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390
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Recent reviews by Drex 🗡

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Showing 1-10 of 37 entries
No one has rated this review as helpful yet
7.7 hrs on record (3.2 hrs at review time)
Play this if you like Ultrakill, Trepang2, etc
Posted 27 December, 2024.
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No one has rated this review as helpful yet
27.9 hrs on record (14.8 hrs at review time)
balatro
Posted 27 November, 2024.
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1 person found this review helpful
0.0 hrs on record
This is the best DLC FromSoft has ever made, but its not perfect.

-This review is spoiler-free other than a few boss names and vague complaints-

I started the expansion at level 107 with 30 vigor, using Morgotts cursed blood blade until quickly switching to the Milady for the rest of the playthrough. Explored absolutely everything I could, and fought Messmer at scadu tier 10, and was I think scadu 17-18 by the final boss.

The major bosses were all very very well created and just the right amount of challenging movesets and learning how to fight them is considerably more fun than 90% of the base game bosses.
My only move complaint is when Gaius charges at you, its a 50% chance of getting hit when dodging horizontally because he reacts and turns too quickly and has too long of a lingering hitbox, and the only way to make it consistent is to make yourself light load or use an ash like bloodhound step, but it really is just that one attack that is the issue with the fight.
Messmer is a perfect step up from Malenia in a way that felt similar but less obnoxious, had hard moves but very learnable and very fair. At no point did i feel frustrated when fighting him, it all just came down to my execution of it.
DBDL (Ill use acronyms for spoilers sake) is a brilliant design, the music was amazing, and the movesets were once again learnable and dodgeable but with the right amount of challenge. Also creepy af.
BTD is by far the coolest and well designed fight i've ever seen and played in a souls game, especially for *that* genre of creature, which notoriously is not done very well in FromSoft games.
"Cave Yoda" caught me off guard and is hilarious, thank you Miyazaki.
RTMK reminded me a lot of Nameless Puppet from Lies of P with their moveset, and honestly I think this boss should've had a cutscene. At first they seemed impossible and constantly countering my every move, but within 7 attempts I started seeing the patterns and learned it, which some newer fans of the game seem to not be able to understand, and expect everything to be readable immediately, and thus claim "game too hard". Patience and Pattern recognition is required for souls games and a lot of people don't seem to have that. You should always first assume you are the problem or are missing something important before blaming the game, especially in a game like this. I understand fights can seem unbalanced but if you go watch any good player do the fight, you will realize you are most likely the issue.

They implemented a system called "Scadu Fragments" which has been very controversial among players. I immediately saw the fragments as a way for people to be able to play the DLC at any level as long as they've beaten Mohg, as it "balances" your damage and defenses for the DLC fights, while being disabled outside of the shadow realm. Others saw it as a required "explore everything or else you can't fight the bosses" or "free cheat items" which is somewhat understandable but is not very smart considering the whole consensus around souls games, ESPECIALLY Elden Ring, has been "if you can't even get close to beating a fight, go explore other areas and come back later, most fights are not required for progression". People seem to get mad when their level 300 character gets one-shot right when they jump into the expansion, but if you bought the expansion just to steamroll all the bosses... that would be a waste of a DLC and $40. So I think the scadu fragments are a smart way to balance out everything since there's no real way to know what level you are "supposed to be" at any point in Elden Ring.

As for the valid complaints..
Performance issues seem to be a huge issue for a lot of people, which makes sense to negative review for, especially if that same pc was able to play the game perfectly before the expansion. However I did not have any performance issues and only a few lag spikes after having the game open for 5+ hours.

I felt the world was much larger than I expected, which is nice, but some places felt really really empty, like the Finger Ruins, Hinterlands, and Abyssal Woods. I expected so much more and some places all we got were some smithing stones, a talisman, and a boss fight that we already had 3 times in the base game. I understand time crunch and money issues, but I really think Fromsoft should have spent a lot more time on having more unique enemies/bosses because going into the DLC and seeing 3 dragons that are identical to base game dragons except the element is ghostflame, 3 more dragons that are just Agheel but with some of the most pathetic lightning attacks I've ever seen, another fallingstar beast, 2 ulcerated tree spirits, 2 death rite birds, a tibia mariner, another ancient lightning dragon, 2 tree sentinels, a leonine misbegotten, and a magma wyrm, is incredibly disappointing to say the least. There's also SO MANY NPC FIGHTS at the end of long dungeons or caves which is so infuriating since the NPC AI is garbage and so many things just cheese right through them. That being said, all the NEW bosses are decent at minimum and amazing at best.

In regards to disappointing areas, Abyssal Woods deserved to be scarier especially with that haunting message setup in the beginning which actually gave me chills. I was hoping for a giant shadow creature of sorts to be wandering around but instead we got an average Assassin's Creed stealth mechanic, hiding in bushes from a few creatures that were not scary in the slightest, that just walked back and forth in a small line.

Questlines are as vague and convoluted as always, and I don't know if this was the case before, but requiring you to summon a quest NPC for a very important boss fight (including the literal final boss), thus increasing their health pool and getting a useless teammate that dies in a few seconds, to proceed a questline is ridiculous. I did not use summon ashes the whole game and I did not want to start by summoning Thiollier the Useless at the finale.
(Update: supposedly the boss health bar does NOT increase as long as the summon symbol is inside the arena, not outside)

FromSoft please fix the NPC AI, they don't know what to do against the Wing Stance heavy attack and u can literally just hold LT and click RT for every single NPC fight (except lamenter)
Posted 25 June, 2024. Last edited 12 October, 2024.
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No one has rated this review as helpful yet
14.1 hrs on record
Good game, a bit easy for a souls-like maybe

...is that Michael Reeves?
Posted 25 May, 2024.
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3 people found this review helpful
5.3 hrs on record
Best flash game series ever created
Posted 12 May, 2024.
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No one has rated this review as helpful yet
59.6 hrs on record (11.7 hrs at review time)
Early Access Review
Very solid game since the Heaven And Hell update
Lots of little references to other roguelike or pixel games
Like 30 classes
Solid stat and inventory system
Several ways to make the game harder for better rewards/xp
Just needs more content (only version 0.2.0 as of now, so hopeful)
epic good 8/10
Posted 4 January, 2024. Last edited 9 January, 2024.
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No one has rated this review as helpful yet
27.0 hrs on record (24.2 hrs at review time)
More like Dark Souls 4 than Elden Ring.
Posted 10 December, 2023.
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1 person found this review helpful
1 person found this review funny
13.1 hrs on record
very good 8.5/10 but i still can't understand anything they're saying
Posted 19 October, 2023.
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1 person found this review helpful
5.9 hrs on record (1.9 hrs at review time)
game launched in french
Posted 21 September, 2023. Last edited 1 November, 2023.
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No one has rated this review as helpful yet
108.1 hrs on record (30.8 hrs at review time)
After completing every faction questline, a lot of side quests, and getting to NG+5, I can say this game is without a doubt a 5/10.

A bunch of neat ideas like ship design and a slightly more involved NG+ system than previous bethesda titles, but ends up falling short of being something super special.

The game had me hooked for the first 60~ hours and I was hoping to find more and more out there in this seemingly vast universe that they created, but was rather disappointed at the actual amount of content there is.

There are 50ish galaxies to visit, ranging from level 1 to 75, yet 90% of those galaxies had NOTHING but planets/moons with procedurally generated biomes and buildings for basic things like harvesting minerals and killing some space bandits for loot. Everything that is labeled the same, is the EXACT same; for example an "abandoned helium mine" will always be the exact same 4 enemies outside in the same spot, same exact layout inside with 2 rooms and 1 slightly stronger guy in the middle, and a loot chest at the end. "Cryo labs" will always be confusing as hell for the first few times and then annoying and tedious the next hundred times you find one on a planet.

I played on the "hard" difficulty because I couldn't imagine "very hard" being anything more than an obnoxious damage and health multiplier. I died maybe 30 times in space battles and I think 1 time in ground combat. I put most of my skillpoints into ground combat and went sort of a wanted mercenary ronin badass route though so I can't tell if I was doing something very wrong in space combat, not having enough skills spec'd into it, or if the space combat is just very unforgiving and your ships are made of play-doh.

I used around 20 quality of life, performance, and visual mods, and eventually went with the "deadly difficulty" mod in ng+3 which made me die in 3 shots and the enemies die in 2 shots, and that felt a bit better but also I had a major stealth build so it was not much of a challenge.

Bethesda has yet to figure out how to make enemy AI any different since Oblivion. Cheesy voicelines that don't really line up with whats happening, horrible in combat where they just stand there and shoot sometimes or sometimes just dont even react to being shot, running into walls, or just straight up turn off their brains and default pose which continues even when dead.

The main faction quests were pretty good, but even with 6 or 7 factions, it seemed to end rather quick and I was stuck with side quests, copy pasted enemy outposts, or going NG+ and doing it all over again, albeit maybe choosing a different path or dialogue in the questlines.

The guns are cool at first but honestly kind of lacking even with all the weapon upgrade skill tree unlocked. I tried new guns every NG+ playthrough to keep it fresh but in the end the enemies were either unfun bullet sponges or one shot dead. The standard/calibrated/refined/advanced tier system doesn't really work well, and is confusing for new players. The standard weapons from early game are nearly irrelevant even when at the highest tier (advanced/tier 4), so you end up just looking for common rarity tier 4s of stronger weapons, because even a legendary rarity tier 4 grendel does NOTHING compared to a common t3/4 regulator pistol with binary trigger, like literally 400dps to 1800.

Main story good, voice acting good, voice lines good, except for the generic enemies that yell weird lines like "ah! i cant focus!" when you shoot them in the face, and enemies being completely oblivious when you lose them via stealth, where they act like their entire squad didn't just get wiped out and it "must have been their imagination".

Bethesda also does not care about your framerate for main cities and decides to throw in 200 civilian npcs which drops my rtx 3080 to 35fps on medium. And what if I told you there were only 4 cities in a game about the exploration of the universe.. yeah.

I still recommend this game because 60-70 hours is still a lot of time to get out of a game these days, and the first playthrough experience was great, although a lot of the enjoyment may have come from thinking there was a lot more to the game then there actually is. It is very much a Bethesda game, glitches galore but nothing too gamebreaking, and a modding community that will inevitably make the game 5x better than the devs did.
Posted 9 September, 2023. Last edited 30 January, 2024.
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Showing 1-10 of 37 entries