63
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509
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Recent reviews by TehF0cus

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Showing 1-10 of 63 entries
No one has rated this review as helpful yet
3.5 hrs on record
Look at that, 2x, 3x and 4x Frame Generation plus upscaling without RTX 50 or such. For 7 bucks!
Posted 9 January.
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4 people found this review helpful
10.2 hrs on record (5.0 hrs at review time)
As a long-time fan of the Cities: Skylines franchise, I’ve been playing since the day CSL1 launched. Over the years, I’ve experienced all its major updates, DLCs, and countless mods, while also engaging with the vibrant community around the game. Naturally, I was ecstatic when Cities: Skylines 2 (CSL2) was announced. However, my initial excitement gave way to concern as the gameplay trailers began to surface, revealing bugs, glitches, and a surprising lack of polish in the visuals.

Despite my reservations, I gave CSL2 a chance at launch through Game Pass. Unfortunately, I couldn't push beyond 3 or 4 hours of playtime. The game felt like a hollow shell compared to its predecessor, lacking the depth, refinement, and charm that defined the original.

Now, a year later, after numerous patches and mod releases, I decided to revisit the game with an open mind, hoping for significant improvements. To my disappointment, little has changed.

Visuals: The game is plagued with clipping errors—objects intersect awkwardly, often exposing water textures beneath the terrain. The overall aesthetic feels overly cartoonish and lacks a realistic feel.
Performance: On an RTX 3080, the game struggles to maintain a stable 55 FPS, even on lower settings, with GPU usage consistently at 95-99%. This performance is baffling given the lackluster visual fidelity.
Gameplay: Building mechanics feel clunky and unfinished. Nothing about the core gameplay loop captures the same joy or sense of accomplishment that CSL1 provided. It’s reminiscent of an early-access title rather than a polished sequel.
Stability: Crashes remain frequent, making it difficult to invest time and effort into city-building without the constant fear of losing progress.

While the modding community has worked hard to address some of the game’s issues, the base game itself remains deeply flawed. It feels incomplete and uninspired—a far cry from what a sequel to CSL1 should aspire to be.

At this point, Cities: Skylines 2 is not worth your time or money. Perhaps in a few years, with extensive updates and community-driven content, it might grow into something worthwhile. But as it stands now, it’s a frustrating, underwhelming experience that fails to live up to its name. My advice? Stick with CSL1 or wait until this sequel matures into a game worthy of the franchise.
Posted 4 December, 2024. Last edited 4 December, 2024.
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3 people found this review helpful
1 person found this review funny
0.0 hrs on record
The quality of the provided assets seems to be a bit over the place: Some, especially the plate carriers and helmets, are exceptional, better than vanilla, where as some others seem to be way under the standards of the base game.

The strong suite of this pack however, lies in the vehicles. It's quite a good addon to the vanilla lineup. I'd suggest getting this alongside Western Sahara and Reaction Forces.

This is definetly recommended for people that play vanilla and for units that try to stay close to baseline Arma 3 with Mods like Aegis. If you are playing heavily modded though, this pack will be most likely useless for you
Posted 26 November, 2024.
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30 people found this review helpful
2 people found this review funny
2
0.0 hrs on record
A perfect continuation of the already perfect formula that is Factorio...

...is probably a good way to describe Space Age. An expansion upon the base game, starting with the de facto "end" of your adventures on Nauvis.
Disclaimer: I received Beta-Access and a free copy of this expansion from Wube Software directly. All of the following is my own opinion.
Follow my curator page for more reviews: CLICK ME

Core Gameplay

In Factorio - Space Age, you are going to travel to 4 new planets, face unique challenges that fundamentally change how you approach your base-building, and find yourself utilizing new resources and technologies. Alongside the expansion, Factorio received its 2.0 Update, which touched many of the base game's features, improving performance and making various quality-of-life changes. Overall, a worthy continuation of its journey.
The magic behind Space Age, however, is the more extensive logistical and logical challenges the game now lets you face: Resources that get destroyed if you take too long to use them on Gleba, thunderstorms and very little room to build on Fulgora, dangerous enemies with the potential to quite literally roll over your base on Vulcanus, and the ever-present cold on Aquilo, which will freeze your machines if you don't keep them heated. Between all of those challenges, you need to manage your fleet of self-sustaining spaceships that allow for smart resource transport between worlds. All that to reach a far, far away shattered planet, which unlocks the endgame tech.

Specific Features

Quality - An optional feature that allows you to put quality modules into your factories. They have a slim chance to output higher-grade materials and machines, which get better the further you are into the game. These better versions have some unique stat boosts, like faster production speed, without downsides. Be prepared to throw a lot of resources at this system if you really want to go all out. It should be considered to prepare for in the early game, but really utilized in the endgame.
Elevated Rails - An optional feature that allows you to build rails that go over all other buildings. It significantly makes the train network easier to handle and looks really pretty!
Spoilage - Gleba's main mechanic: Biodegradable resources that need to be taken care of quickly. If you don't have a good and efficient infrastructure, your resources will go to waste, so plan carefully!
Recycling - Throw unwanted items into the recycler to gain 20% of their raw materials back. Can be combined with quality to filter for higher-grade resources. A must-have tech on Fulgora, as the resource deposits are scrap metal that consists of many different items.
Space Transportation - Ship items via your fleet from planet to planet and receive items from orbit via landing pads. Essential for reaching the endgame and utilizing all your world's resources.
Heat - Aquilo's main gimmick: Your factory may freeze if it is not heated up via a piping system. Beware, or you might get stuck and never finish your game!

Performance

Compared to the base game, Space Age will take a much longer time to load into the main menu, and your save files are going to be much bigger too. As for Updates per Second, the way to measure Factorio's performance, the game received a lot of attention regarding efficiency to keep up with all the new content. I'd say it stays on par with the base game, maybe slightly worse.

Replayability

Just as before, the expansion has high replayability value, as there is always a different way to approach your problems. Maybe you'll visit a different planet first next time, maybe you downloaded a modpack that fundamentally changes the game flow, perhaps you want to try and speedrun, or just play co-op this time.

Final Thoughts

Space Age is going to click with you if you already love Factorio. If that is the case, there is no reason to think about buying it—just do! The ~30 bucks are well spent on this expansion.
However, I believe there will be a lot of people who will be put off by this expansion, as many gameplay loops feel different from the base game. If you are used to doing X a specific way, this may now change.
Posted 21 October, 2024.
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No one has rated this review as helpful yet
2.9 hrs on record
Early Access Review
A Minimalist Take on Factory Automation with a Unique Twist

...is probably a good way to describe Incremental Factory. It's a laid-back experience that runs on virtually any system, thanks to its minimalist design, free of heavy graphics and performance-draining features.

Follow my curator page for more reviews: CLICK ME

Core Gameplay

In Incremental Factory, you manage a self-sustaining chain of parcels, with objectives that you design yourself. As your factory grows, the chains become more intricate, requiring you to keep careful track of your setup. Unlike other factory games that give you a global inventory for continuous expansion, Incremental Factory challenges you to supply each area with the resources it needs to grow. This incremental approach is the unique twist that sets it apart from others in the genre.

Performance

It's as minimalist as it gets and should run on any system without issues. Gigantic factories, of course, will eventually require more CPU power, but that won't happen for a long time.

Replayability

As you gain experience, you'll start to see more efficient ways to manage your supply chain, making each playthrough smoother. However, unlike other 2D or 3D factory management games, space is rarely an issue here, which somewhat limits replayability. Each playthrough tends to feel similar at its core.

Final Thoughts

Incremental Factory is a great way to see if the factory genre clicks with you. It's also perfect for a not-so-powerful laptop, like when you're on business trips or in similar situations. It comes with a clear recommendation from me!



Interested in the game? You can buy it via my affiliate link directly on steam: https://game.page/incrementalfactory/TehF0cus
#IncrementalFactory #keymailer
Posted 3 October, 2024. Last edited 19 October, 2024.
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131 people found this review helpful
2 people found this review funny
8
2
2
0.0 hrs on record
If there was a "maybe" button for "do you recommend this game?", then this would certainly be it.
Its more risk of rain 2, more maps, more enemies, more elites, more items... but for 15€ its kinda.. ehh
The items are mediocre at best, the new elite types or kinda boring and the new maps, as gorgeous as they are, just feel kinda out of place.
The new Seeker character, which you get instantly when buying this DLC, is the biggest letdown so far. The entire skillset is boring and/or annoying to use. The particle effects of the main attack are gigantic, taking up much of your screen, but they hitbox is much smaller. Its special forces you to stand still and press randomized buttons but doesn't have a big AOE. The secondary attack is very weirdly to aim as it goes on the ground, straight up.

If you love this game, just go for it, otherwise if you don't play this religously, buy on sale.


After a day or two it became apperent, that the Update and DLC broke the entire game in many places. Its basically unplayable. Many gamebreaking bugs and downright destructive exploits. Somehow even the framerate is now able to affect your tickrate, to name just one giant issue.

Gearbox, you need to fix this.
Posted 27 August, 2024. Last edited 5 September, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
Finished the new Map with 80000 Kills in 28 Minutes

Oh well
Posted 9 May, 2024.
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8 people found this review helpful
1.7 hrs on record
Early Access Review
The next Automation Base Building Game to hit early access...

Is barely different from established titles and may have hit EA a bit too early.

Disclaimer: I received this game as a review copy by the developer, specifically to write this review. I am under no contract nor obligated to talk about certain aspects. This is all my personal opinion. Follow my curator page for more reviews: CLICK ME

The good
Desynced tries to switch up the factory game genre a little bit, by giving you StarCraft like Bots from the start, that run around your base and make sure everything is in order. Rather than having fixed buildings to do job X, you build baseplates that have slots for equipment. This equipment does your required jobs. Equipment Slots come in various sizes and combinations for a more flexible way to design your bases. I rather enjoy this change, however...

The bad
...however the controls are extremely fiddely. If you want to turn a resource into a product you need to do the following:
-Have a bot be a logistic unit
-Have another bot be a miner by dragging a miner unit, previously fabricated from a building, into the miner. The miner is moving? Tough luck managing to hit the drag and drop correctly
-Task miner bot to mine a resource, resources are limited
-Build a building baseplate
-Fabricate the desired equipment for the building
-Drag and drop the equipment into the building
-Select desired product in the building
-Logistic bot now automatically moves resource from minerbot to building to produce the good. Multiple buildings need the same resource? Expand.
Rince and repeat.

This approach, while definetly being a nice change of gameplay for factory games, just does not click with me. It is definetly and overcomplicated way of doing a production chain that previous games like Dyson Sphere Program and Factorio already perfected. No reason to reinvent the wheel.

Performance
No issues found so far, game runs smooth and responsive, as to be expected by its simple artstyle.

Artstyle
Futuristic and bright, reminicent of StarCraft and similiar games. Don't expect anything that will catch your eye specifically. The trailers protray this well.


Conclusion
Desynced tries a different approach to an already established genre, not being afraid to misstep in its direction, however the final outcome is by far not a perfect one and definetly not for everyone. If you are already used to certain standards within the Factory Genre, this game might not be good for you as many systems just feel inferior to other approaches.
The steep pricing of almost 30€ upon writing this review, does not reflect the state nor the quality of the game in its current state. If you want to try it out regardless, remember that you have a two hour refund guarantee on steam.
Posted 2 September, 2023. Last edited 19 October, 2024.
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4 people found this review helpful
8.9 hrs on record (7.5 hrs at review time)
Early Access Review
It's just not living up to its own hype.
I've been around BattleBit since prerelease but I must say, its just not as good as people make it out to be. It has lots and lots of issues as well as minor and greater problems that interfere with the gameplay, that are just outright frustrating.

The Mapdesign is absolutely terrible: It feels like you are unable to move anywhere in 64v64 or 127v127 Modes, there is no real cover and no notable flanks to take advantage off. When you have a City Map, the problem gets reversed: It is so complex with so many buildings around that you just get picked off from every second window without any way to work around it.

The graphics make the gameplay worse: UI elements outright block your view, sometimes all of the time. The flat textures make depth perception hard to impossible. The screen shake when moving, even on lowest possible setting, still gives you motion sickness if you are susceptible to this.

The Movement is clunky and interferes with fluent gameplay: Characters feel really stiff to control and some hand movement is so hectic, that it gets distracting. Sprinting and jumping feels completely off. While I can't really pinpoint what gives me this feeling, I still notice its a big problem for me.

Sounddesign is terrible: You only hear a few things around you, even when you are in the biggest battle of the map. It makes it impossible to react to audio. Steps are pretty much non existant and bullet cracks when you are being shot at are not representing the direction from where they are coming. Most guns sound terrible and use stock sounds from over a decade ago. It doesn't really make the game more enjoyable.

The UI and Map/Respawn System is terrible: Having to hold LMB to spawn somewhere or old F to get into a vehicle feels terrible for a PC control scheme. Navigating the map on the respawn screen is tedious and usually your main base is off the grid so you need to zoom around. Not a great idea.


Overall I just cannot bring myself to like this game. So many simple things are done terribly, don't work like they should or where done in a way I simply can not agree with. It is comical to me that people, from a technical standpoint, see this as the superior battlefield game. I just can not agree with this opinion.
Posted 26 August, 2023. Last edited 26 August, 2023.
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1 person found this review helpful
1.8 hrs on record
Early Access Review
The perfect mix between City Building and Automation Game, simple enough for anyone to grasp
Timberborn is an automation game that lets you control a city of beavers trying to survive the wilderness. It brings elements from various subgenres like automation, city building, management sim and survival games together. While the game itself isn't very complex feature wise, it is still easy to lose overview and potentially stagnate your entire city if you don't plan ahead. Simple graphical wise but therefore easy on your PC parts.

If you like games like Cities: Skylines and Factorio, you might find a new game to binge here.
Posted 28 May, 2023.
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Showing 1-10 of 63 entries