poko
Paťko   Michalovce, Kosice, Slovakia
 
 
Hey Alexa, hey Alexa,
how many biches can we fit in a tesla? :steamsalty:
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Created by - stinky
1,065 ratings
guid 2 sey ho 2 pley lik KeniS
Recent Activity
638 hrs on record
last played on 6 Feb
0 hrs on record
last played on 5 Jan
3.4 hrs on record
last played on 13 Dec, 2024
Andu 24 Jan, 2021 @ 11:17am 
-rep, wall and aim, it s a noob
Terloon 6 Jan, 2021 @ 7:38am 
-rep
★Бетмент★ 5 Jan, 2021 @ 6:33pm 
used aim + wh dog
neuč orla lietať 13 May, 2020 @ 1:26am 
Cheater : Wallhack + Aimbot + Raciste
Cheater : Wallhack + Aimbot + Raciste
Cheater : Wallhack + Aimbot + Raciste
Cheater : Wallhack + Aimbot + Raciste
Cheater : Wallhack + Aimbot + Raciste
Cheater : Wallhack + Aimbot + Raciste
leb 31 Mar, 2020 @ 8:38am 
-rep ♥♥♥♥♥ pierdolone 3 premade graja x D
ALnN* 30 Mar, 2020 @ 8:49am 
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks,[1][2] or network congestion.[3] Packet loss is measured as a percentage of packets lost with respect to packets sent.

The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection.

In streaming media and online game applications, packet loss can affect a user's quality of experience (QoE).


Contents
1 Causes
1.1 Wireless networks
1.2 Network congestion
2 Effects
3 Measurement
4 Acceptable packet loss
5 Diagnosis
6 Packet recovery for reliable delivery
7 Impact of queuing discipline
8 See also
9 Notes
10 References
11 External links