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My Last Two Braincells legutóbbi értékelései

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32 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
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12.9 óra a nyilvántartásban (2.4 óra az értékeléskor)
So far this is the only 'rage game'/Foddian game that I've ever played that actually feels satisfying to play.

What you have here is Monkeyball meets Getting Over it meets Stanley Parable for the vibes. The end result is something genuinely special, with funny social commentary, enjoyable level design, and just the right mixture of difficult gameplay but satisfying and not overly high time to returns.

Even as a fairly unskilled player at these types of games, a major fall in the early 'warehouse' level only took ~10 minutes to return, feeling super fun the whole way back, and I can easily see how I could get that far lower with time.

The collectibles are also funny, letting you hear a fake podcast called "the Grindset" from the Youtube personality behind the game's inception himself. Brandon "Glizzyhands" "Atrioc" "Coffee Cow" Ewing.

I look forward to when I have time to finish it, and all the videos I'll see youtubers/streamers make of it. A really great concept here, minor bugs that are very likely to be fixed quickly aside.
Közzétéve: 2024. december 2.
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1 személy találta hasznosnak ezt az értékelést
0.1 óra a nyilvántartásban
More of a brief artpiece than a game, but an interesting one with a fascinating message.

It would be more engaging as an actual 'game' if you could actually go down different directions based on what you highlight, similar to 'Death and Taxes' but it does exactly what it sets out to do. Show how a cycle of hate can amplify when focused on, and it does it well.
Közzétéve: 2024. május 21.
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6 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.0 óra a nyilvántartásban
Got it on sale half off, for that, it's a perfectly fine deal. And the recolor skins are alright, mostly in regards to the weapon skins. Don't pay full price though, unless you just want to support Fatshark. Which hey, I'd get doing so if you put a lot of time into the game.
Közzétéve: 2023. december 16.
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243.6 óra a nyilvántartásban (57.4 óra az értékeléskor)
I have no doubt in my mind the initial review for this was deservedly mixed, but as someone who picked this game up within the past month, and has gotten to experience the modern iteration of Darktide I can safely say...

This game is an extraordinary horde shooter. It does everything that I have wanted out of one since Left for Dead 2, and it does it better because it's not constrained by the theme of Zombies, and the limited nature of the Source Engine. The most comparable game is their own, obviously, Vermintide. And while Vermintide is fun, it has one fundamental issue in it's gameplay loop that Darktide solves, in my opinion. Ranged combat is unsatisfying in that game, but here, it's amazing, while not sacrificing, and, in my opinion, highly improving upon melee combat as well.

I could give a plethora of gameplay examples but, realistically, we'd be here all day. The dialogue is great fun, the gunplay is lovely, and you can play whatever style fits you, every class feels different but there's overlap without overshadowing. There's problems for sure. Performance can be choppy at times, though, my rig is on the lower end so, while it has notoriously long load times even amongst my friends with good rigs, performance, even if possibly overlapping with less ideal optimization, is going to be user dependent.

In terms of difficulty, there's plenty to be found, but no harm or shame in lowering it too. Some people will be stubborn and dumb and complain about the hardest difficulties being too hard but... if people can beat the hardest missions in the game with white gear, that should tell you what you need to know.

If you're someone who loves mowing down hordes, and enjoys that gameplay loop on it's own, absent of progression, you're going to love Darktide. If you need to have numbers go up, or to optimize your gear, you may like it less, but I think you will still enjoy it if you still like the loop. If you are a looter shooter fan who really wants to enjoy the next piece of epic gear they get, and that's a big part of your fun... this may not be for you though. As the loot is definitely the weakest part of the game, in my opinion.

If you do pick it up though, save your Plasteel until characters get level 30 gear. You'll be glad you did.

Have fun, serve the Emperor, whether you want to or not. Also, nominate this game for best soundtrack, it definitely deserves it!
Közzétéve: 2023. november 21. Legutóbb szerkesztve: 2023. november 21.
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71.2 óra a nyilvántartásban (71.1 óra az értékeléskor)
Funny bean game is funny, it's good casual fun if you play with friends, but it's a bit underwhelming solo.
Közzétéve: 2020. november 25.
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278.5 óra a nyilvántartásban (220.6 óra az értékeléskor)
Lets be honest, you know what Fallout 4 is about at this point. If you're an oldschool fan you likely hate it, and for good reason, and there's plenty of reason to hate Bethesda due to recent actions.

That being said, Fallout 4 survival mode is still a lot of fun as a survival shooter, doubly so with mods, so if you go in for that you will have fun with it.
Közzétéve: 2020. március 13.
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152.8 óra a nyilvántartásban (82.4 óra az értékeléskor)
Sseth Has a better review than I ever could have. It's a great game, great fun, and it has beep. Thats all you need to know.
Közzétéve: 2020. január 15.
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66 személy találta hasznosnak ezt az értékelést
40 személy találta viccesnek ezt az értékelést
64.1 óra a nyilvántartásban (41.4 óra az értékeléskor)
Korai hozzáférési értékelés
Allow me to reccomend this game not with a normal review but with a story of my first day.

Normally my name in games is Tutore, nothing special, but I decided to have some fun with it in this game, so I renamed myself to Yee Haw. It made me giggle and as someone who was going to pick the freedom fighting Colonials it felt right.

Now my first 20-30 minutes were spent in the hub area, there things were mostly people meming around since there wasnt anything to actually do, but eventually I get thrown onto one of the smaller maps, one where there is a central island with both sides fighting for control of it.

I spawn in completely aimless and confused as to all the things I am looking at so I decide to sheepishly ask "How does all of this work, im new here"

Immediately like 3 guys nearby offer to show me the ropes, eventually the most experienced guy gives me a rundown and asks me what I want to do, I decide being a medic sounds fun and simple, he agreed, as it's hard to ♥♥♥♥ up and doesnt waste valuable supplies others need.

So I grab myself a rifle and medical supplies and get to the fight.

Within 30 minutes of being on a frontline, helping to protect a bridge I start becoming recognized by the others. People are yelling "YEE HAW" on charges, and whenever I pick them up. Pretty soon I have shifted from awkward trying to help fella to "HELL YEAH BROTHERS LETS SHOT THEM GADDAMN WARDENS, YEEEEEEE HAAAW"

I essentially become the defacto guy to start a charge, whenever someone says "we should push" my response became "Push? Hell yeah brother I got this YEE HAW".

Most of the time I died horribly, but the Yee Haws were fueling me and keeping morale high, eventually our front collapsed and we went back to defending the bridge, a stalemate developed and I moved to a different bridge.

There we managed to take a crucial choke point along the coast that helps connect the three bridges, we build up defences and unbeknownsted to me the builders gave the buildings a brief description in my honor, a simple "yee haw".

I was quickly learning and becoming a great medic and started grabbing radios to help relay info and rotate troops to encircled positions, soon I was creating impromptu rescue missions and even got recruited to become a tank crews commander when they rolled up and asked for someone with binoculars to command, I happened to be the only one.

The Frontline ebbed and flowed but whenever I was in our main hub it was a fun time, and when people more serious but less effective needed to create an Op to push an area I was there to swoop in when no soldiers were interested.

My favorite exchange went something like this
Rando: "Hey Yee Haw, wanna run an op to secure the southern bridge"
Me: "Hell yeah brother lets do this"
Rando, now at main hub: "Hey guys we are gonna do an Op to secure the southern bridge, more people would be nice"
Naturally, nobody responded so I stepped in
Me: "Hey buddy let me take a crack at it, watch and learn"
Me again: "Hey brothers we're gonna do a gaddamn op down to the southern bridge, I need as many men as possible to rip em a new one, Gimme a Hell yeah and lets do this, YEE HAW"
About 8 guys responded quickly with a Hell Yeah or a Yee Haw and we captured and built defences for the southern bridge, and it felt awesome the whole way through.

So yeah this game is a lot of fun, if it can turn relatively mild mannered me into a YEE HAWing, Hell Yeahing, Leeroy Jenkins type, it can do the same for you. So get in there and give the Wardens hell.
Közzétéve: 2018. december 26. Legutóbb szerkesztve: 2019. január 20.
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0.8 óra a nyilvántartásban
Unfourtinately unlike the tagline it tells you to say at the end, Superhot is not the most innovative shooter ive played in years. Is the core gameplay fairly interesting, sure, but it's not enthralling by any means. It's story is extremely underwhelming, those who praise it range from finding it somewhat interesting, to an incredible message of how you are not in control, as if it has some incredibly deep meaning.


When you try to act against the system in any way you simply can't, the game only works in specific ways to keep you reigned in. Supporters of the game or the deeper message may say this is part of the deeper message of how you are not in control, or perhaps how games control you, or some nonsense like that, but frankly, I call it poor and lazy game design. Those who see the "twist" coming from a mile away are still left with the same fate as everyone else. To rot in a cell, to run around, and eventually sit like a good "dog", you could run for 10 minutes, and trust me I did, because I wanted to believe this game wouldn't be as generic as it was. Perhaps the reward was at the one hour mark I won't ever know.


The actual game plays out very simply, you have three guns, pistol, shotgun, machine gun. And eventually after you become the dog you become able to swap into the red guys, killing your original host. You also have melee weapons, a bat, crowbar, and sword, the sword being able to kill on throws, the others being pure melee. Overall it's really just about solving the puzzle of the level, with a little bit of randomness of how things will play out, you can also switch things up about how you approach it, some levels allowing more freedom, though randomness like bullet spread always being a factor.


You have little control over your body besides basic three dimensional movement, you can jump, punch, and pick up stuff, and of course move, but ducking, or moving to the side is out of your character's basic concepts, so often times you watch as bullets fly towards you, and you kind of just hope it isn't going to hit you, because your hitbox is vague, for a game so seemingly about control, it's easy to get randomly nicked by bullets that seem to clearly miss.


Truthfully the game is at it's most fun when you don't have to use a gun or at the least keep it to a pistol, melee combat, and melee weapons feel fun, but are often pushed to the side unless you force yourself to use them, you can usually solve the puzzle that way, but its rarely optimal.


I truly feel like the game would be better if it had no story at all, as the disgustingly bad one it has is just kind of insulting and only really seems to work for hypemongers who are obsessed with the game and can't get enough (even though it ironically takes them out of the game) if it instead had more, high quality levels that delivered a story that way, I would enjoy it a lot more. Something lighter and attempting to be less significant, as Superhot tries to be something it's not, it tries to be a full game.


I think Superhot was a really good idea, mechanically, though the now cult following around it leaves a bad taste in my mouth, I think they have ruined the concept of time stopping when you stop, and I don't know if we will be able to have another game any time soon with the same concept without it being a "copy" of Superhot.


I originally got this game on a steam sale and played for a little less than an hour and refunded it as I felt the value still was not worth approximately 15 dollars, I got it again for "free" from Twitch Prime and beat the entire game on the twitch launcher, so my steam playtime is not representative. Overall I would not recommend Superhot for any more than 5 dollars, unless you REALLY hate red guys.
Közzétéve: 2018. április 4. Legutóbb szerkesztve: 2018. április 4.
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3 személy találta hasznosnak ezt az értékelést
320.5 óra a nyilvántartásban (49.8 óra az értékeléskor)
I intended to do a fuller review (Yes, even more than this) but I ran out of space, so long story short this game has some issues but overall its my favorite game ive played in a very long time even with its issues. And I hope you can ignore the circlejerk of anti Ubisoft enough to realize the devs are working on the issues, that being said let's dive into it.


So what can I say about For Honor? Amazing combat that has a huge amount of depth, anyone who says otherwise didn't attempt to learn and stuck with an endless cycle of the three basic mechanics, blocking, attacking, and guard breaking. I will agree that right now some characters are clearly a cut above the rest but the developers are being cautious with the buffs and nerfs to prevent kneejerk changes, and I respect that, that should be encouraged instead of ♥♥♥♥♥♥♥ about.


The campaign is pretty important as it helps you learn mechanics, but where you get to really master certian mechanics is practicing with another player who you can get good at a specific mechanic with, 5 minutes of practicing counter guard breaks with a friend is more useful than 5 hours in pubs.


The community is generally pretty good and pretty nice, you do have a few groups that you can encounter that can be annoying though, there are those who try to enforce a sense of "Honor" into the game, citing that throwing people off edges and fighting them 2v1 is unfair despite the game giving them very good tools to deal with such a situation, as far as my opinion goes there isn't anything wrong with throwing someone off or ganking them because if it works on them they need to improve, that being said you shouldn't exclusively rely on these things because it hinders your improvement as a player. There are also one trick ponies who only spam one thing, these people are pretty easy to beat once you learn their strategy and they are some of the best ways to get good at dealing with a certian mechanic.


In a way the game is a giant 3D game of Rock Paper Scissors, with many mechanics countering others and needing to know what to use and when, personally I love this, because as you learn to spot what is a "Rock" you can feel yourself instinctively responding with "Paper", but it isn't always over there, as there are feints and mixups and other tricks that can turn the metaphorical Rock into Scissors, its an intense mind game that never ends and you constantly improve at.


*Obvious Spoilers about the Campaign (completed on Hard the final real difficulty)*

Back to the Campaign though it needs to be mentioned just how entertaining it is despite how repetetive it is, in the campaign you get a mixed bag of trying many characters, in the Knight Campaign you try the Warden, but you also have a level to let you learn the Lawbringer, and one for the Peacekeeper too, the Conqueror is left out however and I feel he could have been utilized.

In the Viking story you get to play as the Raider, whom is Legendary, which has become a meme among the community due to the boss he fights having a seemingly broken voice line that repeats every couple seconds saying "You're a Raider, legendary", however the boss in question is a Samurai and there is some speculation that since the story is all just a retelling by warriors from each faction, that its just classic Viking exaggeration to brag about their leader. You also get to play as the Valkyre and the Warlord, the Berserker being the odd man out this time. The humor in the Viking section is especially well written and casual even in the midst of battle, whereas the Knight humor came from circumstance, a stark but very enjoyable contrast that kept things light.

Lastly there was the Samurai story, where you are for the first time not playing as one of the Vanguard classes but instead the Orochi, an Assassin, the logic here being based on the fact that they are the equal of 100 men and the strongest the Samurai have to offer. In this campaign you only play as the Orochi and Kensei, while Nobushi and Shugoki are present they are not playable, this caused the Samurai campaign to feel especially repetetive, as the Orochi is both poorly suited to deal with the weak foot soldiers, and also very much based around punishing mistakes from opponents, and since the ai is largely reactive the Orochi more than other classes is left spamming a few attacks to defeat most foes. That being said it wasn't entirely unentertaining and it still had it's enjoyable moments, had the campaigns had more than 6 missions for any of them I might have been more drained than I was. The Samurai campaign was topped off with the absolute final boss and big villian fight, the fight against Apollyon, who long story short is a typical Warden that is a little more aggressive and has some of her mechanics down, honestly though a level 3 (max level) difficulty bot would have been a harder challenge than her, the only real challenge came from having such a low health pool that you would often find yourself playing the dodge game until your heal feat came off cooldown and then got back to whacking her. She had one cool special attack but overall was fairly dissapointing, with most of my deaths being the result of mostly unpredictable falling rocks in her arena rather than her capability to finish you off.

The Story Mode was good and overall pretty fun, I imagine it is far more enjoyable with friends, something I didn't realize was an option until I finished it. On hard it took about 7 hours to complete without searching for every observable and breakable (Find the breakables though, they drop good stuff, I went back for them) I had a pretty good time and I think the length was right, though I wish that each campaign was structured around letting you play every class and then 3 of the main class instead of arbitrarially not letting you play one or two of them, as not letting you play them didn't really help the story at all since a perspective switch was done for the Lawbringer mission despite the warden being present and it didn't seem to negatively impact the story, I have also confirmed that at least early on co-op doesn't let you replace the npcs either so that is a missed opportunity as well.


*The one issue that really is worth mentioning*

As you have no doubt seen from other reviews there are some issues that need fixing that make the game worse than it could be at the moment (Most if not all of these have been acknowledged by the devs though) the Gear system is blatantly unenjoyable, it gives substantial buffs to stats that you can choose and put simply a prestige 3 player has no reason to ever lose to a gearless one because they can get their revenge meter up with ease and one to two shot someone without gear. The Revenge gear is the biggest issue because it's spread out across all the gear options instead of concentrated on a piece or two, allowing players to buff up nearly every aspect of it to max, making it horrendously overpowered. Frankly even massive tuning can't really bring it to reasonable levels, and I personally feel that the best solution is to add gearless versions of the 3 gear modes, Dominion, Elimination, and Skirmish. That way the modes with gear are kind of like playing Smash Brothers with the items on, you expect stuff to get silly and op and can opt out, at least until you have competetive gear. Gear also makes you look cooler, figured I should mention that. Gear by no means makes the game pay to win though, there is this nasty rumor going around that this is the case and anyone who has actually gotten to the prestige character level neccessary to get the best gear would realize that good gear is handed out like candy once you get to the right level, all you can pay for is a slight (and I mean pretty damn slight) xp boost to get there a bit quicker, which can be earned fairly easily in game too.

Oh also Skirmish is a garbage mode but I lack the space to elaborate.
Közzétéve: 2017. március 7. Legutóbb szerkesztve: 2017. március 7.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
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