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Recent reviews by KOS-Amythegreat

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Showing 1-10 of 11 entries
1 person found this review helpful
1 person found this review funny
8.4 hrs on record (5.0 hrs at review time)
I'm leaning towards not recommended.

I think this game is the only thing that actually briefly turned my friends against each other in genuine anger.

And it was over if you should mop a room from front to back or back to front.... 0.o

I also personally found it to be a bit of a drag with how long it takes to complete a level (especially in singleplayer), and it didn't feel rewarding either to finish a level. I seem to recall (I played some time ago) that we were just presented with a grade / completion % and that was it. Spent ages making a place seemingly spotless and still apparently missed quite a lot. Disappointing rather than a rewarding experience if you're a bit of a perfectionist like me that wants a 100% completion score. You'd have to spend AGES looking for every teeny tiny speck lurking around that shouldn't be there. If you just want to clean and don't care about getting a good score at the end of it then it's fine. If you want to do well score-wise too, I wouldn't recommend this.
Posted 3 April, 2021. Last edited 3 April, 2021.
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2 people found this review helpful
26.0 hrs on record (19.6 hrs at review time)
Early Access Review
I find this game fun and it's a bit of a go-to game for me at the moment. I just wish more people played and that ping was displayed in the server list (largely because there's a penalty for quitting mid-match and if I join a server in the list I get thrown into the match before I can check my ping). There's a bunch of game modes and maps to keep things interesting. You can also play with bots (with 3 difficulty levels) in addition to players so you have something to play against while waiting for people to join a server. Worth the price in my opinion.
Posted 13 March, 2021. Last edited 13 March, 2021.
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No one has rated this review as helpful yet
29.2 hrs on record (20.2 hrs at review time)
Spent 20 hours completing a 2006 piece jigsaw puzzle with two friends. Melted my brain.

I'd (just) recommend it I think..?
Posted 21 February, 2021.
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1 person found this review helpful
28.9 hrs on record (7.9 hrs at review time)
This exploded in popularity recently for whatever reason. I find it fun to play every now and then with a bunch of friends but it gets repetitive as it's a simplistic game. It's cheap though so I think it's worth it.
Posted 28 November, 2020.
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No one has rated this review as helpful yet
0.3 hrs on record
To summarise:

Negatives
  • No players (well, none when I played obviously).
  • Only two weapons (already unlocked and not fun to use).
  • No skills, buffs, interactable items like ammo pick-ups etc.
  • I got trapped in the shredder thing the first time I played. There doesn't seem to be a suicide option so I had to quit (therefore it's at least somewhat buggy and missing a useful feature for a buggy game).
  • The game is so basic it's boring (in my opinion, obviously).

Positives
  • There's bots to play against when you can't find players.
  • At least there's a scoreboard.
  • I like the silly music. I think it quite possibly swayed me into buying the game... Although of course I did think before I purchased it that I should enjoy the game itself enough to justify spending the money on it.

The longer version:

I think a lot of the reviews must be joke reviews for Steam to call them "very positive"... You could say I didn't give this game much of a go but I don't think it's worth any more of my time. I had two play sessions and played multiple matches for each. At no point did I play with another player as there seemingly wasn't any out there. I could only play against bots.

The game is ridiculously simple and unsatisfying in my opinion. I'm sure I'd have found it slightly more enjoyable with actual players, but not enough to feel as though this game was worth paying money for, therefore I've requested a refund. To be clear, I'm not one to refund games based on a low player count as I feel that contributes to the problem and I'd rather be part of a solution, but in this instance I would imagine the low player count is due to this being the sort of game people would generally play once or twice and then not play again for gameplay reasons as much as anything else. There's only two weapons, one of which is a melee weapon that when equipped makes it visibly apparent to other players that you're an enemy rather than an innocent lifeless box and has no benefit of using as it's all-round worse, and the other is a really unsatisfying gun (a "nail gun"). There's no weapons to unlock, no ammo pick-ups, no buffs or debuffs, no skills. A very very simple game. I like the box theme of the game though, both visual and music.

Prop Hunt in Garry's Mod is comparable and preferable to this game in my opinion.
Posted 2 July, 2020. Last edited 2 July, 2020.
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1 person found this review helpful
3.9 hrs on record (1.3 hrs at review time)
A nice little game to play for 1-4 players (although not the sort of thing that would be much fun on your own. It needs at least one other person really). The controls are almost as simple as it gets, so you could probably successfully play it with your kids / computer illiterate mother / easily confused sister, the latter being the case for me. The control options allow for playing it with controllers, a controller and a keyboard, or by using half of the keyboard each. You can't rebind the keys though.

I haven't finished it yet but I've played both the PS4 version and the PC version and as far as I'm concerned the playtime you get from it is pretty good, at least when it's on sale.
Posted 30 June, 2019.
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17 people found this review helpful
2 people found this review funny
98.7 hrs on record (92.7 hrs at review time)
Early Access Review
This is a real shame. They've stubbornly gone ahead with a patch that a vast proportion of their playerbase was strongly against and obviously so. They pretty much turned a deaf ear and held the stance that they'd planned to implement this new card system so it's going to happen. Sure, they pushed back the update a bit and tweaked it some before pushing it out but it's still unwanted and it has still turned away a lot of people, myself included. I'm not saying I'll never play it again as I may give it a go from time to time, but I've lost a great deal of interest and found myself moving to other games, so we'll see.

To explain the bulk of the issue, in OB64 which launched today, they've changed the loadout card system. Previously, you spread 12 points across 5 loadout cards. Each of the 5 cards costs 1 of those 12 points and with the remaining points you decided how much more, if at all, you want to boost the usefulness of each card until you hit the required 12 points with a cap of 4 points per card. This allows for a good amount of customisation and the game was also pretty well balanced (if you don't count the most recent champion additions which seemed OP to me).

Now they've made it so that you still have a 5 card loadout, but there's no points limitation. You can level them all up to level 10 which is the new points per card limit. However, you can't use a card at level 10 unless you own it at level 10. You level cards up by getting duplicates in RNG loot chests. You won't be able to max out a card without a lot of time and luck... Unless you feel like buying a bunch of chests for real money to save yourself some time. Obviously a player who has all level 10 cards will have an advantage over a player who has all level 5 cards for example. The level 10 player will also probably have been playing for longer and be more skillful than the level 5 player, which widens the disadvantage a new player has. This makes the game unbalanced.

Having said this, you can play gamemodes where everyone's cards are locked at level 4 (they're boosted/pushed back to 4 points each for the match regardless of what level they're usually at). This addresses the unbalancing issue but kills a good chunk of the customisation possible in the 12 point card system.

You may wonder why on earth they went ahead ahead with this. There only seems to be speculation over reasons why, which you'll probably find pretty easily if you're interested in the Steam discussions and on YouTube etc. I won't give any reasons here because it's speculation. I just think it's lousy that Hi-Rez Studios was so determined to go ahead with something that got more negative than positive feedback. They also handled it poorly by making little effort to address the concerns and seeming to mostly ignore the comments regarding this update. If people have concerns you should address these concerns. Leaving them to build will not help the situation. The only time concerns can't be addressed properly is when they're justified and if they're justified then there's a problem.

For these reasons, at this moment in time I would not recommend this game.
Posted 19 December, 2017.
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10 people found this review helpful
2 people found this review funny
5.1 hrs on record (4.0 hrs at review time)
If you find yourself enjoying games or films that are so bad they're somehow good, then this is for you. Get a group of friends together and give it a go. It's free now so there's not much to lose.
Posted 27 November, 2017.
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2 people found this review helpful
258.0 hrs on record (157.5 hrs at review time)
Edited because the original was wayyy too long winded.

My preferred form in which to experience my music (unless I want to watch the video or play another game at the same time obviously). I find it gives a new edge to music I've got too familiar and a bit bored with by adding another layer to the experience, which makes it more mentally stimulating. As a result, for those who like to use music as a distraction, I find it works pretty well. It occupies my mind more effectively and also helps to keep my music interesting. I mostly just play this when I feel down and it helps somewhat.

There's leaderboards which may add to some peoples enjoyment (I like a competitive element to games but I found I quickly stopped caring about them) and you can also play songs in the freeride mode which is pretty much just a visualiser based on the game. I find I only really use that when I've been playing the game up to the point that I'm too tired to continue but don't want to quit and go to bed yet. Then it's rest head on arms visualiser time!

One downside I experienced was when I got a new PC I lost access to my original AudioSurf account. If I recall correctly there was no account recovery option. Therefore I had to create a new account and now my scores are under two different usernames. Don't forget your login details like I did :) It automatically signs you in once you create an account so I didn't commit it to memory.

I nominated this game for The Steam Awards 2016: The "Test of Time" Award, due to how replayable I have found it to be. So long as I can keep finding enjoyment in music, I can keep finding enjoyment in this game.
Posted 26 November, 2016. Last edited 4 June, 2020.
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69 people found this review helpful
3 people found this review funny
1,236.4 hrs on record (1,210.8 hrs at review time)
Early Access Review
Written on 08/08/2015

I previously wrote a lengthy review as to why I wouldn't recommend this game any more (I had a Recommended review up before that which I didn't take down for a good while after I couldn't really recommend it any more), except Steam didn't want me to post it even after hacking massive chunks out of it to make it under the supposed character limit for Steam reviews that I found mentioned somewhere after googling it (many people write reviews over that count so it can't be right) and planning to paste those sections in the comments. I didn't feel I could remove any more and still have the main points in the actual review and covered well enough to say most of what I wanted to say, so I decided to leave it for the time being. I might upload it elsewhere and link it here at some point.

In essence, I'd stated that while I wouldn't recommend it any more for multiple reasons, it was still a game people could potentially enjoy at least for a while before coming to the same conclusion as me and no longer enjoying / recommending it, and also a game that people could possibly be happy with from purchase up until it's completion (if it's completed). They focus too much on adding things and too little on keeping what they already have in a playable / enjoyable state. Too much on drawing people in with additions to make it look like they're making progress and too little on fixing the ever increasing number of bugs and making sure those additions are in a good enough state to feel like they add to the game, rather than detract from enjoyment. Too much on drawing in new players and too little on retaining those they already have.


Now I feel I would not recommend it in the slightest, not even to those who look at the store page and recent gameplay and think “this looks like my sort of game!” because I don't know what the heck the devs are doing but I don't care for it.

I have the following to keep things short (at least in this review..), however, to see some of my reasons for not recommending this game there'll be a fair bit of reading involved, and I can't guarantee that by the time you check these links out the threads won't be deleted. Just know that despite my hours I would most definitely no longer recommend this game.
http://steamoss.com/app/236370/discussions/0/541907867777620602/

The two previous (now locked) threads:
http://steamoss.com/app/236370/discussions/0/541907867768186035/ - The original and first to be locked.
http://steamoss.com/app/236370/discussions/0/541907867769392545/ - The second and second to be locked.
http://imgur.com/PaBEvnL The community manager handed over the discussion moderation to the other community manager. In the same hour after this, a community manager (pretty sure I know who) banned Domina permanently from the Interstellar Marines discussions with no reason stated after they had spoken out about the worrisome mishandling of the community.
Posted 8 August, 2015.
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Showing 1-10 of 11 entries