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eximohh = eximohh + ["View Gear",var_t_viewgear,"0","0","1"];
eximohh = eximohh + ["Spectate",var_t_spectate,"0","0","1"];
eximohh = eximohh + ["",var_null,"0","0","0"];
eximohh = eximohh + [">>> Main Menu <<<",var_null,"0","1","0"];
eximohh = eximohh + ["No Buildings",var_nobldg,"1","0","0"];
eximohh = eximohh + ["No Grass",var_nograss,"1","0","0"];
eximohh = eximohh + ["No Recoil",var_norecoil,"1","0","0"];
eximohh = eximohh + ["Disable Hit Effects",var_nodaze,"1","0","0"];
eximohh = eximohh + ["Restore Color",var_nohurt,"1","0","0"];
eximohh = eximohh + ["500m View Distance (fps boost)",var_fpsboost,"1","0","0"];
eximohh = eximohh + ["Bullet Camera",var_bulletcam,"1","0","0"];
eximohh = eximohh + ["Force Daylight",var_daytime,"1","0","0"];
new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
vmenu =
{
eximohh = eximohh + [">>> Target Menu <<<",var_null,"0","1","0"];
eximohh = eximohh + ["View Gear",var_t_viewgear,"0","0","1"];
eximohh = eximohh + ["Spectate",var_t_spectate,"0","0","1"];
eximohh = eximohh + ["",var_null,"0","0","0"];
eximohh = eximohh + [">>> Main Menu <<<",var_null,"0","1","0"];
eximohh = eximohh + ["No Buildings",var_nobldg,"1","0","0"];
eximohh = eximohh + ["No Grass",var_nograss,"1","0","0"];
eximohh = eximohh + ["No Recoil",var_norecoil,"1","0","0"];
eximohh = eximohh + ["Disable Hit Effects",var_nodaze,"1","0","0"];
eximohh = exi
eximohh = eximohh + [">>> Executor <<<",var_null,"0","1","0"];
˛°_██_*.。*./ ♥ \ .˛* .˛。.˛.*.★* *★ 。*
˛. (´• ̮•)*.。*/♫.♫\*˛.* ˛ _Π_____.♥ ♥ ˛* ˛*
.°( . • . ) ˛°./• '♫ ' •\.˛*./______/~\*. ˛*.。˛* ˛.*。
*(...'•'.. ) *˛╬╬╬╬╬˛°.|田田 |門|╬╬╬╬╬*˚ .˛ ...Merry Christmas :)