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Reseñas recientes de big sweetie

Mostrando 1-4 de 4 aportaciones
A 4 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
79.6 h registradas (61.2 h cuando escribió la reseña)
Massive performance issues on pc that weren't present at launch. First few weeks were fine, now the game randomly turns into an unplayable slide show regularly. I'm on a 3060, not cutting edge but not potato status either. No other games give me issues like this. I'll switch to a positive review if these ever get resolved but every game is kind of a crapshoot due to performance issues.
Publicada el 15 de enero.
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Nadie ha calificado este análisis como útil todavía
357.0 h registradas (247.5 h cuando escribió la reseña)
Yeah it's pretty good
Publicada el 13 de abril de 2024.
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Nadie ha calificado este análisis como útil todavía
36.5 h registradas
I don't think anyone is reviewing the actual game. It's so far beyond janky it's absolutely mindblowing. It really feels just as unfinished as the first game. It doesn't add any new monsters that are substantially different from the dd1. The selection of vocations just seems stunted, as there are only "advanced" versions for 2 of the 4 starting vocations, and then a very small handful of "hybrid" vocations that don't bear any similarity to the starting vocations. The combat is pretty good but honestly the only genuinely interesting feature is the ability to grapple on monsters like shadow of the colossus, which doesn't really feel particularly responsive.

The early quests along the main story line are garbage. There are at least 4 different quests that require you to "sneak" around an area to complete objectives. Please bear in mind that this game doesn't have ANY stealth features AT ALL, so these missions are literally just walking around with the annoying clunky movement, potentially getting into a fight with a guard but generally just walking past them. It takes a couple hours to complete all of these, and they are part of the MAIN QUEST. And these quests are effectively consecutive to boot, meaning they aren't really broken up naturally by any kind of combat quest, which is without a doubt where the game excels. Why they decided to pace the game like this is a mystery, but it feels awful.

Ultimately it feels like a game from 15 years ago, which is sort of is, but I really wish it didn't feel like ♥♥♥♥ to play. It's completely hamstrung by some of the most puzzling design decisions I've ever seen in a game. No amount of patching or updating can fix the game's problems, as I'm pretty confident that the jank is part of the game's core identity. Some people might enjoy it for the memes or the hype, but I didn't.

Publicada el 25 de marzo de 2024.
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A 4 personas les pareció útil esta reseña
57.0 h registradas
Sort of wish I could have my time and money back with this one. I managed to finish all of the major faction questlines, which got pretty grueling towards the end. There are a lot of flaws with this game, and the handful of things it does well are done better by available competitors, including previous BGS titles. The lore is extremely half-baked and at times nonsensical. The main quest is the only one that really captured my interest, and even that only really got interesting in its finale, at least for me. The quests railroad you into certain moral conclusions, and the options you have to interact with them aren't written well enough to give you a sense of choice. The writing in general doesn't do a good job of beating the "written by AI" allegations, but at least the voice acting is good. My system isn't the most powerful, but the character animations were hit or miss during dialogue, but kind of to be expected by BGS.

The gameplay is trivially easy, which in turn trivializes a massive swathe of the perk tree. You will need your weapons to do more damage to carve through the bullet sponge type enemies you engage with later on, but none of these perks really change the way you engage with the combat in any meaningful way, with the exception of some of the perks that sit at the bottom of the tree, gated behind dozens of hours of content. The ship combat is not engaging, and extremely frustrating in the way it gates off certain questlines with no warning by putting you into an unexpected ship battle where your ship is outclassed. All of the stealth-style mechanics are just bad. Digipicking will make you avoid opening locked items like the plague, and the way that each attempt, successful or not, uses up the digipick means you will almost never have more than 10 digipicks, and even more certainly you will use your last one to open a door only to find a chest inside with another novice lock. Persuasion is an empty minigame, not engaging, and only useful for breezing through the content more quickly, as they will usually save you a fetch quest or reduce the number of caps needed to progress a questline.

The game's UI is an absolute mess. Button functionalities constantly change based on context or just don't operate consistently. There are a lot of puzzling choices in terms of button mapping, and while this is obviously something you can edit, there are some really odd choices here. For instance, Q opens your menu of favorited items while in the overworld, however items are mapped as favorites by using B. Q and B do not have any functionality in the opposite menu, so what's the reason for making it different? You will be constantly referencing the control instruction at the bottom of the screen even 30 hours into the game. Significant amount of input lag will cause you to mash tab to exit a dialogue only to end up opening your menu immediately after. The map UI is one of the most atrocious travesties I've ever had to slog through. E to set course, X to set course, R to set course, can't set course, can't fast travel while docked but can fast travel while inside the ship or station you're docked on. It's complete nonsense. My guess is each of these menus was worked on by a totally different team with no attention given to UX, or just a concession that UX is going to be clunky so they can add another barren star system with a literal "we've been trying to reach you about your extended warranty" NPC.

I think the worst fault of this game is that it's just straight up BORING. If you're a huge NASA nerd and you're just really into this near future space aesthetic, you'll probably get some mileage here, but if you're looking for a good RPG or a fun gaming experience, I highly recommend you look elsewhere.
Publicada el 11 de septiembre de 2023.
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Mostrando 1-4 de 4 aportaciones