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Análises recentes de Grounder

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Exibindo entradas 1–10 de 16
Ninguém achou esta análise útil até agora
1.5 horas registradas
Game hanged twice on my first place session wiping out two seperate run throughs. One was the UI suddenly disappeared and I had to reinstall to get it to work, the next time it just hanged when loading to a new location. Both times it reset my Sims back to the start of their empty lot. Brutal :(
Publicada em 2 de fevereiro.
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Ninguém achou esta análise útil até agora
9.2 horas registradas (8.0 horas no momento da análise)
TL;DR - Stop messing around with making all your menus 3D cutscenes with high end rendering and shaders. I just want to quickly navigate around, do what I need to do, and get into the gameplay. There's way too much stuff in the way, loading scenes with animating characters, forcing me into cutscenes, etc etc. Please just make a Lite UI option to skip all this nonsense.
Publicada em 16 de novembro de 2024.
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4 pessoas acharam esta análise útil
7.8 horas registradas (0.4 horas no momento da análise)
I'm still quite early into the game but wanted to leave some early impressions and add to it later. To summarize, I'm enjoying it so far and it's a fun throwback while showcasing some interesting navigation. It feels quite polished.

What I'm enjoying so far:
- Movement and shooting feels great.
- Art Style and Environment design are fresh and fun.
- The opening sequence is laid out well, I am being drawn into the systems sequentially and it gives me opportunities to use abilities and learn how to play well.

What I'm not enjoying as much:
- Text Logs UI is pretty difficult for me to read, the combination of the text being stretched in full screen coupled with the retro font make me not want to read them. I'd enjoy them more if the text wasn't screen-sized but instead sized.
- I don't get why the Map should have a battery before it fades away. Planning routes and navigation are pretty important in a Metroidvania so limiting this feels like it is going against what the game wants me to do.
- Adding on to the last point of Map Battery, this issue is compounded with the sheer volume of one way doors in the game. The combination of no map for navigation and having one way doors punishes you for trying to navigate your way without the map. The result of this is I need to cycle through an entire area that I've already cleared through just to backtrack.
Publicada em 24 de julho de 2024. Última edição em 27 de julho de 2024.
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Ninguém achou esta análise útil até agora
1 pessoa achou esta análise engraçada
120.6 horas registradas (31.0 horas no momento da análise)
I'm doing my part!
Publicada em 8 de maio de 2024.
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2 pessoas acharam esta análise útil
11.7 horas registradas (11.0 horas no momento da análise)
It's good, I would consider it in line with the other 2D Sonic platformers.
Publicada em 10 de fevereiro de 2024.
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2 pessoas acharam esta análise útil
42.1 horas registradas
Mordheim is a fun, unconventional take on the classic beloved tabletop game. It has a lot of Rogue-like qualities and your character will evolve over the course of play or get killed off entirely. Game is definitely worth a look.
Publicada em 26 de janeiro de 2024.
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Ninguém achou esta análise útil até agora
137.6 horas registradas (4.0 horas no momento da análise)
Update: 6/16/2023 - Revising my recommendation to a negative. Unfortunately the game hasn't resolved the fundamental issue of players leaving mid-match leading to thrown matches. It happens incredibly frequently, and I can't keep playing a game where so many matches are thrown.

Game is receiving good strides towards improvements, and meta changing with new suits is a great touch. It still needs some quality of life touches like queue fill in Casual. Monetization is pretty questionable
Publicada em 22 de outubro de 2022. Última edição em 16 de junho de 2023.
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Ninguém achou esta análise útil até agora
14.8 horas registradas (10.9 horas no momento da análise)
I downloaded Risk and played a fair chunk of games, had a great time until I realized something about the player behaviour in multiplayer games - there was collaboration between opponents. The concept of collaboration in Risk is when two or more players are working together in spite of the game rules or circumstances to tip the balance of the game and pretty much guarantee a win.

This is quite evident when you realize what's going on, even in matches where alliances are not allowed, often two or more players will coordinate and not attack each other in order to tip the balance of the game.

For a long time, I assumed this was my own bias but then I saw patterns in the player behaviour which were left unpunished by opponents. So while I'd love to be able to recommend the game, if you're playing and probably 50% of matches are rigged against you, it's not worth your time. I hope they find ways to overcome this.
Publicada em 17 de outubro de 2022.
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3
10
3
296.1 horas registradas (218.4 horas no momento da análise)
Update: Revising my review due to the positive post launch support that the game has been receiving recently.
Publicada em 30 de julho de 2022. Última edição em 26 de fevereiro de 2024.
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4 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
9.9 horas registradas
Obra Dinn fails where many other detective games have failed - it actually empowers you to rely on your own wits and eureka moments to slowly dismantle this gigantic mystery into specific components and unlock the mystery though clever attrition. I am craving more OBra Dinn, this is an experience that stands out amongst the games industry.
Publicada em 16 de novembro de 2020.
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Exibindo entradas 1–10 de 16