66
Products
reviewed
245
Products
in account

Recent reviews by El Buhdai

< 1  2  3  4  5  6  7 >
Showing 31-40 of 66 entries
2 people found this review helpful
1 person found this review funny
466.6 hrs on record (8.5 hrs at review time)
Early Access Review
Pros:
- Epic 3D, Animated, and Interactive Wallpapers

Cons:
- Those Epic 3D, Animated, and Interactive Wallpapers are buried in a sea of anime garbage.

Tread carefully, my brothers.
Posted 2 November, 2017.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1 person found this review funny
105.7 hrs on record (24.5 hrs at review time)
Devil Daggers is the closest thing I have ever seen to a perfect game. I have never played anything like it. You know, back when I used to play games for 30 - 40 hours every two weeks, it was divided between at least 3 - 5 games. In less than a single week, Devil Daggers has not only taken my playtime from the last two weeks from 4.9 hours to 20 hours+, but it has made up about half (as of writing this) of my normal two-week playtime TOTAL. As of writing this, with 16 hours logged (probably 4 of which were spent on the homescreen), my high score is 192 seconds. So what is it about this game that's so captivating? Well, I'm gonna explain it all.

The Visuals:

The low-poly 3D models mixed with an extremely low resolution and dark, gritty color palette make this game look very unique. Even when things are far away and they are being drawn using less of the massive pixels in the resolution, you can tell exactly what you're looking at.

The Game Mechanics:

I have NEVER played a game with game mechanics as tight and polished as this one. Not even the overrated games of today (CS:GO, Rocket League, Overwatch, and so on) can come close to this. It's not overcrowded with different game mechanics but what they have work together in a very meaningful and seamless way. From the Rocket Jumping, Momentum, and Two-Purpose Daggers with travel time, to the spawn times of the enemies, the swarm mechanics (which I've never seen done so well before), and the shape/size of the platform. Everything. Not ONCE have I died and considered myself to have been killed by anything other than my own incompetence, and for a competitive, score based game, that is very important.

The Sound Design:

You know, as an amateur musician and aspiring audio engineer and producer, great sound design gives me a boner. I have reached the point where I've trained my ear to notice every detail of every sound, so the more you treat my ear and the better your sound works with what's being shown on screen, the more I have to rave about it. And let me just say.. This is quite possibly the single best sound design I have ever had the pleasure of experiencing in gaming. The most recent Battlefield games come close, but the sound here is so excellent that with enough practice you could probably play the game blind. Also, despite having no obligation to do so, the developer has added support for 3D binaural sound, which means when played with the right headphones, the skulls are suddenly floating right past your ear and behind your head and it feels as real as a fly buzzing around in the room near you. Every action, every enemy, and every position has a clear place in the frequency spectrum and overall soundstage of the game. Every sound adds to how satisfying the gameplay is, and you can't play the game without it. Believe me, I've tried.

The Addiction/Replayability:

I genuinely fear that this game has already started to make whatever self control for gaming I thought I had vanish entirely. Every run feels completely unique, and even though I know I'm seeing the same enemies I fought last round, it still feels like an entirely new experience with new decisions to make, new problems, and new ways for me to get myself out of a pinch. Everything just feels so dynamic, and I've played games with way more content that got old way quicker (My interest is still growing and has yet to hit a plateau). This has led me to "one more round" myself past midnight and into the wee hours of the morning.

The Performance:

I own a normal laptop. Quad-core 2.2ghz AMD A8 processor with AMD Radeon R5 Graphics and 12 GB of RAM. Not at all suitable for gaming. Well, I still get a solid 60fps early on and it still remains playable to the very last seconds of my 192 second record. If you have ANY sort of GPU, you have nothing to worry about. This is likely due to the massive pixels, low-poly models, and the fact that all that exists in the game world is a platform and hundreds of demons on it. Who knows? Maybe it's also some good old fashioned optimization.. That seems to be rare today, especially with every developer these days hopping on Unity or Unreal Engine.

The Verdict:

It's 2 am, and I'm tired. Just buy the game. It costs about as much as a fast food meal and it'll be 50 times as enjoyable for many hours longer. However, if you do buy it, prepare for a real challenge, one created simply by crafting creative enemy types to be fought with solid game mechanics instead of the generic cookie cutter fps enemies of today.
Posted 28 July, 2017. Last edited 30 July, 2017.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
2.1 hrs on record (0.1 hrs at review time)
Early Access Review
Not for me. The entire game was muted for me by default (you can imagine how confusing that was), my character could jump 3 times, do some other upward boost move, and dodge upward all without even touching the ground. Everything in the game lacks impact, the art and sound design weren't particularly good, and worst of all, it wasn't really fun.

No hate to people who like it, but I personally don't see the appeal.
Posted 3 July, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
23.9 hrs on record (15.6 hrs at review time)
Early Access Review
This is one of the few games that I own which is a blast at > 10 fps on my computer which is NOT fit for gaming. I still get 60 fps on Sandbox though. People saying it's boring are typically the people who don't know how to play Sandbox games. Games like this are designed to be as dynamic and versatile as possible so you can make great moments. If you know how to do that, then this game is for you. If you're mostly a AAA gamer who expects the game to create your objectives and experience, avoid this game. This game gives you an excellent gore, gibbing, and wounding system unmatched by any game I've ever seen. It gives you blunt, bladed, and environmental weapons, and lets you create brutal fights with those tools. If that sounds appealing to you, then get this game.
Posted 2 January, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
2.0 hrs on record (1.3 hrs at review time)
Some people say the definition of insanity is doing the same thing over and over and expecting a different result.

Thought you weren't insane? This game will make you think again.
Posted 31 December, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
45.6 hrs on record (37.2 hrs at review time)
After beating Broforce for the second time since I bought it maybe a year ago, I'm ready to review this thing. Spoiler free.
I'll be dividing this review into 3 sections: Pros, Notes, and Cons. Pros are what people could generally agree would be good for what this game wants to be, Notes are things that people may like or dislike based on preference, and Cons are what people would generally agree are bad in a game. Most of the reviews here are jokes or memes, so I'm gonna give a real one. Let's get right into it while I'm still pumped up by the ending of this game!

Pros:

- AWESOME, Dynamic Gameplay! : The controls are smooth and once you get used to them, it plays like a dream. The cast of bros and enemies are diverse enough to keep you wanting more interaction with them throughout the game. The destructable terrain makes leaping away from exploding enemies, throwing them over a ledge into enemies below, or blasting holes in walls and pulping everyone on the other side all the more satisfying. The carefully placed explosive barrels and tanks also create some extremely epic chain explosions, and some crazy and HILARIOUS chain reactions can happen naturally that the developers didn't even script in there. Finally, if things are about to get crazy, you can high-five your fellow bro at any time to get a few moments of slow motion!
- It started in Early Access, and actually escaped it! Not only that, but it escaped it in a state so awesome that no one could have expected it after all the other games that failed through EA. I must admit that I pirated a really early version of the game, but I enjoyed it so much that I felt guilty for stealing it and bought it (I never pirated again, by the way). When I got the full version, I was expecting some extra levels similar to the ones early in the game, and that's about it. However, what I got was a much more polished game, WAY more levels, and a complete 80's - 90's action movie story with no depth at all, featuring generic terrorists, explosions for no real reason, blood, destruction, and American arrogance and stereotypes on steroids! The developers knew that the formula from early on in the game would get old, too, so they kick it up a few notches toward the middle by COMPLETELY changing the threat, and build it up toward a massive grand ending that could not be any more epic even if they tried.
- FULL CONTROLLER SUPPORT!!! WITH VIBRATIONS!!!! : I rarely use controllers to play games on my PC (actually I never do unless I'm playing a local multiplayer game with my brother), but after playing this locally with him, and feeling the vibration support, I haven't played without one since. After you get used to it, I'd say it plays even better with a controller.
- The graphics are amazing, and this is a game I could point to for excellence in graphics in the indie genre. This game is also solid proof that a game doesn't need to have modern graphics to have good graphics. From the pixel art in-game, to the drawings on the cut scenes, the art in this game looks so great that I forget I'm looking at pixel art. On top of that, they threw in some post-processing effects so you're not just staring at sprites the whole game. On top of that, there are subtle things like trees shaking in the background from explosions or bullets flying past them that make the game's universe solid and believable. The animations and the way they make things look like they're 3D/rotating makes this art some of the best I've seen in all games with a pixel art style. Period. That's saying something, because I own a lot of games with pixel art.
- The sounds are clear, well mixed, and are always appropriate for whatever's happening in the game. Apparently, they hired a professional sound designer to remaster some of the sounds in the game awhile back, and the quality shows.
- ALL THE MULTIPLAYER AND GAMEMODES YOU COULD EVER WANT. Local, Online, and Online + Local. You can play several gamemodes including the campaign all with up to 4 players. Just playing singleplayer can be crazy, and two can be complete chaos, so I can only imagine what a 4-player experience is like... I think I played it once but I don't remember it. Must've blacked out lol.
- This game is more than just a dumb mindless action game. It's clear how much effort and attention was put into this game to make a full experience.
- More "HOLY ****!!!!" moments (ranging from things created by the developers to experiences that just happened as I was playing) than I could put in an entire seperate review without exceeding the character limit. I'd advise you not to look at IGN's reviews or too many other reviews on Steam. Just dive in head-first with some buddies.
- Even if you don't like some of the content, or you've completed it all, the developers have given you the very level editor they've used to make their levels directly in-game (hooray for not having to be forced to visit the developers' website...). I don't know how easy it is to use, but it should be alright considering how many maps and campaigns are being made all the time. (EDIT: I have used the editor since the time of writing this review and it is solid, and relatively easy to learn and use.) Once you open up the level maker, you can make a few and assemble them into a campaign, or download other people's creations from the workshop from directly in-game!
- WORKSHOP SUPPORT!!!

Notes:
- Levels can sometimes be very challenging, and you might be restarting a lot to the point of desperation. So there IS challenge in this game, but it begins toward the middle.
- Levels can be incredibly short. Like... from 1 - 3 minutes short with a single player, so again, I can only imagine what it's like with 4 players.
- Loading times can be kind of long, say, maybe 30 seconds to a minute. However, to be honest I don't have a gaming computer, so you guys out there with powerful rigs should be fine. As a trade-off they load a bunch of levels at once (every level in the game's "zones") so the transition between them is almost instant. This can be based on preference I guess. Some people like to have the wait divided evenly, but I enjoy sacrificing some time before so my immersion isn't disturbed too much between levels.


Cons:

- If you've made it this far without purchasing the game, I'm disappointed in you. THERE ARE NO CONS UNLESS YOU COUNT THE ONE BUG I EXPERIENCED ONCE BUT NEVER SAW AGAIN. PURCHASE THIS GAME!!!


The Verdict:

Broforce is a fresh experience with great graphics, audio, and gameplay. More than just a dumb 90's action movie style game, Broforce is an example of AAA quality from an Indie team of developers. Its campaign is great, and with several other modes, a built-in level editor, and full workshop support, there's more than enough here to keep you coming back for more.
Posted 24 December, 2016. Last edited 18 January, 2017.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
65.2 hrs on record (52.6 hrs at review time)
Early Access Review
NOTE: This review is for Alpha 16. The highly-anticipated Alpha 17 changes a ton of things about this game, but it's currently an experimental build. I may or may not update or redo this review when it becomes a "stable" build.

7 Days to Die is a criminally overrated, poor gameplay experience by just about every measurable criteria. It has a good ability to suck away hours and hours of your time, but not for the right reasons. Let's get to the review.

Pros:

- The Abandoned Buildings look believable and looting in cities is tense.
- The game can be pretty atmospheric for your first few hours of gameplay
- Great sounds to represent your character's state. He will be panting when he gets tired, making believable shivering sounds when cold, etc.
- Probably much better with friends

Cons:

- The graphics are bad, and I play on max. This is mostly due to just how blurry the textures are. The lighting, models, and certain effects are...passable.
- The audio is barebones. Every sound is just a dry sample with no filtering, reverb or echo to give a sense of space or distance. A lack of audio processing would be acceptable if the samples were fine, but they aren't. They don't even slightly alter the pitch every time the sound plays. Come on guys, games like Minecraft even do that. Many sounds are cheap sounding, especially the zombies. I can literally hear distortion from the recording on many of the nurse zombie's sounds. Almost every other zombie has the tendency to make the EXACT SAME SOUND over and over until you kill them. Also, when you touch the ground after jumping, it sounds like someone dropped a sack of something heavy on the ground, as opposed to the sound of two fleshy feet landing on the ground or two shoes hitting the ground. Terrible audio.
- The zombies are barely a threat outside of Day 7, and even on my first Day 7, I had the zombies glitch in a way where they all flooded into one corridor blocked by spikes. They kept swinging but they never broke through the spikes or even damaged them. They just kept running into it until I shot them with my compound bow. Never even had to use a gun. The main selling point of the game (the Day 7 horde) ended up being a joke. That tells you everything you need to know right there. Outside of Day 7 though, the zombies are so useless that their existence feels like it was tacked on. They never migrate to your area to keep you on your toes. They only have this really poorly done horde system where zombies spawn directly behind you if you make too much noise for a certain amount of time. Similarly, they have random wandering hordes that will cross the player's path. In both cases though, the zombies walk almost in a completely straight line toward you, and it just looks weird when there are literally no other zombies around. You will find more zombies in buildings than you will outside of them, and this is just odd. As a final note about this, I play on the normal difficulty, and I haven't died once or even come close. I'm on Day 21 in my save.
- The performance is awful. I play on an i7-7700K, GTX 1070, and 16 GB of RAM. I get 120 fps most of the time, which wouldn't be bad if I didn't get so many microstutters and quick freezes...
- And finally, the biggest problem with this game is its gameplay loop, which can be summed up just by saying "Do this a lot so you can get better equipment to do this, but this time there's a Day 7 blood moon." I recently bought another survival game, and my brother jokingly said something that's completely true. He said "It seems like every new survival game's defining feature can always be summed up by saying "but this time it's in [x location]" or "but this time there's [x defining feature]". 7 Days to Die is a typical survival game in almost every sense. You grind extremely hard through repetitive tasks to make better stuff so you can grind less hard. 7 Days to Die calls itself a "survival horror rpg tower defense" game. Well, there's just enough "survival" in there, not enough "tower defense" (as we've established, the Day 7 horde has issues), the "horror" dies a few hours after the first playthrough, and there is just WAY TOO MUCH RPG. The RPG elements in this game constantly stunt my progression. Here's a real example of what I mean, but I won't be using the names of the items or the skills because I don't feel like looking up the details.

"Man, X item is really gonna enhance my survival. I finally have the resources to make it! Oh wait, looks like I need Skill A to make it. Not a problem, I have a lot of skill points! Wait, Skill A needs Skill B level [something], and skill C level [something] to unlock???"

fast forward to when I have the ridiculous amount of skill points needed to unlock all of the skills that I need to unlock skill A... to get item X..

"YOU'RE JOKING, I CAN'T GET SKILL A UNTIL I'M LEVEL 40!?!?! SO I WASTED ALL OF MY TIME TRYING TO GET SKILL B TO LEVEL [SOMETHING] AND SKILL C TO LEVEL [SOMETHING] FOR NO REASON!?!!?"

The artificial progression barriers are so frustrating and they make the boring moments of the game that much more infuriating. I understand that if they didn't do this, veteren players could steamroll their way to the lategame in no time, but I shouldn't have to play 6 - 10 more hours of game time after I have the resources to make something before I can actually create it. But seriously, there's some reworking to be done.

I also understand this game is in alpha, and I'm usually much more forgiving toward alpha games, but this one has been in Alpha for 4 YEARS and it's still in such a terrible state.. Pretty much just as bad as I remember it when I first tried it 3 years ago. I also understand that game development takes loads of time, but really, even the slowest development team in my game library has a more stable and polished Early Access experience than this game has. Their updates seem to add a lot of things to the game, but with how convoluted and arbitrary the progression system is, I don't think this game is redeemable without many years of reworking. AI and graphics can be overhauled, but it's not as easy to fix a broken foundation.

That said, the game still has many players with hundreds to thousands of hours. Why? Because you have to grind extremely hard to get anything of worth in many cases, and once you get them, you feel a real sense of attachment. Even though the game is pretty bad, I've still sunk 40 hours into it for this reason. And even after 40 hours, I still have "Poor" items according to the "quality" mechanic in the game. I think it'll probably take another 20 to 30 hours to reach the end-game on this save alone, and it's not because the game is packed with content, but because they have very intentionally stretched it behind an arbitrary leveling system, where the most important skills are like a piece of candy wrapped in hundreds of candy wrappers that are all glued shut.

Let me be clear though, the experience isn't entirely negative, and I'll still be playing it. The game has an incredible ability to make its players sink hundreds of hours into it for no real reason, and despite its lack of quality, it's got me by the balls. May as well finish this save..
Posted 24 November, 2016. Last edited 12 December, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
46.4 hrs on record (22.8 hrs at review time)
I had a review up that said this game was abandoned, and that's because it had recieved little to no progress over a long period of time, with almost no communication from the developers. Recently, however, development seems to be moving at an almost IMPOSSIBLY FAST SPEED (it literally updates more often than any other game in my library, even other early access titles), but the game is remaining stable and polished, and the content that's being added is more than acceptable. Most negative reviews are likely outdated and from a time where the developers were silent for long periods of time and updates were way too tiny for the ridiculus amount of time it took us to recieve them. You may be safe to ignore those reviews and pick this game up. It's a blast!

EDIT: Due to all of their progress recently, they made it to release in the short time they've been back. Good job, boys!
Posted 24 November, 2016. Last edited 17 June, 2018.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
59.6 hrs on record (36.4 hrs at review time)
Early Access Review
NOTICE ME!

Now that we've got that out of the way... Do not purchase Darkwood expecting a shallow game to quench your thirst for empty jumpscares and cheap horror thrills. This isn't one of those games where you do something lame like walking around or looking at a screen while waiting for monsters to pop up in your face. I think you all know what games I'm talkin-- *cough* SLENDER MAN CLONES *cough cough* FIVE NIGHTS AT FREDDY'S *cough*. Sorry, I don't know what got into me... Ahem.. Anyway, this game is so much more than that, so don't make the same mistake I did.
I'll be dividing this review into Pros, Notes, and Cons. Pros are what most people would consider good for what this game wants to be, Notes are noteworthy things about the game that some people may like or dislike based on preference, and Cons are things that most people would generally consider to be negative in a game. Let's get right into it!


Pros:

- Very atmospheric. Everything from the pixel art, to the sound, to the fact that you can only see what's in front of you adds up to a very tense experience, even during the day time. I remember the first time I flicked on a flashlight in a dark home. The reverb made my stomach sink. The sounds of moving furnature, door interactions, and even ambience all sound believable and genuine to what they are for. The lighting and post-processing looks great, and the art style (more on that in the Notes section) is one of the best I've seen on any overhead game. And because of this...
- ... This game has its own very unique character. If you take a step back after advancing through the game for awhile, you'll come to realize that there's nothing out there like this game. It feels very much like it's doing its own thing.
- Crafting doesn't feel like crafting in the beaten-to-death sandbox survival genre "traditional" sense. Every ingredient and required quantity for that ingredient makes sense, and sometimes you really need to think about what you're about to make, because those resources aren't coming back and you won't find any new ones if you've cleared the area until you advance the story, and trading for those resources could cost you an arm and a leg.
- The story is shrouded in mystery and darkness, and things aren't always as they seem. Certain actions can have real consequences in the future, which was not something I expected when I.. ah nevermind, I don't want any spoilers in this review. Basically, I did something that I thought wasn't gonna do anything to the story, while laughing all the way, until it caught up with me a few hours of gameplay later, and almost cost me my life.
- Freaky monsters. What? Did you think I was going to elaborate? That would ruin the fun, and keep your undies dry during your first playthrough. ;)
- Very challenging. I don't care how good you think you are at video games. Chances are, when you're new, you're going to die at LEAST a few times, so don't you dare put your game on permadeath mode..
- Many a' ways to fight these monsters can be utilized by the player. From melee weapons, to throwables, to traps, and ranged weapons. The traps are diverse and can be used in ways that are dynamic enough to keep the combat or snaring and killing experience fresh.
- The game didn't just have my heart pounding, my hands sweating, and my goosebumps going, but it actually had me begging vocally in real life for the daylight one night when things were getting crazy. You don't see me getting that far into a game that often. That, my friends, is immersion.
- Special Abilities??? Buy and play the game and find out what I mean by that.
- The environment has interesting locations, and as the story progresses, uh.... crazy things happen in the game. Jeez... Writing a review for this game without spoilers is very hard. Uh.. I guess I'll move on to the Notes section, then.


Notes:

- The game features art which could be considered "pixel" art, but it's so well-drawn that in any screenshot of this game, it looks like it's full-res. I think Acid Wizard should disclose this somewhere on the store page, although I'm not sure how they could advertize that. It was just a bit of a let-down when I got in-game, but I eventually got over it and even came to love the art.
- It's an Alpha right now, so if you buy it, you will not play the end of the story until the game is finished. The developers sometimes go silent for months on end, but it's not all that troubling because the last time they did this, they dropped a nuke of an update on us and it was stable and full of great content! Basically with these devs, you exercize patience, and then they rain content from the heavens in return. They are a team of two, afterall, so I can see why it can take so long. The game definitely seems like it will be finished and will not be yet another title to linger in the spinning tide pool of abandoned Early Access titles.
- Except under special circumstances, saving only takes place between days. Each day is about 15 minutes, about 10 for day, and about 5 for night (Source: http://darkwood.wikia.com/wiki/Time). Though, night may feel like an eternity because of how tense and anxious you can become based on what's happening... The distance between saves combined with how much attention you have to give this game while playing can make it the less-than-optimal option when looking to pick up a game to play for just a few minutes.


Cons:

- Almost every update is incompatible with saves made in the game just one version ago. However, you are given the option to delete it, keep it, or, if you want to, you can follow their tutorial to roll back your version of the game and play your old saves.
- Loading times can be notably long, though not as long as before the update that served to ease this a little. A pro to this is that there is little to no loading that interferes with gameplay once you're in-game.
Posted 19 November, 2016. Last edited 19 November, 2016.
Was this review helpful? Yes No Funny Award
12 people found this review helpful
1 person found this review funny
43.4 hrs on record (30.5 hrs at review time)
Far more deep than you'd think an overhead game could be. You're not special, and this ain't CoD. You're just like the man beside you and the only difference is that he's controlled by AI, and your character is controlled by your brain. No buffed health or special treatment here, so dive behind cover and stick with your mates, because this battle is just getting started and it's gonna be long. I'll be dividing this review into Pros, Notes, and Cons. Pros are what most people would consider good for what this game wants to be, Notes are important things about the game that some people may like or dislike based on preference. Cons are things that most people would generally consider to be negative in a game. Let's get right into it!

Pros:

- Includes navigation and coordination mechanics that can take some getting used to like sight, verticality, and even basic movement, but once you get past the learning curve, which isn't too bad, you'll be knowing when to shoot, with what angles, and how/when to move. It'll begin to feel natural quickly.
- Pretty good weapon mechanics. Reloading speed is realistic, and slightly faster to indicate the fast-paced speed of war. Accuracy feels very well scaled and reasonable based on what kind of weapon you're using, and how fast you're firing it.
- Inescapable situations where you can tough it out all you want, but the enemy has you in a position where your death is inevitable.
- Despite its underlying complexity, a noob can come in and play how he wants for awhile without feeling like complete garbage. He'll be average like the men around him; dying once in awhile. But if he decides to observe the flow of battle and the tactics that his enemies employ, he can become more than mediocre and really shine in combat efficiency.
- Many weapons and vehicles to play with.
- I actually found a freaking mod that replaces the war teams with N-Strike Elite, Zombie Strike, and N-Strike mega with the blasters from each of those Nerf sub-brands, and even darts with actual physics that stay where they land. I found a freaking nerf war mod on the Workshop! How sick is that!?!?
- You always feel like there's a playstyle, game mechanic, or tactic you haven't tried yet, and the items dropped by soldiers sometimes hint at it. This makes it replayable.
- You start off as a rank 1 nobody. A scrub. I don't know, well, anything about military ranks, but they seem genuine enough to me. If I'm wrong, correct me in a reply to this review, I guess. Anyway, in the beginning, your fellow men treat you like a rank 1 scrub, sometimes telling you to piss off if you want to ride with them into battle as well as disrespecting your noob ass in other ways, but as you rise in the ranks, you gain access to more weapons (not in a way that feels like CoD either. You really feel like you're becoming a seasoned soldier and you actually deserve it!), and you gain the respect of your fellow men, and can eventually command some of them in a polished squad system!
- Great inventory/armor and armory system. I can't elaborate on the details of it as I have not played enough to comment on this confidently.
- Includes the spontaneity and unpredictable nature of war without being scripted. 1 second, you might see your team driving up to battle in a truck full of troops, and the next, it's been nuked by a rocket launcher, but maybe one or two of your team mates escaped, and a group of enemies is pushing from the west of that truck, causing the survivors of the explosion to have to duck and fight from behind the scorched truck!
- Not all cover is polygonal, and cover can actually be deployed at any angle, likely at any place on land on the maps. This greatly diversifies the combat/cover experience, and serves to, again, increase the longevity of the game. I theorize that if you play this game long enough, you will have a hostile encounter on a line of sight/cover from all 360 degrees around you. The same cannot be said about most modern shooters even from AAA studios. You might shoot or get shot from all angles, but the difference here is you will have a meaningful gunfight on cover that is facing all directions/lines of sight, instead of standing out in the open relying on who saw who first.
- Stable, well-optimized game. I have yet to experience one bug or crash, and it runs well on my productivity laptop with integrated AMD graphics. I salute the developers for their hard work!
- Supported with regular content. Again, I salute the devs!
- Mod support through the Steam Workshop! Thanks devs!

Notes:

- Because of all the toys to play with, the game does have a bit of complexity, and a learning curve, but it can still be picked up and played by a patient noob.
- Matches or battles on each massive map can be long, and control over certain areas can rubber-band between factions like crazy. For example: My longest match on one map was 2 hours long, and my matches average to be about 1 hour long. (EDIT: As of editing this, I've been playing a map for the last 2 days with maybe 4 - 6 hours of gameplay with really slow progress, as there are 2 other factions in this area as opposed to just 1, and I have the game on a custom difficulty higher than the highest.) I personally love this as I've wished for awhile that there were more shooters out there with long, drawn out matches. Others might not like this, so it goes in the Notes section.
- Almost all of the sounds in this game are far from realistic. It gives the game a sort of toybox-like atmosphere. I wish it had realistic sounds, and I hope there's a mod out there for it, but I think others might like it. Also, this is not to say the sounds are bad. They still sound good, but they do not sound like genuine war sounds. I think this was intentional.
- Cartoon style, overhead art. I personally think the art style is great, but others may disagree.
- Man vs. World mode did not really appeal to me, to be honest. It's not bad, and some might like it, but to me it just feels like a tech demo of standard mode if a playerside team wasn't programmed yet. The toybox-like feel of the sounds keeps Man vs. World from feeling as bada** as it should in my opinion.

Cons:

- Not the most popular game in the world, so multiplayer is not exactly thriving, last time I checked. Although you can still find matches if you come at the right time.
Posted 18 November, 2016. Last edited 21 November, 2016.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5  6  7 >
Showing 31-40 of 66 entries