6
Products
reviewed
0
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in account

Recent reviews by Awesome[BG4-Dev]

Showing 1-6 of 6 entries
1 person found this review helpful
13.3 hrs on record (0.5 hrs at review time)
Was really looking forward to this, but it's literally unplayable rn for me. There's a distacting, seizure-inducing graphical glitch of black flickering. It only affects more distant scenery. Playing in dx12 fixed it, but only in the main menu. Is the dx12 setting not applying in-game too?
Posted 12 September, 2021.
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1 person found this review helpful
15.8 hrs on record (15.1 hrs at review time)
Classic game. The one annoying thing I ran into while playing it is when is the doors. Hard to use them as cover when they keep closing on me.
Posted 26 March, 2019.
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No one has rated this review as helpful yet
9.2 hrs on record (7.0 hrs at review time)
A really great game, albeit one that's not always entertaining, if you know what I mean.
Posted 26 December, 2017.
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6 people found this review helpful
2.1 hrs on record
I like the idea of the game... no where else is there a (still-active) trench-warfare based first person shooter game. The game gets that idea really well, with a great attack/defense system. Too the squad idea is really nice, and you can always create your own if you don't want to mess with someone else's.

The problems are with the actual gameplay and controls... it's all very clunky. I don't know if it's meant to be that way or not but that's what I feel and see. For example, if I'm in prone and I move a single centimeter, the crawling animation plays for like a tenth of a second, and it looks unnatural. When I aim down my gun, the sights wobble around a lot which I guess is realistic but not particularly enjoyable.

A lot of it too boils down to the different stances and actually just moving around. The game doesn't have any stance up/stance down controls, instead they have three separate controls for prone, crouch, and jump, which is not what I am used to. Often times I found myself jumping out of a crouch instead of re-pressing the crouch button.

And in everything I do, there always feels like there's some delay between when I press the button and my character actually starts moving.

There are also problems with the spawning system... once I spawned in the middle of a gas cloud and died before I could get my gas mask on. Another time I spawned right in front of an enemy. Sometimes too the whole wave of reinforcements spawns out in no-mans-land on the edge of the map, and at that point my only goal is to get into the safety of a trench and I accidentally wander off the edge of the map and am quickly "executed" for desertion...

I remember once an old WW1 Source-Engine mod simply called WW1 Source... perhaps the game wasn't as pretty and didn't have as many weapons, but the game was silky smooth and extremely responsive. There wasn't any disorienting camera shake or lag. Of course you don't want it to be too responsive, or else players could abuse the stances by quickly changing between them, but overall the game played well. Too bad that good game's community is dead...
Posted 11 August, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
734.8 hrs on record (0.3 hrs at review time)
Early Access Review
I loved playing the game when I played it on my friend's computer, but sadly when I tried to play it on my own, the game was too laggy even though I met the minimum system requirements. And I was not even playing one of the maps where you have 8 full corps battling it out, where it even lagged on my friend's gaming PC.

Again I love the game, but I cannot recommend a game that lies about its minumum system requirements and provides no options whatsoever for changing the graphics or performance settings.
Posted 26 June, 2017.
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No one has rated this review as helpful yet
3.9 hrs on record (2.5 hrs at review time)
For those who do not already know, there is a free version of this game that is much better. It is called The Stanley Parable. The "Stanley Parable" game which this a review for in my mind offers little over the original mod, besides the graphics.

In this new game, there might be more endings. I however found the voice acting to be inferior to that of the original mod. I also found that after each ending, the next time you would play it would be slightly different. Playing a few times would unlock doors inaccessable before. This forces the player to spend more time playing in order to get to each ending.

Moreover, each path you can take in this new game takes significantly longer than in the previous mod. The poor voice acting drowned out by inferior music too loud by default does not help either. So you spend more time finding the less satisfactory endings.

I find that this new version offers more quantity over quality. Many of the trims along the walls find it necessary to blur out to cheaper LOD models, due to the high performance issues involved in rendering simple bland hallways. The rooms are much larger, so large in fact that the game finds it necessary to interrupt a high-speed fall to load another level. The game sacrifices immersiveness for large, empty spaces.

The voice acting is inferior in this new version. The actors sound less excited, as if they were reading from a script. In the mod, the tones of the voices are better in that they occur at more appropriate times, and with greater depth.

Overall, I was disappointed by the game. I expected a great update that took the old Stanley Parable, ramped up what was so great about it, and in the end make the game much more enjoyable and satisfactory. But instead I got a behemoth which sacrifices quality for quantity, selfishlly glorifies itself, and attempts to draw a larger audience for greedy profit. I do not recommend this game.
Posted 26 March, 2014.
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Showing 1-6 of 6 entries