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0.0 часа през последните две седмици / 62.7 изиграни часа
Публикувани: 28 авг. 2024 в 14:49
Обновени: 28 авг. 2024 в 15:24

TL;DR:
There are hundreds of absolutely brilliant games out there, and this one wouldn't even crack the Top 5000 in its current state. It might squeeze into the Top 1000 if it weren't for one mind-bogglingly stupid decision: wiping EVERYTHING every six weeks. My advice is don't waste your time.

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I’ll admit, I had some fun with this game. It’s ridiculously easy (I don’t think I died even once), but I enjoyed unlocking towers, searching for upgrades, collecting stuff, and—most of all—building a base. But then, there’s this one truly absurd mechanic: EVERY SIX WEEKS, THE GAME WIPES EVERYTHING. And I do mean everything. Your story progress? Gone. Your skills? Gone. Every item, weapon, and tool you crafted? Gone. All your unlocked blueprints for buildings, vehicles, tools, and even gardening? Yep, gone. Even your adorable memetic companions? GONE.

Everything you accomplish, everything you collect, grind for, unlock, and build—it all vanishes. And then you get to do it all over again. And again. And again. Every. Six. Weeks.

The only things that survive the wipe are a few cosmetic items and your base blueprint, though I couldn’t even rebuild my base in the same spot after the reset, no matter how hard I tried.

I get that some people loved Rust, but Rust was fun because of player interaction. Once Human doesn’t have that going for it—thanks to server problems, missing community and a bunch of other issues. It’s not a good PvP game, and for PvE, the six-week reset just makes it pointless. Sure, it might be worth trying for those six weeks, but personally, I don’t have the time or the patience to keep grinding the same stuff over and over. Where’s the fun in that?

The graphics are okay. The story is horrendous parade of clichés in the mind of a mad man. The combat is somewhat satisfying, but ridiculously easy. The music is nice though.

The UI needs a special paragraph. It is kind of evolving, but very confusing, with many, and I mean MANY currencies, materials, paid materials, materials for cosmetics, season materials, materials for unlocking progress and so on.. All those season achievements and event achievements and personal achievements and journey achivements (there's not a 5 minutes you dind't unlock something), everything is in 4 different places. After 62 hours of gameplay, I still can’t explain what’s going on. I just click “claim” when something shines yellow.

So there it is. 62 hours in a free game and I'm still convinced it is not worth it.
"What an ungrateful bast*rd", I hear you. :)
Path of Exile nailed the free-to-play model with sustainable monetization. Once Human? It missed the mark and few key decisions by a mile .

There’s an old internet rule: if something’s free, you’re the product.
Here you pay with your time and the price is just too big.
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