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On the various mod forum you should be able to find a model decompiler ( I used MDLdecompiler from cannonfodder, but maybe there are newer tools around). To modify add animations etc. you can use Blender with source engine plugins (also 3ds Max should work). For compiling the model you can use the tools already included in Valve's source engine sdk
Mostly because I've started a new job and in my spare time I'm rarely at home, but I really appreciate your support over this years and I'm genuinely happy you are still using them after all this years
https://drive.google.com/file/d/1hM6WPqRnTo5jUHROdnvers3mvlcJ2eyO/view?usp=sharing
Fun fact, back in the day I originally made my vehicles as replacements for the HL2 buggy and episode 2 jalopy, now I can't wait for your mod