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Đánh giá gần đây bởi d3fin3d

Hiển thị 1-2 trong 2 mục
11 người thấy bài đánh giá này hữu ích
3.7 giờ được ghi nhận
Last Day of June is... Stunning. This game is a masterclass in multi-angled intertwined storytelling, emotionally captivating an audience and simple yet gorgeous animations & visuals. Without giving too much away, this is a wonderful example of an enthralling and empathetic game that combines logical awareness and a small cast of endearing characters with an ocean of personality.

Not without it's flaws, Last Day of June is fairly short (3-4 hours for most), relatively simple and has an unskippable cut-scene system. The latter makes perfect sense in the early stages of the game but, as you familiarise yourself with the game mechanic, some skipping would have helped the general flow of progression.

That said, this title is one of only a handful of games (including Firewatch & Alan Wake) which have successfully tugged at the heart strings and have beautifully absorbed the player into a whole new vibrant and characterful world.

In my book, Last Day of June is a winner.

Prepare to feel!
Đăng ngày 31 Tháng 08, 2017. Sửa lần cuối vào 1 Tháng 09, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
38 người thấy bài đánh giá này hữu ích
2 người thấy bài đánh giá này hài hước
36.2 giờ được ghi nhận (15.4 giờ vào lúc đánh giá)
So, I have pretty much no experience with MOBA's. I've never played LoL, DOTA or SMITE and apart from a basic understanding of "lanes" my knowledge of the genre is pretty limited. So when I heard that Battleborn, a MOBA/FPS game with some raid/dungeon elements, was open for testing I had to see what it was all about. My usual genres of choice are FPS / MMORPGS and Battleborn seems to take the most fun elements of both and combines them together with the fundamental nature of the MOBA.

And here we are, and what a glorious place we find ourselves in. The artistic direction of this game is brilliantly conceived. It's almost as though an Anime cartoonist and a LSD enthusiast had a brainstorming session resulting in this gloriously fun and vibrant parallel dimension. The environments, characters, planets, gameplay, AI and overall universe Gearbox have created is both genius and painstakingly consistent. The whole game feels like an epic labour of love with absolutely no room for compromise.

The story campaign, which can be played either solo or co-operatively, is most reminiscent of your typical WoW dungeon and - in some scenarios - raid! The encounters take all the best game mechanics of a top notch instanced experience and combine it with some of the most fast, furious and colourful FPS action you've ever experienced. The result is... Magical...

Then we have the true heart of Battleborn, the versus mode, where players have the choice of three different game modes: Incursion (defend base, attack enemy case) Capture (hold objectives) and Meltdown (escort friendly minions to enemy base). Each gametype is offers a different player experience, but the true magic here is in the variety of characters to choose from, and the way in which you develop them as they level up and eventually rank up.

I could go on and on about the rewarding item system, the in-game level up choices, the individuality of each character and how the game constantly screams quality, reminding me of the best aspects of all the games I love... But I won't.

All I will say is this: Don't expect an Overwatch clone - this is completely different and in the best way possible. Don't expect a typical dungeon/raid experience - Battleborn takes the best mechanical aspects of both and runs with them. Don't expect a MOBA replacement - treat this more as a compliment to the MOBA genre. Above all: Expect a beautifully crafted game, with a stunning landscape, solid characters, compelling gameplay, genius AI enounters and some of the best art direction you've ever experienced.
Đăng ngày 3 Tháng 05, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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