A 12 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
Recomendado
0.0 h las últimas dos semanas / 43.4 h registradas (30.5 h cuando escribió la reseña)
Publicada el 18 NOV 2016 a las 10:39 p. m.
Actualizada el 21 NOV 2016 a las 9:39 p. m.

Far more deep than you'd think an overhead game could be. You're not special, and this ain't CoD. You're just like the man beside you and the only difference is that he's controlled by AI, and your character is controlled by your brain. No buffed health or special treatment here, so dive behind cover and stick with your mates, because this battle is just getting started and it's gonna be long. I'll be dividing this review into Pros, Notes, and Cons. Pros are what most people would consider good for what this game wants to be, Notes are important things about the game that some people may like or dislike based on preference. Cons are things that most people would generally consider to be negative in a game. Let's get right into it!

Pros:

- Includes navigation and coordination mechanics that can take some getting used to like sight, verticality, and even basic movement, but once you get past the learning curve, which isn't too bad, you'll be knowing when to shoot, with what angles, and how/when to move. It'll begin to feel natural quickly.
- Pretty good weapon mechanics. Reloading speed is realistic, and slightly faster to indicate the fast-paced speed of war. Accuracy feels very well scaled and reasonable based on what kind of weapon you're using, and how fast you're firing it.
- Inescapable situations where you can tough it out all you want, but the enemy has you in a position where your death is inevitable.
- Despite its underlying complexity, a noob can come in and play how he wants for awhile without feeling like complete garbage. He'll be average like the men around him; dying once in awhile. But if he decides to observe the flow of battle and the tactics that his enemies employ, he can become more than mediocre and really shine in combat efficiency.
- Many weapons and vehicles to play with.
- I actually found a freaking mod that replaces the war teams with N-Strike Elite, Zombie Strike, and N-Strike mega with the blasters from each of those Nerf sub-brands, and even darts with actual physics that stay where they land. I found a freaking nerf war mod on the Workshop! How sick is that!?!?
- You always feel like there's a playstyle, game mechanic, or tactic you haven't tried yet, and the items dropped by soldiers sometimes hint at it. This makes it replayable.
- You start off as a rank 1 nobody. A scrub. I don't know, well, anything about military ranks, but they seem genuine enough to me. If I'm wrong, correct me in a reply to this review, I guess. Anyway, in the beginning, your fellow men treat you like a rank 1 scrub, sometimes telling you to piss off if you want to ride with them into battle as well as disrespecting your noob ass in other ways, but as you rise in the ranks, you gain access to more weapons (not in a way that feels like CoD either. You really feel like you're becoming a seasoned soldier and you actually deserve it!), and you gain the respect of your fellow men, and can eventually command some of them in a polished squad system!
- Great inventory/armor and armory system. I can't elaborate on the details of it as I have not played enough to comment on this confidently.
- Includes the spontaneity and unpredictable nature of war without being scripted. 1 second, you might see your team driving up to battle in a truck full of troops, and the next, it's been nuked by a rocket launcher, but maybe one or two of your team mates escaped, and a group of enemies is pushing from the west of that truck, causing the survivors of the explosion to have to duck and fight from behind the scorched truck!
- Not all cover is polygonal, and cover can actually be deployed at any angle, likely at any place on land on the maps. This greatly diversifies the combat/cover experience, and serves to, again, increase the longevity of the game. I theorize that if you play this game long enough, you will have a hostile encounter on a line of sight/cover from all 360 degrees around you. The same cannot be said about most modern shooters even from AAA studios. You might shoot or get shot from all angles, but the difference here is you will have a meaningful gunfight on cover that is facing all directions/lines of sight, instead of standing out in the open relying on who saw who first.
- Stable, well-optimized game. I have yet to experience one bug or crash, and it runs well on my productivity laptop with integrated AMD graphics. I salute the developers for their hard work!
- Supported with regular content. Again, I salute the devs!
- Mod support through the Steam Workshop! Thanks devs!

Notes:

- Because of all the toys to play with, the game does have a bit of complexity, and a learning curve, but it can still be picked up and played by a patient noob.
- Matches or battles on each massive map can be long, and control over certain areas can rubber-band between factions like crazy. For example: My longest match on one map was 2 hours long, and my matches average to be about 1 hour long. (EDIT: As of editing this, I've been playing a map for the last 2 days with maybe 4 - 6 hours of gameplay with really slow progress, as there are 2 other factions in this area as opposed to just 1, and I have the game on a custom difficulty higher than the highest.) I personally love this as I've wished for awhile that there were more shooters out there with long, drawn out matches. Others might not like this, so it goes in the Notes section.
- Almost all of the sounds in this game are far from realistic. It gives the game a sort of toybox-like atmosphere. I wish it had realistic sounds, and I hope there's a mod out there for it, but I think others might like it. Also, this is not to say the sounds are bad. They still sound good, but they do not sound like genuine war sounds. I think this was intentional.
- Cartoon style, overhead art. I personally think the art style is great, but others may disagree.
- Man vs. World mode did not really appeal to me, to be honest. It's not bad, and some might like it, but to me it just feels like a tech demo of standard mode if a playerside team wasn't programmed yet. The toybox-like feel of the sounds keeps Man vs. World from feeling as bada** as it should in my opinion.

Cons:

- Not the most popular game in the world, so multiplayer is not exactly thriving, last time I checked. Although you can still find matches if you come at the right time.
¿Te ha sido útil esta reseña? No Divertida Premio
1 comentarios
Crohns Racing 19 NOV 2016 a las 7:31 a. m. 
A text wall so big it would make Trump jealous