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Recent reviews by cryprotree

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3 people found this review helpful
1 person found this review funny
19.3 hrs on record (5.5 hrs at review time)
Early Access Review
Alpha tester here
I haven't played any other Tribes games apart from Tribes: Ascend so I will compare Tribes 3 to it.

Main movement mechanics have gotten to great shape over the course of game's alpha-period:
  • Jet-packs are generally weaker but they recharge faster.
  • Skiing isn't as punishing as it was in T:A due to absent of fall and collision damage.
  • Getting initial speed is now easier since players get a small impulse when enabling skiing-mode.
  • Class specific speed caps, -or rather soft caps are very distinct now. Flag-drag mechanic feels quite unnecessary so I would like to see it removed.

    Shooting and gunplay are easier than ever before:

  • Projectiles are now generally faster than they were in T:A, and projectile hit-boxes are considerably bigger, although character hit-boxes appear to be smaller than in T:A. Therefore hitting enemies is easier across the board.
  • Leading targets is easier now because lag-compensated projectiles. The game isn't Ping-to-Win like T:A, where having latency of 40+ ms basically crippled a player from using bullet-based weapons competitively.
  • I like that the game has tweakable projectile inheritance sliders so one doesn't need to adapt to anything new when it comes to shooting while moving at different speeds.

    Capture the flag and general game features:

  • Several class-specific pack-items have been rebalanced just before the early-access release so there's a good variety for different playstyles.
  • As of now, the "heavy on the flag" defensive role is quite punishing as heavies have significantly lower health-pool and their weapons are weaker against light-offense than in T:A. On top of that, the signature body-blocking doesn't really work since heavy is smaller in size and collision damage apparently doesn't exist.
  • New gameplay objective "Outpost" is a nice addition which provides its controller to have teleport-pad available for their team, and enables orbital-strike styled weapon that basically automatically murders flag-carrier who remains airborne longer than 10 seconds. Orbital-strikes feel punishing and yet quite useless at the same time since 10 seconds is a long time to float in the air, therefore it's rare to see anyone getting terminated by it.
  • So far none of the iconic vehicles have been introduced which limits gameplay options for those that don't enjoy taking a part in combat directly. Chasing in Shrike aircraft was something I really enjoyed in T:A, who wouldn't like ramming over players with it?
Posted 13 March, 2024. Last edited 13 March, 2024.
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No one has rated this review as helpful yet
751.0 hrs on record (602.1 hrs at review time)
Now pretty solid, hard-core survival game with great modding support. Definitely the best thing to be played with friends or in a social group.
Posted 26 December, 2021.
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31 people found this review helpful
3 people found this review funny
6,374.8 hrs on record (2,068.9 hrs at review time)
So, after over 1200 hrs of playtime, it seems to be appropriate time for the review.

5 Most notable features:

1. Four classes; rifleman, engineer, medic and sniper with their class specific abilities you can find more info about from Internet.
2. Three in game currencies; warface dollars (in game money), crown points (will tell you later), and kredits (real world money).
3. A dosen gamemodes every first person shooter game has, for example; plant the bomb, team death-match and the newest addition, battle royale mode.
4. Weapons (primary, secondary and melee) with attachements and armor gear for your character.
5. Maintenance system for weapons and armor, repaired with warface dollars.

For new players, the honest recommendations:

- It's free, you don't have to pay to play the game but you won't either get access to all content available in the game. These things can range from "Random Kredit Box weapons" (and their achievement stripes) to "Global Operations" (DLC like events).

-It has both Versus (PvP) and Coopperative (PvAI) modes. Versus mode includes quickplay, ranked mode, and custom games. Co op mode also has longer missions called Spec ops which are more story driven experience rather than fast paced, straightforward coop missions.

- It has good ESports potential with all the allowed weapons and armor avalable for every player in Tournament server, which makes the competitive play fair and balanced.

- It has a progression system for player, known as "vendor" system and generic "rank" (not to be confused with ranked-versus mode). Vendors include unlockable weapons, armor pieces, and attachements, which of all you can unlock by just playing the game.

- Runs on Cryengine 3 with DirectX 9.0c, meaning the optimization and graphics are very good, but also support for older hardware and laptops. Some AMD (GPU) users are rumoured to encounter freezes in game but I cannot confirm that as Nvidia user, go ahead and give a shot.

Then the critique:

- The game is indeed P2W because most random kredit box weapons are statistically better than free ones, with the exception of SAI GRY AR-15 assault rifle. There are "crown weapons" that are better versions of kredit box weapons, but they cost rare ingame currency known as "crowns" that can only be earned from coop mode. They are rentable meaning that once they expire, you have to buy them again.

- Random kredit boxes are loot boxes that contain timed weapons, xp, progression boosters, and ultimately the main prize; a kredit box weapon that is generally better than any other free weapon. However, the odds to get the main prize permanently is super small 1%, and 0.1% for golden variant some weapons might have! As the boxes' name tells you, you have to buy the boxes to have a slight chance to get the main prize, which is GAMBLING in its purest. Fortunately boxes with golden variants will grant you the gold version once you have bought 1000 pcs of that particular box! Unfortunately this golden gun has cost you over 500€ if dropped from the 1000th box...

- Inaccurate in-game statistics for weapons, attachements, armors, ect.
The in-game stats don't represent the real performance of most guns for example there's no accurate values for recoil, reload speed, weapon swapping speed, min/max spread, damage drop, minimum damage, pellet count (shotguns), random box odds, or repair costs. Also some attachements have "hidden" stats such SIG Sauer P266C's "Custom Pistol Silencer" (that reduces the nowhere mentioned damage drop by 50%) or "Advanced SMG Scope" from rare vendor attachement category (that reduces the nowhere mentioned min/max spread of smg by 20% while aiming).
Some community members have hacked into the game files to find us gamers the real stats for each of weapons, which are available for readers in the community maintained wiki of Warface.

- Cheaters
The game uses the CIS side publisher, Mail.RU's private anti-cheat aka MRAC which effectiveness is unknown since possibly banned cheaters are cencored for the sake of their privacy. If someone cheats, he/she almost certainly won't get banned immediately from the game but the players are forced to report the cheater via in game report tool (which effectiveness is questionable at least), or by submitting a ticket on publisher's support-page with proper proof (a dosen screenshots or a video).

- Repair costs
There are still weapons and armor that are too expensive to be used by free2play players; every profit they make will drain to gear maintenance, which forces them to buy progression boosters only available via kredits.

- Lack of regional servers
Players who connect from the other side of the globe to EU server will make the matches go nuts due to unnecessary complexity of lag compensation and hit registeration calculations to also favor laggers. In worst cases, players teleport all over the place, and back to where they stood, or tank point-plank shotgun blast without showing any hit markers.

- Bugs which still haven't been fixed, yet being reported. The Steam version of the game which is basically EU/NA server, is very buggy due to the previous publisher's (Crytek Frankfurt) changes in the client compared to RU server which is apparently Crytek Kiev's main development/test platform with numerous PTSes available for russian players. Possible reason for this propably is because the debugging/bug tracking being also done with RU version despite bugs existing only within EU/NA server client.
Posted 29 November, 2017. Last edited 29 November, 2017.
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A developer has responded on 29 Nov, 2017 @ 4:17am (view response)
No one has rated this review as helpful yet
203.7 hrs on record (71.5 hrs at review time)
Early Access Review
Day of Infamy bends acrade and hardcore aspects of first-person shooters into one, very solid experience that has been somewhat uncommon these days, until now. Therefore even if you aren't familiar with hardcore games such Insurgency or Red Orchestra series, don't be afraid to skip or jump right into this game since most players are mature, polite and ready to help you. (This is mostly due game being graphically less attractive for kids but instead gains its strenghts from fluid gameplay, simplity of levels, and from WWII theme too).

Graphics: Despite the Source engine being little bit outdated these days, it has some really cool and modern particle effects, most notable observed during artillery strikes, smoke barriers and flame-warfare. Unlike many other Source based games, DoI includes several HD (1024x1024) textures and even 4k player models for some units. Lighting is pretty and color-correction is adjusted very professionally for all levels. Similar to Counter Strike: Global Offensive, the cascade shadow mapping is also included which gives nice enviroment-based, dynamic shadows for surroundings.

Gameplay: As mentioned earlier, the movement is very responsive. There isn't a stamina bar but continuous running affects on weapon sway, making it harder to aim properly. There isn't any limitation where to prone or crouch, neither maneuver takes much time to execute, nor characters getting stuck on the ground or obstacles unless there's a bugged spot in map itself. Gunplay features a recoil that raises the iron-sights after each shot depending how powerful the gun is. When shooting from the hip, the very same recoil effect seems to be only buffed and there's no such a thing like random spread, circle like pattern for bullets. Guns can be customized with some attachments like bayonets, stripper-clips, greased bolts and so on but fortunately they aren't anything gamebreaking like something that increases the base damage of a gun. Attachments are earned by collecting supply points from various missions and from amount of kills player racks up.
Posted 22 March, 2017. Last edited 22 March, 2017.
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266.4 hrs on record (193.0 hrs at review time)
One of the most genuine zombie shooters available in Steam
Posted 30 December, 2015.
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Showing 1-5 of 5 entries