4 души намериха тази рецензия за полезна
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0.0 часа през последните две седмици / 7.8 изиграни часа (0.4 часа по време на рецензията)
Публикувани: 24 юли 2024 в 20:49
Обновени: 27 юли 2024 в 16:36

I'm still quite early into the game but wanted to leave some early impressions and add to it later. To summarize, I'm enjoying it so far and it's a fun throwback while showcasing some interesting navigation. It feels quite polished.

What I'm enjoying so far:
- Movement and shooting feels great.
- Art Style and Environment design are fresh and fun.
- The opening sequence is laid out well, I am being drawn into the systems sequentially and it gives me opportunities to use abilities and learn how to play well.

What I'm not enjoying as much:
- Text Logs UI is pretty difficult for me to read, the combination of the text being stretched in full screen coupled with the retro font make me not want to read them. I'd enjoy them more if the text wasn't screen-sized but instead sized.
- I don't get why the Map should have a battery before it fades away. Planning routes and navigation are pretty important in a Metroidvania so limiting this feels like it is going against what the game wants me to do.
- Adding on to the last point of Map Battery, this issue is compounded with the sheer volume of one way doors in the game. The combination of no map for navigation and having one way doors punishes you for trying to navigate your way without the map. The result of this is I need to cycle through an entire area that I've already cleared through just to backtrack.
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