
════════════⚜️⚜️⚜️⚜️⚜️⚜️═══════════════════
Capetus 2022년 9월 8일 오후 6시 30분 
Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill
♡Starve Guy♡ 2022년 4월 16일 오전 10시 44분 
⠀⠀⠀⣤⣀
⠀⠀⠀⠀⣿⣿⣿⣦⣤⣤⣀
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣦⣶⣾⣿⡇⠀
⠀⡀⠀⣼⠛⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⢀⣤⣤⡀⠀⣀⡀
⠀⠣⡀⣿⣄⠣⠃⢻⣿⡿⢛⢛⠻⣿⠏⠀⠀⠀⢿⣿⣿⣷⣿⣿⣿⡆
⠑⠤⣈⠽⣿⣿⣿⡿⢿⣤⣈⣁⣰⡿⠀⠀⠀⠀⠈⠻⣿⣿⣿⠿⠛⠁
⠑⠒⠒⠒⠉⣻⣿⣿⣿⣿⣿⣿⠿⠤⠤⢊⣀⣀⠀⠀⠙⠟⠁
⠀⠀⠀⠀⢰⣿⣿⣿⡏⠀⠘⢄⠉⠒⣲⣿⣿⣿⣿⡄⠀⠀⠀⢿⣦⣿⡄
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣄⠀⠀⠉⠒⣿⣿⡛⢿⣿⣿⠀⠀⠀⠀⠟⠉
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠹⣿⡿⢸⣿⣿⠀⢠⣶⣦
⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠀⣼⣿⡏⠀⠸⣿⣿⣾⣿
⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⢀⣼⣿⡿⠀⠀⠀⠟⠛⠉⠁
⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⠟
⠀⠀⠀⠘⠛⣿⡿⢿⣿⣿⣿⣿⡿⠿⠛⠋⠁
⠀⠀⠀𝓗𝓪𝓿𝓮 𝓪 𝓛𝓸𝓿𝓮𝓵𝔂 𝓦𝓮𝓮𝓴𝓮𝓷𝓭
♡Starve Guy♡ 2021년 12월 31일 오후 12시 06분 
┓╱┳╱┏
┃╱┃╱┃ι ѕ н
╰━╰━┛
  :btd6crazed:
┓╱┏
╰━┫σ υ
╰━╯
 :btd6darkknight:
┳╱┳
┣━┫α ρ ρ у
┻╱┻
 :btd6thumbsup:
╭╮╭╮╭╮╭╮
╭╯┃┃╭╯╭╯
┗┛╰╯┗┛┗┛:battlesgrin:
MisfortuneCookie 2021년 6월 29일 오전 11시 58분 
No updates for webber. All the updates for my dissapointment😔