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Análises recentes de Dhraax

Exibindo entradas 1–7 de 7
Ninguém achou esta análise útil até agora
0.4 horas registradas
No pude jugarlo mucho pero se nota que tiene mucho trabajo encima a lo largo de los años.
Publicada em 29 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
4.0 horas registradas
A little buggy at the release but right now is awesome!
Publicada em 29 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
192.7 horas registradas (100.5 horas no momento da análise)
One of the best!
Publicada em 29 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
0.8 horas registradas
I was specting for a little more realism, taking advantage of the new engine. But the game is great so far.
Publicada em 19 de janeiro de 2019.
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Ninguém achou esta análise útil até agora
99.6 horas registradas (86.7 horas no momento da análise)
One of the best FPS free to play at the moment, I really recommend it.
Publicada em 23 de novembro de 2018.
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Ninguém achou esta análise útil até agora
314.3 horas registradas (201.0 horas no momento da análise)
Very versatile game, i really enjoy it
Publicada em 27 de novembro de 2017.
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2 pessoas acharam esta análise útil
66.6 horas registradas (59.9 horas no momento da análise)
Análise de acesso antecipado
Pros:
Simple crafting system that the game doesn't rely on too heavily
Lots of ways to progress, via skills, gear, currency and vehicles.
Loads of fun with friends
Many different NPCs belonging to different factions, leading to a lot of different encounters (Players can also be a part of said factions)
Detailed quests
Quite a bit of replayabillity
Low low price tag

Cons:
Somewhat buggy UI (it becomes far easier to manage once you mess with it a bit)
Kind of steep learning curve (Biggest noobie issue is trying not to die from sickness which can very easily be caused by not getting clothes in time for night)
3rd person only (Annoying at first gets better later on)
NPC hitboxes could use and adjustment
Ammo is a bit scarce (it can be purchased by shopkeepers for reasonable prices though)
Common issues from early access titles (UI bugs, infrequent framerate stutters, toxic PVP community, etc)

There are 3 modes. Main, PVE, and Last Man Standing. Main is the full game without any restrictions. Anyone can be an enemy. PVE which is the same as Main only players cannot kill each other (The communities for these modes are VERY different, i reccomend trying them both and playing whichever you like more). Last Man Standing is just Battle Royale (i haven't played it yet so not sure how well it functions, i will edit this later after i have played that mode a bit).

Some of the things i hear people complaining about are to be expected in early access titles like "The UI is buggy" or "It doesn't have a lot of content" to which i say" It's early access M8, everything will get better eventually" which is very true. Quick backround, i have pretty bad attention issues so i usually can't play games for very extended periods of time due to me just getting kind of bored. I played this (with a friend) for 6 hours straight which isn't super easy for me to do with any game. The only reason i stopped was because my friend had to get offline due to it being 3 AM.

At that point we had some of the best gear in the game (other than a sniper rifle for each of us), a working vehicle, and loads of spare currency. I can cofidently say that i will be playing this a lot more in the coming weeks, months, and hopefully years. In it's current state i give this game a 7/10, early access being done right, where the devs dont slap something together half hazardly and release it, as i struggle to find too many bugs that aren't minor.
Publicada em 22 de julho de 2017. Última edição em 1 de agosto de 2017.
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Exibindo entradas 1–7 de 7