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_UsUrPeR_ legutóbbi értékelései

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1–10/21 bejegyzés mutatása
Még senki sem ítélte hasznosnak ezt az értékelést
8.3 óra a nyilvántartásban
Beat the game in 8 hours. Incredibly simplistic, mindless, with no complexity or automation. In another universe, there is a much better version of this game. For the price, I enjoyed it.
Közzétéve: január 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
51.4 óra a nyilvántartásban
Korai hozzáférési értékelés
I beat this game. I regret it. I... just couldn't help it.

It's just as fun as the first game. I feel like they were still trying to nail down balance. I'll play it again from the beginning. The voice acting was there to an extent, but it feels like there's more sessions to be recorded.

I wish I hadn't bought and played and beat it. I'll do it again once it's released.

Heed this warning: it's good.
Közzétéve: 2024. november 27.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
4 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.7 óra a nyilvántartásban
I bought this game, and didn't really find it fun enough to enjoy. I was somehow hoping for another Balatro, but I felt like the game was actually too chaotic. Like... There wasn't really a possibility to formulate a strategy for my deck. Also, the music didn't really hit for me, and apparently that's something that I need in order to have a good time.
Közzétéve: 2024. augusztus 21.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
1 személy találta hasznosnak ezt az értékelést
214.8 óra a nyilvántartásban (118.2 óra az értékeléskor)
I'm somehow both not a fan of bullet hell action clicking games, and yet the roguelike aspects keep bringing me back. I have literally not played another game since I picked up Enter the Gungeon. This is scratching my Hades II itch while it's in development, and it's doing a great job.
Közzétéve: 2024. augusztus 13.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
2.1 óra a nyilvántartásban
I have completed the game, and it was fun. 2.1 hours of fun. I purchased this game on sale at $4.49, which is a fine price for 2.1 hours of good times. The puzzles weren't necessarily demanding, and the story was not necessarily pivotal to the game's nature, but the combination of the two, along with a stellar sound track, and sublime art style is something that I found completely edifying. If I had spent the initial $15 asking cost on this game, I would be a little salty by quickly arriving upon the denouement, but at this price point? Absolutely not.

Buy it when it's on sale. You'll find this to be a fine use of your time.
Közzétéve: 2024. május 26.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
209.4 óra a nyilvántartásban (50.3 óra az értékeléskor)
I love a good roguelike, and this game has it all. Great card game, great roguelike, and a lot to uncover in game progression.

Highly recommended.
Közzétéve: 2024. február 24.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1,569.9 óra a nyilvántartásban (470.0 óra az értékeléskor)
Spectacular fun. Quite pretty, most of the teammates I've run into are pretty cool.
Közzétéve: 2022. augusztus 7.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
13.2 óra a nyilvántartásban (3.1 óra az értékeléskor)
What a stupendous feat of story telling. I have yet to finish it, and I want to restart playing it again with my spouse present, because I think she would be quite entertained by it.
Közzétéve: 2020. december 29.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
5 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
7.6 óra a nyilvántartásban
This game is boring, which is unfortunate because I was hoping for more. I waited for this game to be available outside the Epic platform, intentionally ignoring news and articles about it with the intention of experiencing it without any preconceptions.

The game starts in a humerus fashion with some quirkiness at the start. I am then introduced to "light sidearm weapon 1", a nondescript pistol. It turns out that nondescript weapons are throughout the entirety of the eight hours I played. It kind of reminds me of Borderlands in this sense - you pick up nondescript ammo for your nondescript weapon, which can be modified with nondescript modifications you pick up in nondescript ways from places that sort of make sense, but not really. If you want to make your weapon better, pay money and it's done. No real mechanics to it - you just increase the number of damages it does, and there you go. Boring.

Anyway, you get a few melee weapons, find the first character you can speak with, and find a ship that you need to *ALARM* FETCH AN ITEM TO FIX *ALARM*, and are sent to a town full of boring people. A hint to writers: if it's your intention to create a city full of boring people who hate their lives, and that's the first place you're going to subject a player to, what do you expect to have a player experience? Elation? Excitement? Boredom?

A compressed conversation with the first denizen I find from the city:

"Hello, what's your story?"

*ALARM FETCH NUMBER 2* "I'm a grave digger who needs to collect money from living people. Go bother these poor ♥♥♥♥♥♥♥ for money plzkthx and come back to me with the money."

Then I go inside the town, speak to the town leader, and am given a fetch quest where I get to screw over a bunch of people I don't care about. Fetch quest 3.

After that, I go and get a fetch quest about robots (this is a three part fetch quest, fetch quest 4, which extends to 6). Then I get a fetch quest about a religious text (fetch quest 7). Then I get a fetch quest about some medicine (fetch quest 8)...

You get experience discovering nondescript locations which are given names to somehow imply importance. The first place I ran into was something like "ship wreckage". I believe I also found "cargo wreckage" and "cave hideout". You're telling me that there's only one of these named instances? Is this the only wreckage in the game? What's the story behind it? Why are there dead bodies all around? What attracted gigantic monkey-beasts to this site to kill all the marauders? None of this is made apparent.

There's a lot of garbage which can be collected. Junk can be sold to vendors at prices which imply they're not junk, but money doesn't seem to mean anything because I never really ran into a proper vendor. Maybe I wasn't paying attention, or maybe I didn't really care at this point. Unsure.

Armor is found on the dead. Weapons are scattered everywhere, and ammunition is generic and plentiful. There's no real need for inventory management, you can disassemble everything to its basic components as you acquire it, and making tough choices for bartering isn't really something that you run into.

The AI is not fun or smart, the enemy models aren't cool or interesting. Actually they're really generic. I think I ran in to about four or five different marauder models. They have different names, sort of different weapon configurations, and behave the exact same: run toward your character, and hide behind something to fire a weapon. No need to take cover. No need to hide from sniper fire, nothing like that. When you fire a weapon, everyone knows where you are, and make an immediate beeline toward your location. There's some sort of gorilla which comes in three different models - two of the same color, and one different color which is a little bigger and more dangerous.

The concept of a company owning people as chattel for their entire life is interesting, but it's played out in the most ham-fisted way possible.

An example:

Old man: "I AM AN OLD MAN WHO IS DYING. THE COMPANY NO LONGER THINKS I AM WORTH KEEPING AROUND, AND I'M RESOLVED TO MY DEMISE. I NEED A MEDICINE TO LIVE. PLZ HELP OR NOT WHATEVER."

Me: "Well golly, that's just awful. I'll be glad to help you out of the kindness of my heart and the money you may or may not give me later on. I just want to drive this story, old man. Whatevs..."

*fetch old man medicine*

Old man: "THX DUDE. HERE. I GUESS I GET TO KEEP LIVING OR WHATEVER."

Me: "yw. have a life or something. I dunno. Bye."

Nothing useful or interesting. There's no "good part" to any of this. I am left wondering if helping him live was better than gunning him down right there.

The dialogue was skippable, the discussions were mundane, the concept of corporatism and morality is hit with glancing blows. I have no idea why people would pay for a grave site when religion seems to be only mildly adhered to. From a futuristic perspective, why would you care where your body ends up? Are you religious or not? No discussion of an afterlife or heaven, just an intention to deal with ones corporeal leftovers in a fashion which implies that they care where their body ends up. Yet there's LITERALLY DEAD BODIES EVERYWHERE.

This game isn't fun. There's nothing good about it. I am really happy Steam offers refunds. Even if I'd pirated it, I would have uninstalled it by now.
Közzétéve: 2020. október 27.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1,228.8 óra a nyilvántartásban (818.2 óra az értékeléskor)
I. Can't. Stop.
Közzétéve: 2020. szeptember 22.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
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1–10/21 bejegyzés mutatása