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Recent reviews by Delta Ori

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52 people found this review helpful
3 people found this review funny
0.0 hrs on record
People said the last DLC didn't have enough maps, so they added a third map, plus another secret mission hidden behind a puzzle across all three base maps.
People said they liked the first game's maps more, so they remastered three of them with all new textures and assets.
People said they wanted new weapons, so they added a new weapon for every character.
People said they didn't like having to rely on random chance to unlock weapon skins, so they made the new weapon skins unlockable through challenges.
They're giving all of this for only $10, compared to the last DLCs two maps and some recolors of existing skins for the same price.
And people are upset about this? ... K.
Posted 10 December, 2018. Last edited 10 December, 2018.
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No one has rated this review as helpful yet
21.6 hrs on record (20.3 hrs at review time)
If anyone was expecting this game to be anything remotely close to the 2012 demo, you're going to be sorely disappointed. Then again, this is a Ubisoft game, so if you weren't expecting this to be the case... well I guess you're a gullible little sucker, now aren't you?

I'd also like to note that — in contrast with most other reviewers — I have yet to experience a single crash, and the only time that I was unable to connect to Uplay was when I was uploading a 20-minute long 60fps 1080p video to YouTube and downloading an hour long 320kbps mix simultaneously, which I expect was a simple case of not enough bandwidth.

On that topic though, I've heard that having AMD components in your PC can cause problems with the game (which was developed in partnership with Nvidia) and I have nothing but Nvidia parts, so those claims could very well be accurate. In terms of game-breaking problems, the only thing I've had trouble with is the audio disappearing, and that can be fixed by a simple restart.

Moving on to actual gameplay, I've found that the controls are a little awkward. It honestly feels like it was a bad port, but I'm fairly certain that most 'next-gen' titles are developed on PC due to the ease of which they can be ported to the new consoles from there. There was also quite a bit of performance issues, but those are (supposedly) going to be addressed in the next patch.

In terms of graphics, the game definitely looks nowhere near as good as the 2012 demo, but as previously stated, that was to be expected. If there's one complaint I have, it's that I can't understand why they didn't use the Snowdrop Engine for this one, as it would've been fairly easy to do. As a last minute addition to this section, I'm disappointed with the hair in this game. With Nvidia so closely tied to the project, you'd think that they would've used Nvidia HairWorks for that...

I'll freely admit that the game's story was a bit of a cliched mess, but after reaching the end, it honestly seems as though the entire game was created solely to set up the world for the next one.

All in all, I was a little disappointed with the game, but I have high hopes for the next one (if it ever gets made after the crybaby reception this one got). Knowing that a Ubisoft game is rarely as good as they play them up to be, I'm giving Watch Dogs an 8/10. Despite any problems the game may have, I found it to be a throughly enjoyable experience, but If I could suggest one thing for Ubisoft to add to the game, it's the option to replay missions, or at least keep more than one save file. I didn't appreciate having to lose all of the progress I made just to play a mission again.
Posted 3 June, 2014. Last edited 3 June, 2014.
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